This is a quick guide on how to create an efficient layout with a steady production while considering other important factors in Thriving City: Песня.
Lumber layout
Behavior of Lumberjacks:
- Lumberjacks deposit wood in the nearest storage facility, such as a lumber cabin or warehouse.
- After depositing wood, they return to the cabin before proceeding to plant or fell trees.
- When a lumberjack chop down a tree, a random roll of the dice (начиная от 1 к 4) determines the number of harvested wood pieces.
Existing Issue: Изредка, lumberjacks plant a tree on a tile that already has a tree. В таких случаях, the tile is reset with a new tree.
Consideration for Coal Mines: Coal mines prove more effective when located near a lumber cabin. Проще говоря, a lumber cabin can support up to two coal mines. (If wood output > 100+) Более того, extra wood is obtained for construction purposes.
В теории, it’s possible to have three coal mines, but it’s essential to remember the wood requirements for other structures (like funeral homes, и т. д.). В идеале, utilizing two coal mines is recommended, ensuring a supply of wood to other buildings.
Achieving a consistent wood production, yielding approximately 105 к 125 units of wood.
- Wood consumption with two coal mines ranges from 60 к 70 единицы.
- Wood consumption with three coal mines ranges from 90 к 95 единицы.
Additional Points
- Roads can be substituted with industrial buildings or agricultural plots.
- The chosen tiles are fertile lands. (Lower fertility hasn’t been tested)
- Irrigation and water wells don’t seem to influence tree growth.
- Excluding the four edge warehouses reduces efficiency due to increased travel time.
- A lumber cabin functions optimally when accompanied by a nearby coal mine. The highest wood production score is attainable with three coal mines.
- Top warehouses must supply the ones near coal mines; в противном случае, wood accumulates without use. (Wood storage near coal mines remains essential)
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