Перейти к содержимому
Бунтовые биты

Бунтовые биты

  • Дом
  • Новости
  • Путеводители
  • Видео-гиды
  • Примечания к патчу
  • Сообщить о нарушении
  • Переключить форму поиска

Военный конфликт: Примечания к обновлению «Вьетнам» за апрель 7, 2024

Опубликовано 04/15/2024 К Патч-бот Без комментариев на Военный конфликт: Примечания к обновлению «Вьетнам» за апрель 7, 2024
  • Заголовок: Военный конфликт: Вьетнам
  • Дата выпуска:
  • Разработчик:
  • Издатель:
Information about Military Conflict: Вьетнам все еще неполный. Пожалуйста, помогите нам заполнить детали игры, используя это контактная форма.

✅ Источник проверен через Сообщество Steam

  • Название патча: Welcome to the Ricefields
  • Дата выхода патча: апрель 7, 2024

The developer of Military Conflict: Vietnam has released a new update for the game on April 7, 2024. Вот новые вещи, которые вы должны увидеть или изменить в этом новом обновлении.. Эта информация была взята непосредственно из официального объявления в Steam. 





[Игра]

  • Increased overall performance by 15+ ФПС
  • Добавлена ​​новая карта “Cao Lanh Ricefields”
  • Added new weapon M601 assault rifle
  • Added new thirdperson shoulder view (работает только с “thirdpersonshoulder” command with sv_cheats 1) – экспериментальный

[Клиент]

  • 3D skybox is now rendered after main scene which allows to skip obscured pixels, this gives perfomance boost on maps with detailed skyboxes
  • 3Dd skybox now renders correctly when camera is partially inside water if r_3dsky_draw_last enabled
  • Added support for r_3dsky_draw_last in scope rt camera and water reflection so they render faster now
  • Disabled CSM lookup in 3D skybox which leads to small perf. boost as well
  • Fixed mistake due to which zfar and znear values for SSAO were still calculated incorrectly
  • Fixed issue when postprocess effects which use refract were not rendered in full screen while Dynamic resolution scale is on
  • Activated half resolution particle rendering feature (r_particles_lowres), включено по умолчанию
  • Fixed issue when particle which uses depth blend was lagging 1 frame behind the rest of the scene
  • Slightly optimized translucent rendering process if depth-based effects are enabled
  • Particle half res rendering feature now automatically turns off if shader detail is set to low
  • Fixed visual glitch caused by animations which drive player camera when player is proning and their view is partially under water
  • Fixed bug when restriction vote passed message had ? в конце
  • Fixed weapon restriction bugs and vote
  • If client is connecting to a server which hosts map from workshop then latest version of that map will be downloaded to client from workshop
  • Download progress of map from workshop now correctly shows in loading screen
  • Fixed bug when map was not removed from workshop_gamemodes.txt file after unsubscribing from it sometimes
  • Workshop maps downloaded from server are now temporary mounted but will not show in play menu

[Мастерская]

  • If server is running a workshop map then end of match screen will show other workshop maps avaliable for current gamemode
  • host_workshop_map command will now automatically download workshop map if its not installed yet
  • Fixed bug when calling workshop_mount_addon multiple times on the same ID would bloat search paths
  • Fixed bug with workshop maps when map file name was too big it was getting cut off and hence couldnt be loaded from inagame menu
  • Fixed bug when clicking on uploaded workshop item did not open correct web page
  • Fixed bug when using quotes in workshop item description could break layout of gamemodes_workshop.txt file
  • Fixed issue when Steam API started returning shortened workshop item description after some of API updates
  • Used different method to parse bbtags for workshop items so images and some other features are now working correctly in “My Subscribitions” меню
  • Workshop managers for both client and server now manage API callbacks correctly if there are multiple of them happening at the same time
  • host_workshop_addon command now mounts addon automatically if it was installed but was not mounted
  • Added command host_workshop_collection which starts random map and gamemode from already installed workshop maps
  • End of match screen now shows correct workshop maps for offline games as well

[Сервер]

  • Changing mp_limit_xxx_slots_xxx convars will now take effect immidiately, without restarting map
  • Fixed bug when bots played with their old weapons after switching to another class in order to give slot to player or because class was restricted
  • Fixed bug when bots couldnt open a door if multiple bots are trying to do it at the same time
  • Зафиксированный “Map not found” error when trying to start previously downloaded workshop map after restarting server
  • If server hosts a workshop map, it automatically checks for latest version from time to time
  • Fixed mp_damage_headshot_only 1 crash on body shot

[Оружие]

  • New weapon M601 Assault rifle
  • M18 Smoke grenade is now correctly switching colors again and colors stay
  • XM202 rocket launcger fixed missing backblast
  • Fixed bolt-action weapon not ejecting brass on last bullet
  • Fixed worldmodel RDG-1 smoke model for thrown grenade with tape ripped off
  • Fixed Kbkg. 60 refills rifle grenades when dropped and picked up
  • Added Bounce grenade launcher projectile duds

[Шейдеры]

  • СМАА: compiled area texture in originally intended non-power-of-two size, which allowed to restore original smaa implementation (with slight settings tweak) so SMAA renders faster now
  • Volumetric: slightly tweaked tonemapping again

[Двигатель]

  • All downloaded from server custom content will now go to “скачать” папка (внутри “vietnam” папка)
  • Fixed inconsistency between sound lookup table and sound cache when both host_threaded_sound and snd_stream are enabled which caused sound buzzling or playing sound with random parameters
    This change replaces change from previous update where amount of processed queued sounds were limited per frame
  • Queued sounds do not re-create their data every frame while thread is waiting for them to be loaded. This should speed up their loading times a little bit
  • If engine requested a volume change for sound which is still loading then it will start playing with correct volume already when loaded.

[SRCDS Linux]

  • Fixed bug when messages in console were doubled

[Разнообразный]

  • Added dedicated page for updating workshop items (scripts are not connected yet)

Чтобы узнать больше об этом новом обновлении, проверьте официальный источник, упомянутый выше.

Примечания к патчу Теги:Военный конфликт: Вьетнам

Навигация по публикациям

Предыдущий пост: Примечания к апрельскому обновлению Under The Yoke 7, 2024
Следующий пост: Slimes are the Strongest Update Patch Notes on April 7, 2024

Оставить ответ Отменить ответ

Ваш адрес электронной почты не будет опубликован. Обязательные поля отмечены *

  • Заголовок: Военный конфликт: Вьетнам
  • Дата выпуска:
  • Разработчик:
  • Издатель:
Information about Military Conflict: Вьетнам все еще неполный. Пожалуйста, помогите нам заполнить детали игры, используя это контактная форма.

Отказ от ответственности

Весь цитируемый контент взят из соответствующих источников.. Если вы считаете, что мы использовали ваш контент без разрешения, обязательно свяжитесь с нами, и мы отнесемся к этому серьезно.
  • О нас
  • Связаться с нами
  • политика конфиденциальности
  • Условия использования

Авторское право © 2025 Бунтовые биты.

Питаться от Пресс-книга новостей Тема WordPress