Descriptions of the game attributes and related mechanics in I Am Overburdened.
Атака
Determines the base attack value.
See below for how Attack and Defense interact.
Оборона
The defense value is subtracted from incoming damage to calculate the final damage. Так, attacking a Wererat (2 Защита, 4 Вит) with an Attack of 6 is exactly enough to kill it.
Однако, there is the minimum amount of damage dealt, even when the defense is greater than the attack. The minimum damage is 1 + (Атака / 10) (округлено вниз). Так, not counting dodging or items which nullify incoming damage, all monsters will deal at least 1 повреждение при ударе, Orcish Boars and stronger will deal at least 2, и т. д..
Monsters attacking the player use the same mechanics as the player attacking monsters.
Жизненная сила
Vitality is exactly the maximum and starting HP of a creature.
HP can be restored by health potions. Vitality does not affect the amount restored; it is always 3-6 HP (small potions) и 8-12 (big potions). The final value is affected by luck.
Скорость
Speed affects initiative; whichever creature has the highest speed, gets the first attack.
When the speed is equal, the outcome depends on Luck (50% в 0 Удача).
Удача
Luck affects almost all random outcomes in the game.
One luck point is equivalent to one percent. Таким образом, each point of Luck pushes all random outcomes by one percent towards the favorable outcome.
Этот “толкая” is unconditional. Some examples:
- В 5+ Удача, Ordinary great helm’s penalty never procs.
- В 15+ Удача, Goatmen can never deliver a Critical Strike to the player.
- В 33+ Удача, High collar vampire cloak always procs.
- В 50+ Удача, all small health potions will heal for at least 5 HP.
- В 100+ Удача, all random outcomes are as positive as possible.
Negative Luck works similarly in the other direction, guaranteeing that the most positive outcomes become impossible.
Things affecting Luck:
- The Luck stat, including bonuses granted by items.
- Существование “near death” (<= 10% Макс. ХП) предоставляет +3 Luck boost.
- There is a luck penalty per level if all monsters in the previous level were slain.
- There is a small penalty when the Buzzard Wizard has never been defeated yet.
Things affected by Luck:
- Quality of generated items.
- Amount of healing done by potions.
- Amount of gold found on the ground or looted from monsters.
- Contents of unknown potions.
- Effects done by items (when the effect is described as having a certain probability of triggering).
- Effects done by monsters.
Things not affected by Luck:
- Level generation, including the number of chests generated in levels.
Режимы игры
Some details about game modes:
Stash Mode
No gameplay changes other than allowing to select the initial item.
Таким образом, there are no advantages of NOT playing in Stash mode.
Кошмарный режим
Gameplay changes:
- Другой (худший) starting attributes.
- Up to one more monster per level.
- One less pickup per level.
- Chests are slightly less likely to spawn.
- Separate set of achievements (трофеи).
In most Nightmare mode runs victory is impossible even with perfect play, so many tries may be needed to succeed. Below are some tips.
Стратегия
Some general advice:
- Luck is a very important stat which affects almost everything, but you may need a lot of it to see noticeable changes.
- Pick up Luck pickups before opening chests and fighting monsters, когда это возможно.
- Always try to keep one monster alive when leaving every level to avoid the Luck penalty.
If you accidentally killed it, leaving the level with HP below max HP will incur a less severe penalty. - Try to keep your Defense and Speed above the current level’s monsters’ Attack and Speed.
Consult the book of monsters in the inn to see the attributes of the unlocked monsters. - Having an Attack equal or higher to monsters’ Оборона + Vitality allows killing them in one hit.
- Always take an item from the Stash once it’s unlocked.
Good choices are Fortune-teller’s orb (+Удача) and Frenzied policeman’s biker gloves (allows reliably killing Wererats in one hit).
Это все, чем мы делимся сегодня для этого. Я перегружен гид. Это руководство было первоначально создано и написано CyberShadow. На случай, если нам не удастся обновить это руководство, вы можете найти последнее обновление, следуя этому связь.