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HoloParade Update Patch Notes on April 21, 2024

Опубликовано 05/16/2024 К Патч-бот Без комментариев на HoloParade Update Patch Notes on April 21, 2024
  • Заголовок: запустить парад
  • Дата выпуска: декабрь 1, 2023
  • Разработчик: Roboqlo
  • Издатель: Индия бежит

✅ Источник проверен через Сообщество Steam

  • Название патча: 💡Update Information for 4/21💡
  • Дата выхода патча: апрель 21, 2024

The developer of HoloParade has released a new update for the game on April 21, 2024. Вот новые вещи, которые вы должны увидеть или изменить в этом новом обновлении.. Эта информация была взята непосредственно из официального объявления в Steam. 

I have implemented the following updates for #HoloParade:
■Specification Changes and Improvements

  • Expansion of the number of savable formations from 5 к 8
    Due to the addition of stages requiring Gold Aura and mascot parades, we have expanded the number of savable formations.
  • Change in the specification for gaining motivation when an ally is defeated during the parade
    I have changed it so that you gradually gain motivation when both enemies and allies are defeated.
    (This is a compromise between the old and new specifications)

Due to the series of specification changes in the major update, I have adjusted to ensure that the difficulty level does not change as much as possible. Однако, this is based on the assumption that players will adapt to new strategies and master them, and core players who were accustomed to the old specifications may feel that the difficulty has increased.
One reason for this is that the specification has changed from gaining motivation when defeating enemies to gaining motivation when an ally is defeated.
На более поздних этапах игры, especially in levels with many enemies, it is necessary to skillfully use A-chan’s beam to keep the front line. В противном случае, you will likely feel that the difficulty has significantly increased.
Considering the above,
while retaining the good aspects of the old specification where you can fight more than expected on stages with many enemies due to more opportunities to gain motivation,
the intention of the new specification is to provide a chance to regroup when the front line allies are defeated rather than just gaining an advantage when pushing forward,
and we have changed it so that a small amount of motivation is gained whether an enemy or an ally is defeated.
■Исправление ошибки

  • Correction of the issue where the status increase due to affinity was slightly lower than originally intended
  • Correction of an issue where the CT was reversed between the high-cost and low-cost versions of some URs.
  • Correction of English translation

Despite the changes above, except for a very few event stages (the final of the Blue-Red Trials & Endless Trials), all high-difficulty stages can be cleared without limit breaks and with a purple rarity abilities through creative formation and gameplay.
Even if it feels like there’s no room for creativity due to the simple controls, small differences in timing can lead to surprisingly different outcomes! (This applies to new features in the major update as well)
Однако, this also means that, с самого начала, there has been a significant difference in how players perceive difficulty, making game balance adjustments extremely precise.
I anticipate making further fine adjustments in the future, and I aim to consider these carefully while listening to your feedback. Thank you for your continued support!

Чтобы узнать больше об этом новом обновлении, проверьте официальный источник, упомянутый выше.

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  • Заголовок: запустить парад
  • Дата выпуска: декабрь 1, 2023
  • Разработчик: Roboqlo
  • Издатель: Индия бежит

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