Если вы новичок в игре, я рекомендую пройти ее полностью на уровне ученика., тогда военный маг.
Когда доступен кошмар, сначала пройдите каждый уровень War Mage, чтобы получить 5 черепа в качестве тренировочного раунда, затем переключитесь на кошмар для того же пробега.
Стандартная установка:
- Стальной Ткач + первый навык (Death Augmenter) to get more money from kills
(update it for either traps or archers where appropriate) - Lightning/fire (to be used where they enter and near traps)
- Лед + меч (for trolls/hunters)
- Fire ring for ice trolls
Standard wall setting:
- Barricade leaving one space (a kill zone)
- Tar
- Мейс
- Grinders
- Brimstone in front
- Spring traps behind (иногда) or archers (в другое время)
Level Guide
Лев 1 – The Hallway
- Arrow Walls at the start
- Сера – Tar – Lightning/Fire
- Mushroom for the Armoured Troll
Лев 2 – The Fork
- Arrow Walls at the start
- Сера – Tar – Lightning/Fire
- Mushroom for the Armoured Troll
Лев 3 – The Corner
- Arrow Walls under low ceiling near the start
- Сера – Tar – Lightning/Fire – Мейс
- Mushroom for Trolls
- N.B. Keep an eye on the time
Лев 4 – Ванны
- Arrow Walls under low ceiling near the start
- Сера – Tar – Lightning/Fire – Мейс
- Careful of orc archers
- N.B. Time is an issue so don’t use springs/wind belt
Лев 5 – Runner’s Alley
- Arrow Walls under low ceiling near the start
- Сера – Tar – Lightning/Fire – Мейс
- Careful of orc archers and kobolds
Лев 6 – Эстакада
- Barricade right path to stairs
- Arrow Walls under low ceiling near the start
- Сера – Tar – Lightning/Fire – Мейс
- Wind belt works well before you retreat behind your traps, but it’s not necessary
- Careful of kobolds and sappers
Лев 7 – Twin Halls
- Block right path (beware announcement ‘a barricade has been destroyed’)
- Standard setting after stairs on the left path: barricade leaving one space – tar – grinders – spring traps behind
- Arrow Walls and spring traps near the start for extra help later on
- Careful of sappers on wave 8
Лев 8 – Lunch Break
- Barricade entrance at top of stairs + defend the end of the bridge
- Standard setting: barricade leaving one space – tar – grinders – spring traps behind
- Arrow Walls and spring traps near the start for extra help later on
- Careful of sappers on wave 8
Лев 9 – The Stream
- Archers up top and at the rift
- Standard setting after right gate: barricade leaving one space – tar – grinders
- Arrow Walls up high for fliers
- Use wind belt if you like
- Mushroom for trolls. Careful of kobolds and help archers with fliers.
Лев 10 – Sludge Hole
- Вниз: 4 Push Traps on each side, 1/2 Spring traps behind, 2 Arrow walls near the entrance
- Вверх: 3 arrow walls + a few paladins
Лев 11 – Chaos Chamber
- Standard setting on both floors (do lower first): mace in middle – tar – сера – arrow walls – spring traps (no barricades)
- Careful of kobolds, охотники, and trolls (fire and ice)
Лев 12 – Точка прохода
- На мосту: tar – сера – springs traps
- Arrow walls covering the end of the bridge (and some archers behind)
- Careful of kobolds. Mushroom for the armored troll.
Лев 13 – Арена
- Blockade from the north door (with staggered barricades to the first wall to avoid them being attacked) to create the usual trap set up just past the west door – then stay far away from the north door or the kobolds will attack you and blow the barricades.
- In the first two rounds, you’ll have to kill them all yourself.
- Careful of kobolds at the start, охотники, and sappers blowing your barricades the last 2 волны.
Лев 14 – The Balcony
- 5x archers on over path near rift (а потом 5 under that bridge) – fully upgrade them
- Arrow walls low and high at end of bridge + сера
- Zapper above forwarding over path if you have it
- Careful of kobolds
Лев 15 – Башня
- N.B. It’s very long and time is a problem
- Use brimstone and wall arrows at entrances and use the logs on the first 3 levels to speed things up
- Standard setting higher up: баррикады – булава – tar – grinders – archers behind
- Don’t use swords on ogres as there are too many. Freeze them when they are under the mace
Лев 16 – Библиотека
- 3 barricades diagonally (so they don’t attack them) to block off one rift
- Standard setting on another side: булава – tar – grinder – сера
- Some wall arrows in front to help
- Freeze ogres under traps
Лев 17 – Мост
- Block right tunnel (replace if ‘a barricade is down’)
- Archers upgraded on the central ridge
- Мейс + brimstone under archers
- Spring traps on bridges
Лев 18 – Killing Fields
- Block left tunnel after stairs and the central passage top of the stairs
- Set up under stairs right (no barricades): maces left to right (x4 eventually) – tar – wall arrows – сера
- Set wall arrows and brimstone on left entrance for extra protection
Лев 19 – Возрождение
- Maces + Tar + Arrow walls + shoot barrels above
- Paladins after tar
Лев 20 – Gateway
- 2 maces after bridge + tar + arrow walls + fire ring for ice trolls
- Archers above and at sides upgraded asap
- Zappers + arrow walls + brimstone at the bridge where they enter
Лев 21 – Hard Climb
- Blockade right entrance below stairs where they enter – stagger the last one so they won’t attack barricades.
- Blockade left entrance below stairs to rift
- Standard set up in gap: tar – grinders – сера (последний 2 essential for kobolds)
- Then loads of archers fully upgraded up top between rifts (much better than zappers)
- Take out ogres fast then lay down a lightning shower at traps before going top to help with numerous fliers (including a couple that can sneak by on the first two levels before you get your archers set up) + defend archers from hunters
Лев 22 – The Squeeze
- Standard wall setting on both levels (upper first): barricade leaving one space – tar – булавы – grinders
- Watch for fliers from the top – they can kill you in a flash even on the first wave
- Then archers at the rift and on top of stairs at the lower level
- Reinforce with arrow walls low and high
Лев 23 – Stairs of Doom
- Standard wall setting right: barricade leaving one space – tar – grinders (for kobolds)
- Jump left and kill orcs manually, then set up the same standard wall setting left
- Adding maces to both
- Beware sappers in wave 3 – в конце концов, place brimstone below to take care of them.
- Then place all archers above and at the top of the stairs.
- Watch for ogres and hunters. Используйте 2 logs on each side if you need them
Лев 24 – Финал
- Fully upgrade all trap options first
- Walls arrows x3 at each entrance (waves start north and go clockwise)
- Then fully upgrade archers and place them around the rift.
- Then upgrade paladins and place them at each entrance to the rift.
- Brimstone below each rift entrance.
- There is a log above each entrance for last wave trolls.
- Use mushrooms on armored trolls if you wish.
Это все, чем мы делимся сегодня для этого. Орки должны умереть! гид. Это руководство было первоначально создано и написано Н. Галлахер. На случай, если нам не удастся обновить это руководство, вы можете найти последнее обновление, следуя этому связь.