Stuck on a level and don’t want to look at a walkthrough just yet? Here are some hints to point you in the correct direction.
Введение
Hints are given in increasing order of clarity, so you should look at the first hint in the list first. Here is an example of a list. Mouse over the hint to see it.
- Намекать: Since this is a mod of Portal 2, you should have fully completed Portal 2 before playing this game, which is quite simple because you must own Portal 2 to play this game.
- Намекать: You should read this hint after you have read the first hint.
Камера 1
- Намекать: Despite what the voice in your head says, you will not die of thirst if you keep waiting. Тем не менее, waiting twenty years is not the recommended solution.
- Намекать: There is a button in the room. Use your mouse and keyboard/controller to find and press it. If you are struggling with this, there are many other “полезный” guides that will tell you how to move and look around.
Камера 2
If you are genuinely getting stuck at this point, then I hope your puzzle-solving skills will dramatically increase as you continue through this game, because this does not bode well considering the difficulties of the next twenty-three puzzles.
- Намекать: Many chambers in this game cannot be solved in the present.
Камера 3
- Намекать: Two Weighted Storage Cubes are necessary to complete this puzzle. Find a way to obtain another Weighted Storage Cube.
Камера 4
- Намекать: If the future Weighted Storage Cube is taken to the present timeline, moving the present Weighted Storage Cube will cease the future Cube’s existence in the present timeline.
Камера 5
- Намекать: There are various ways of increasing your position in the vertical spacial dimension. Например, прыжки. Or perhaps, jumping on a Weighted Storage Cube.
- Намекать: You may have noticed this sign. Can you figure out what this means?
Камера 6
- Намекать: The Material Emancipation Grill has a different position in the future than in the present. К счастью, your portals fired in the present will not move in the future, unless you relocate them in the future.
Камера 7
- Намекать: Find a way to use portals in the future that will allow you to use portals placed in a different location in the present.
Камера 8
- Намекать: Moving through a Material Emancipation Grill in the future does not affect your portals in the present, но не наоборот.
- Намекать: Use portals in the future to relocate yourself without moving portals in the present.
Камера 9
- Намекать: Not enough momentum? Using three portals instead of two may help in gaining some more.
Камера 10
- Намекать: Look at the signs on the floor. They give a great indication of what you are supposed to do.
- Намекать: There’s not a portal-able surface on the ledge with the button, but you don’t need one there to travel between timelines easily.
Камера 11
- Намекать: This is a timing puzzle. So you need to be quick! Хорошо… не совсем, if you have your portals in the right place.
- Намекать: After pressing the first two buttons, travel to the future… then back again to get to the third button.
Камера 12
- Намекать: Look at the blue clock next to the button, which ticks down after you press it. This is completely redundant and has nothing to do with the puzzle. But maybe there’s something else that needs a bit of good timing.
- Намекать: The only situation where you need to hold the future cube is when you move it to the button that opens the exit.
Камера 13
- Намекать: Thermal Discouragement Beams travel through time portals. Хороший, otherwise you would not be able to solve this puzzle.
Камера 14
- Намекать: Your portals in the future are necessary here.
- Намекать: This puzzle can be solved with just Thermal Discouragement Beams aligned along with the basic cardinal directions (т.е.. without diagonals). It’s also probably the easiest way.
- Solution Schematic: Present Timeline
Камера 15
- Намекать: The Material Emancipation Grill should be a non-issue since you have time portals.
- Намекать: There are two Thermal Discouragement Beams. One in the present, one in the future. You must use them both to get to the Discouragement Redirection Cube.
- Намекать: There is a portal-able surface behind the first Thermal Discouragement Beam Relay.
- Намекать: A straight line can be formed from two points. The two points being, the second Thermal Discouragement Beam Relay and the second Thermal Discouragement Beam Receptacle.
Камера 16
- Намекать: Notice that there are four-angled panels in this room. The highest one takes you to the exit. Now figure out what to do with the other three.
Камера 17
- Намекать: Добрая весть: normal portals aren’t affected by Time Portal Activation Grills.
- Намекать: The future Aerial Faith Plate is disabled. Не волнуйся, you have another one in the present.
Камера 18
- Намекать: There are portal-able surfaces on both of the ledges with the Thermal Discouragement Beam Emitters. Для вашего удобства, конечно.
- Намекать: Just like the last chamber… you don’t need another Aerial Faith Plate, since you already have one in the present.
- Solution Schematic: Present Timeline
Камера 19
- Намекать: There are no shenanigans necessary to get the cube.
- Намекать: Do you need another Weighted Storage Cube to open the exit? Хорошо, если ты это сделаешь, then thankfully, there are portal-able surfaces near your location so you can quickly relocate them.
- Намекать: Use the future cube on the button that deactivates the Material Emancipation Grill.
Камера 20
- Намекать: Find a way to intercept the Weighted Storage Cube before it gets destroyed.
- Намекать: Note that the Thermal Discouragement Beam is directly above the button. This is intentional. And important.
- Намекать: It turns out that the reason there are two Hard-light Bridges (one in the present, one in the future) is that the developer spites you and hopes you over-complicate things. Since you only need one.
- Намекать: The solution is fourfold: (1) Lower the first elevator. (2) Raise the first elevator. (3) Lower the second elevator. (4) Raise the second elevator.
- Намекать: Only one cube is necessary for (1), (2), и (3).
Камера 21
- Намекать: Since one portal is necessary for the Hard-light Bridge, you can only form a barrier on one side, so sadly this chamber is impossible without being shot to death. Ой, подожди, you have time portals.
- Намекать: Да, you can have two Weighted Storage Cubes in the present. That’s not going to help.
- Намекать: For you to reach the exit, you need to walk across a Hard-light Bridge. Unless you happen to be a spider, this is not possible in the present.
Камера 22
- Намекать: This test chamber requires precision. Not much though, which is why a suspiciously shaped funnel exists for your convenience.
- Намекать: In the perhaps very distant future, the Andromeda galaxy will collide with our Milky Way galaxy. This test chamber happens to involve a simulation of such a thing! Что-то вроде.
- Намекать: Да, the Hard-light Bridge works in the future too! Imagine the power of having two Hard-light Bridges. Key word: “imagine”. Because you don’t need two.
- Намекать: If you made the bridge to the exit but can’t figure out how to get there, it’s easy. Just transform into a spider and climb up the Hard-light bridge. Can’t do that? Time portals.
- Намекать: If you’re still stuck, look at the position of the Hard-light Bridge that goes to the exit. It goes over a portal-able surface.
Камера 23
- Намекать: Remember that in some puzzles you didn’t need two Hard-light Bridges? Хорошо, this isn’t the case for Excursion Funnels.
- Намекать: You need to make two trips: один для тебя, and one for your Weighted Storage Cube.
Камера 24
- Намекать: Камера 24, также известный как “Adventures of the Weighted Storage Cube”—can you get your Weighted Storage Cube from the Vital Apparatus Vent to the button marked with a square? It may only take the lives of very many storage cubes as you figure it out.
- Намекать: A convenient panel exists in the fourth column, если, по любой причине, you happen to want to hold your Weighted Storage Cube, which might be necessary to solve the puzzle.
- Намекать: The present cube stays on the square button. Навсегда.
Камера 25
- Намекать: Never in this test chamber will you be able to deactivate more than one Laser Field at the same time.
- Намекать: Your Discouragement Redirection Cube used to deactivate Laser Field 2 should be conveniently placed on a portal-able surface.
- Намекать: If you’re stuck on deactivating Laser Field 3, try deactivating Laser Field 4 first and notice what happens to your Discouragement Redirection Cube.
- Намекать: Excursion Funnels are slow. Use this time to do something!
- Намекать: You need to stop the Discouragement Redirection Cube with a Hard-light Bridge. Since you must fire portals for the excursion funnels in the present, this will update the portals in the future too. Quickly use the time portal to relocate the future portals and bring in the Hard-light bridge in the present without turning off the Excursion Funnel.
Это все, чем мы делимся сегодня для этого. Portal Reloaded гид. Это руководство было первоначально создано и написано Infiaria. На случай, если нам не удастся обновить это руководство, вы можете найти последнее обновление, следуя этому связь.