An overview of every faction and the units contained within them.
Second French Empire
The French army is well rounded and can be seen as the “база” фракция. All its units are well rounded and fairly costed. This allows the faction to play in almost any way it wants. Whether that is aggressive with cavalry, strong line infantry, or anything else. Although the French do not have any glaring weakness they also do not have anything they are the best at. This means they will have to overcome enemy strengths through being well rounded to win the day. Пехотное оружие
Расходы $100
Equipped with Tabatiere Rifle
Функции : Breakable – Retreats at 0 cohesion
Расходы $165
Equpped with Chassepot Rifle
Функции: Никто
Расходы $180
Equipped with Chassepot Rifles
Функции: Melee Drill – Получает -1 damage in Melee
Расходы: $155
Equipped with Chassepot Rifles
Функции: Range Drill – Имеет +1 дальний урон
Перестрелка – Immune to Attrition
Breakable – Retreat at 0 cohesion
Расходы: $170
Equipped with Chassepot Rifles
Функции: Перестрелка – Immune to Attrition
Расходы: $200
Equipped with Chassepot Rifles
Функции: Range Drill – Имеет +1 дальний урон
Перестрелка – Immune to Attrition
Расходы: $215
Equipped with Chassepot Rifles
Функции: Melee Drill – Получает -1 damage in Melee
Бурный – Ignores Terrain Penalties
Расходы: $245
Equipped with Chassepot Rifles
Функции: Range Drill – Имеет +1 дальний урон
Эффективность – Имеет +1 Maneuver Order
Расходы: $150
Equipped with Sabers
Функции: Никто
Расходы: $175
Equipped with Sabers
Функции: Shock Attack – Имеет +2 charge attack
Расходы: $150
Equipped with Sabers
Функции: Перестрелка – Immune to Attrition
Расходы: $200
Equipped with M1866 Fusil Carbine
Функции: Никто
Расходы: $160
Equipped with Sabers
Функции: Melee Drill – Получает -1 damage in Melee
Расходы: $265
Equipped with M1866 Fusil Carbine
Функции: Shock Attack – Имеет +2 charge attack
Melee Drill – Получает -1 damage in Melee
Расходы: $165
Функции: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Имеет +2 Adjacent Range Damage
Расходы: $205
Функции: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Имеет +2 Adjacent Range Damage
Расходы: $210
Функции: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Имеет +2 Adjacent Range Damage
Расходы: $225
Функции: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions
Расходы: $190
Функции: Anti Personnel – Имеет +2 Adjacent Range Damage
Range Drill – Имеет +1 дальний урон
North German Confederation (Пруссия)
The Prussian army prides itself on highly flexible infantry and the best artillery among all nations. Used well you can run circles around enemy infantry with your own and blast any force apart with your Krupp guns. Однако, it’s artillery is the most expensive and losing it can completely collapse your line. On top of that cavalry is mostly average and doesn’t stand out in any real way leaving them potential vulnerable to flanks.Prussian Infantry Weapons
ПРИМЕЧАНИЕ: The Bavarian Werder Rifle is only available to Bavarian Line Infantry.
Расходы: $120
Equipped with Needle Gun
Функции: Breakable – Retreats at 0 cohesion
Эффективность – Имеет +1 maneuver order
Расходы: $155
Equipped with Needle Gun
Функции: Эффективность – Имеет +1 maneuver order
Расходы: $145
Equipped with Needle Gun
Функции: Бурный – Ignores terrain penalties
Расходы: $160
Equipped with Needle Gun
Only unit that can equip Bavarian Werder Rifle
Функции: Шок – Имеет +2 charge attack
Расходы: $140
Equipped with Needle Gun
Функции: Эффективность – Имеет +1 maneuver order
Перестрелка – Immune to attrition
Расходы: $195
Equipped with Needle Gun
Функции: Эффективность – Имеет +1 maneuver order
Melee Drill – Получает -1 damage in melee
Расходы: $215
Equipped with Needle Gun
Функции: Эффективность – Имеет +1 maneuver order
Range Drill – Имеет +1 range damage
Расходы: $150
Equipped with Saber
Функции: Никто
Расходы: $190
Equipped with Sabers
Функции: Шок – Имеет +2 charge attack
Расходы: $265
Equipped with M1862 Dreyse Carbine
Функции: Перестрелка – Immune to attrition
Расходы: $220
Equipped with M1862 Dreyse Carbine
Функции: Эффективность – Имеет +1 maneuver order
Расходы: $160
Equipped with Sabers
Функции: Melee Drill – Получает -1 damage in melee
Расходы: $185
Equipped with Sabers
Функции: Шок – Имеет +2 charge attack
Melee Drill – Получает -1 damage in melee
Расходы: $220
Функции: Cumbersome – Can only receive 1 order per turn
Breech Loader – Имеет +1 attack order
Range Drill – Имеет +1 range damage
Расходы: $205
Функции: Cumbersome – Can only receive 1 order per turn
Anti Personal – Имеет +2 adjacent range attack
Расходы: $265
Функции: Cumbersome – Can only receive 1 order per turn
Breech Loader – Имеет +1 attack order
Range Drill – Имеет +1 range damage
Расходы: $315
Функции: Cumbersome – Can only receive 1 order per turn
Breech Loader – Имеет +1 attack order
Range Drill – Имеет +1 range damage
Расходы: $355
Функции: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions
Breech Loader – Имеет +1 attack order
Range Drill – Имеет +1 range damage
Великобритания (Британия)
The British army fully commits to quality over quantity. Most of it’s infantry and carbine armed cavalry posses the Range Drill trait giving them +1 range damage which makes them devastating at range. In one on one fights almost nothing can beat a British infantry unit because of this. Однако, this comes at the downside of infantry being overall the most expensive in the game limiting the number that the British can field. They will need to rely on their superior range firepower to keep enemies away and minimize losses or else they will lose the battle of attirition.British Infantry Weapons
Расходы: $170
Equipped with Snider Enfield
Функции: Range Drill – Имеет +1 range attack
Расходы: $115
Equipped with Enfield
Функции: Range Drill – Имеет +1 range attack
Перестрелка – Immune to attrition
Breakable – Retreats at 0 cohesion
Расходы: $175
Equipped with Snider Enfield
Функции: Range Drill – Имеет +1 range attack
Перестрелка – Immune to attrition
Расходы: $165
Equipped with Snider Enfield
Функции: Range Drill – Имеет +1 range attack
Перестрелка – Immune to attrition
Бурный – Ignores terrain restrictions
Расходы: $210
Equipped with Snider Enfield
Функции: Range Drill – Имеет +1 range attack
Melee Drill – Получает -1 damage in melee
Расходы: $240
Equipped with Snider Enfield
Функции: Шок – Имеет +2 charge attack
Range Drill – Имеет +1 range attack
Эффективность – Имеет +1 maneuver order
Расходы: $150
Equipped with Sabers
Функции: Никто
Расходы: $175
Equipped with Sabers
Функции: Шок – Имеет +2 charge attack
Расходы: $265
Equipped with M1867 Westley-Richards
Функции: Range Drill – Имеет +1 range attack
Перестрелка – Immune to attrition
Расходы: $235
Equipped with M1867 Westley-Richards
Функции: Range Drill – Имеет +1 range attack
Расходы: $275
Equipped with M1867 Westley-Richards
Функции: Melee Drill – Получает -1 damage in melee
Range Drill – Имеет +1 range attack
Расходы: $185
Equipped with Sabers
Функции: Шок – Имеет +2 charge attack
Melee Drill – Получает -1 damage in melee
Расходы: $165
Функции: Anti Personal – Имеет +2 adjacent range damage
Cumbersome – Can only receive one order per turn
Расходы: $205
Функции: Anti Personal – Имеет +2 adjacent range damage
Cumbersome – Can only receive one order per turn
Расходы: $250
Функции: Anti Personal – Имеет +2 adjacent range damage
Cumbersome – Can only receive one order per turn
Расходы: $225
Функции: Indirect Fire – Can fire over obstructions
Cumbersome – Can only receive one order per turn
Расходы: $165
Функции: Anti Personal – Имеет +2 adjacent range damage
Breech Loader – Имеет +1 attack order
Расходы: $280
Функции: Cumbersome – Can only receive one order per turn
Breech Loader – Имеет +1 attack order
Russian Empire
The Russian Empire relies on superior numbers to overwhelm the enemy to carry the day. Their units are not particularly bad but instead suffer from the disorganized trait. This causes them to only regain half of their cohesion at the start of rounds which causes their units to generally lose ranged fights that drag on. Однако, these cheaper units also means the Russians often outnumber their enemy. Their calvary is a highlight as it’s quite cost effective if it can flank and charge from the side or rear. Otherwise it will want to close up on the enemy where it can play on a more even field by blocking the enemy from gaining their cohesion back while being more tolerant to some losses.Russian Infantry Weapons
Расходы: $80
Equipped with 6 Lines Rifle 1856
Функции: Дезорганизованный – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion
Расходы: $115
Equipped with 6 Lines Rifle 1856
Функции: Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $110
Equipped with M1867 Krnka Rifle
Функции: Дезорганизованный – Regenerates only half cohesion at start of turn
Перестрелка – Immune to attrition
Расходы: $180
Equipped with M1867 Krnka Rifle
Функции: Перестрелка – Immune to attrition
Бурный – Ignore terrain penalties
Range Drill – Имеет +1 range damage
Equipped with M1867 Krnka Rifle
Функции: Melee Drill – Получает -1 damage in melee
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $185
Equipped with M1867 Krnka Rifle
Функции: Range Drill – Имеет +1 range damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $140
Equipped with Sabers
Функции: Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $165
Equipped with Sabers
Функции: Шок – Имеет +2 charge damage
Перестрелка – Immune to attrition
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $180
Equipped with Sabers
Функции: Шок – Имеет +2 charge damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $190
Equipped with M1867 Dragoon Krnka
Функции: Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $150
Equipped with Sabers
Функции: Melee Drill – Получает -1 damage in melee
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $175
Equipped with Sabers
Функции: Шок – Имеет +2 charge damage
Melee Drill – Получает -1 damage in melee
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $155
Функции: Cumbersome – Can only receive one order per turn
Anti Personal – Имеет +2 adjacent range damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $195
Функции: Cumbersome – Can only receive one order per turn
Anti Personal – Имеет +2 adjacent range damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $200
Функции: Cumbersome – Can only receive one order per turn
Anti Personal – Имеет +2 adjacent range damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы $235
Функции: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Anti Personal – Имеет +2 adjacent range damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $155
Функции: Anti Personal – Имеет +2 adjacent range damage
Breech Loading – Имеет +1 attack order
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $270
Функции: Cumbersome – Can only receive one order per turn
Breech Loading – Имеет +1 attack order
Дезорганизованный – Regenerates only half cohesion at start of turn
Османская империя
The Ottoman Empire truly embraces the the quantity over quality mind set. In a matter similar to the Russian Empire it’s units are overall cheap however it’s units are even cheaper and suffer from negative traits such as disorganized and breakable. Due to those factors the Ottomans have to aim to overwhelm through sheer number of units. It is incredibly difficult to have a “fair” fight with the ottomans as they can’t trade blows long term. High aggression and accepting losses are what makes the Ottomans a fierce opponent.Ottoman Empire Infantry Weapons
Ottoman Empire Calvary Weapons
Расходы: $80
Equipped with Enfield
Функции: Дезорганизованный – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion
Расходы: $125
Equipped with Enfield
Функции: Шок – Имеет +2 charge damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $105
Equipped with Enfield
Черта: Breakable – Retreats at 0 cohesion
Расходы: $135
Equipped with Enfield
Черта: Бурный – Ignores terrain penalties
Расходы: $140
Equipped with Snider-Enfield .577
Функции: Melee Drill – Получает -1 damage in melee
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $110
Equipped with Snider-Enfield .577
Функции: Дезорганизованный – Regenerates only half cohesion at start of turn
Перестрелка – Immune to attrition
Расходы: $185
Equipped with Snider-Enfield .577
Функции: Rifle Drill – Имеет +1 range damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $210
Equipped with M1866 Winchester
Функции: Breakable – Retreats at 0 cohesion
Перестрелка – Immune to attrition
Расходы: $145
Equipped with Sabers
Функции: Шок – Имеет +2 charge damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $165
Equipped with Sabers
Функции: Шок – Имеет +2 charge damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $165
Equipped with Sabers
Функции: Шок – Имеет +2 charge damage
Перестрелка – Immune to attrition
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $110
Equipped with Sabers
Функции: Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $230
Equipped with M1866 Winchester
Функции: Melee Drill – Получает -1 damage in melee
Расходы: $135
Функции: Cumbersome – Can only recieve one order per turn
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $195
Функции: Cumbersome – Can only recieve one order per turn
Anti Personal – Имеет +2 adjacent range damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $200
Функции: Cumbersome – Can only receive one order per turn
Anti Personal – Имеет +2 adjacent range damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $215
Функции: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $155
Функции: Anti Personal – Имеет +2 adjacent range damage
Breech Loading – Имеет +1 attack order
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $210
Функции: Cumbersome – Can only receive one order per turn
Breech Loading – Имеет +1 attack order
Rifle Drill – Имеет +1 range damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Austrian Empire
The Austrian army is an interesting force. With most of it’s infantry sporting the skirmish ability allowing to it ignore attrition, the Austrian army can disengage from almost any fight regardless of how it’s going. This flexibility gives them the ability to recover from bad fights or just play a hit and run style game plan that can wear down the enemy over time. Another interesting perk is that all of it’s artillery is able to indirect fire making them quite strong and flexible. All of this mobility does mean that the Austrians can find themselves lacking the heavier side of the army and this can stunt their potential if that can’t face the more elite forces of enemies.Пехотное оружие
Расходы: $135
Equipped with M1854
Функции: Никто
Расходы: $150
Equipped with M1854
Функции: Шок – Имеет +2 charge damage
Дезорганизованный – Regenerates only half or cohesion at start of turn
Расходы: $145
Equipped with M1854 Lorenz
Функции: Эффективность – Имеет +1 movement order
Расходы: $135
Equipped with M1854 Lorenz
Функции: Шок – Имеет +2 charge damage
Расходы: $185
Equipped with M1867 Werndl-Holub
Функции: Перестрелка – Immune from attrition
Расходы: $160
Equipped with M1867 Werndl-Holub
Функции: Перестрелка – Immune from attrition
Бурный – Ignores terrain penalties
Расходы: $200
Equipped with M1867 Werndl-Holub
Функции: Перестрелка – Immune from attrition
Эффективность – Имеет +1 movement order
Бурный – Ignores terrain penalties
Расходы: $245
Equipped with M1867 Werndl-Holub
Функции: Range Drill – Имеет +1 range damage
Эффективность – Имеет +1 movement order
Расходы: $150
Equipped with Sabers
Функции: Никто
Расходы: $160
Equipped with Sabers
Функции: Перестрелка – Immune from attrition
Дезорганизованный – Regenerates only half or cohesion at start of turn
Расходы: $190
Equipped with Sabers
Функции: Шок – Имеет +2 charge damage
Расходы: $185
Equipped with Sabers
Функции: Шок – Имеет +2 charge damage
Перестрелка – Immune from attrition
Дезорганизованный – Regenerates only half or cohesion at start of turn
Расходы: $200
Equipped with M1867 Werndl-Holub Carbine
Функции: Никто
Расходы: $145
Equipped with Sabers
Функции: Никто
Расходы: $205
Функции: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Anti Personal – Имеет +2 adjacent range damage
Затраты: $260
Функции: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Rifle Drill – Имеет +1 дальний урон
Затраты: $250
Функции: Cumbersome – Can only receive one order per turn
Anti Personal – Имеет +2 adjacent range damage
Indirect Fire – Can fire over obstructions
Затраты: $190
Функции: Anti Personal – Имеет +2 adjacent range damage
Rifle Drill – Имеет +1 дальний урон
Sardinia-Piedmont (Италия)
Italy as a faction is a faction that can be somewhat map dependent on how effective they are. They are filled with specialized infantry many of which have the rugged trait allowing them to ignore terrain penalties. These units can be highly effective by doing things other infantry simply cannot but they are often weaker in head on fights. There are also many skirmish and efficient units allowing Italy to be quite mobile in its infantry movements. By ignoring terrain the Italians can be quite aggressive in ways that other nations can’t do and they must leverage this to succeed. If they get tangled in a purely open area they will feel their infantry lacking.Пехотное оружие
Расходы: $80
Equipped with M1860 Piedmontese
Функции: Дезорганизованный – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion
Расходы: $130
Equipped with F ucile M1844
Функции: Эффективность – Имеет +1 movement order
Бурный – Ignores terrain penalties
Расходы: $125
Equipped with F ucile M1844
Функции: Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $150
Equipped with F ucile M1844
Функции: Melee Drill – Recieves -1 damage in melee
Эффективность – Имеет +1 movement order
Расходы: $90
Equipped with F ucile M1844
Функции: Перестрелка – Immune to attrition
Дезорганизованный – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion
Расходы: $150
Equipped with F ucile M1844
Функции: Бурный – Ignores terrain penalties
Перестрелка – Immune to attrition
Расходы: $170
Equipped with F ucile M1844
Функции: Шок – Имеет +2 charge damage
Перестрелка – Immune to attrition
Бурный – Ignores terrain penalties
Расходы: $185
Equipped with F ucile M1844
Функции: Range Drill – Имеет +1 range damage
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $110
Equipped with Sabers
Функции: Дезорганизованный – Regenerates only half cohesion at start of turn
Бурный – Ignores terrain penalties
Breakable – Retreats at 0 cohesion
Расходы: $150
Equipped with Sabers
Функции: Никто
Расходы: $175
Equipped with Sabers
Функции: Шок – Имеет +2 charge damage
Расходы: $160
Equipped with Sabers
Функции: Перестрелка – Immune to attrition
Бурный – Ignores terrain penalties
Расходы: $175
Equipped with Assorted Carbines
Функции: Шок – Имеет +2 charge damage
Расходы: $165
Функции: Cumbersome – Can only receive one order per turn
Anti Personal – Имеет +2 adjacent range damage
Расходы: $205
Функции: Cumbersome – Can only receive one order per turn
Anti Personal – Имеет +2 adjacent range damage
Расходы: $210
Функции: Cumbersome – Can only receive one order per turn
Anti Personal – Имеет +2 adjacent range damage
Расходы: $185
Функции: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
США
The USA is a force that can bring a cheap large army but at the cost of its units having very low cohesion. Most units do not have a negative trait meaning that they function quite normally at first. On top of that they also have many options for fast aggressive cavalry. Однако, once combat starts units will quickly lose cohesion that can lead to heavy casualties if not managed well. The US wants to use its larger force to control the pace of the battle where it can manage the low cohesion of its units and minimize casualties. Пехотное оружие
Расходы: $90
Equipped with Springfield M1861
Функции: Breakable – Retreat at 0 cohesion
Расходы: $120
Equipped with Springfield Model 1866
Функции: Никто
Расходы: $135
Equipped with Springfield Model 1866
Функции: Melee Drill – Получает -1 damage in melee
Расходы: $145
Equipped with Springfield Model 1866
Функции: Шок – Имеет +2 charge damage
Расходы: $90
Equipped with Springfield Model 1866
Функции: Перестрелка – Immune to attrition
Breakable – Retreat at 0 cohesion
Расходы: $185
Equipped with Sharps M1848
Функции: Range Drill – Имеет +1 range damage
Перестрелка – Immune to attrition
Расходы: $155
Equipped with Springfield Model 1866
Функции: Эффективность – Имеет +1 maneuver order
Расходы: $195
Equipped with Springfield Model 1866
Функции: Шок – Имеет +2 charge damage
Range Drill – Имеет +1 range damage
Расходы: $120
Equipped with Sabers
Функции: Перестрелка – Immune to attrition
Breakable – Retreat at 0 cohesion
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $140
Equipped with Sabers
Функции: Перестрелка – Immune to attrition
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $175
Equipped with Sabers
Функции: Бурный – Ignores terrain penalties
Расходы: $190
Equipped with Sabers
Функции: Шок – Имеет +2 charge damage
Перестрелка – Immune to attrition
Breakable – Retreat at 0 cohesion
Расходы: $165
Функции: Cumbersome – Can only receive one order per turn
Anti Personal – Имеет +2 adjacent range damage
Расходы: $220
Функции: Cumbersome – Can only receive one order per turn
Range Drill – Имеет +1 range damage
Расходы: $210
Функции: Cumbersome – Can only receive one order per turn
Anti Personal – Имеет +2 adjacent range damage
Расходы: $185
Функции: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Расходы: $165
Функции: Breech Loading – Имеет +1 attack order
Anti Personal – Имеет +2 adjacent range damage
CSA
The Confederates are a nation that relies on speed and aggression to win a fight. Its infantry mostly share the efficiency trait allowing for two movements a turn allowing for aggressive plays. The Confederate units suffer from slightly lower cohesion that most other nations but their units are also not as cheap to where they can win through sheer weight of numbers. Instead it must use smart movement and its fast cavalry to flank or punch through lines quickly. The confederate forces can be a quick moving and hard hitting force but if it finds itself in a drawn out battle where casualties can mount it can see its spearheads dulled and unable to break through.Пехотное оружие
Расходы: $90
Equipped with Springfield M1855
Функции: Breakable – Retreats at 0 cohesion
Расходы: $130
Equipped with Springfield M1855
Функции: Эффективность – Имеет +1 maneuver order
Расходы: $80
Equipped with Springfield M1855
Функции: Перестрелка – Immune to attrition
Breakable – Retreats at 0 cohesion
Расходы: $205
Equipped with Sharps M1848
Функции: Rifle Drill – Имеет +1 range damage
Перестрелка – Immune to attrition
Эффективность – Имеет +1 maneuver order
Расходы: $155
Equipped with Snider Enfield
Функции: Эффективность – Имеет +1 maneuver order
Расходы: $165
Equipped with Snider Enfield
Функции: Эффективность – Имеет +1 maneuver order
Бурный – Ignores terrain penalties
Расходы: $180
Equipped with Snider Enfield
Функции: Шок – Имеет +2 charge damage
Эффективность – Имеет +1 maneuver order
Расходы: $190
Equipped with Snider Enfield
Функции: Rifle Drill – Имеет +1 range damage
Эффективность – Имеет +1 maneuver order
Расходы: $120
Equipped with Sabers
Функции: Перестрелка – Immune to attrition
Breakable – Retreats at 0 cohesion
Дезорганизованный – Regenerates only half cohesion at start of turn
Расходы: $150
Equipped with Sabers
Функции: Перестрелка – Immune to attrition
Дезорганизованный – Regenerates only half cohesion at start of turn
Бурный – Ignores terrain penalties
Расходы: $175
Equipped with Sabers
Функции: Бурный – Ignores terrain penalties
Расходы: $230
Equipped with Sabers
Функции: Шок – Имеет +2 charge damage
Перестрелка – Immune to attrition
Эффективность – Имеет +1 maneuver order
Расходы: $165
Функции: Cumbersome – Can only receive 1 order per turn
Anti Personal – Имеет +2 adjacent range damage
Расходы: $205
Функции: Cumbersome – Can only receive 1 order per turn
Anti Personal – Имеет +2 adjacent range damage
Расходы: $210
Функции: Cumbersome – Can only receive 1 order per turn
Anti Personal – Имеет +2 adjacent range damage
Расходы: $185
Функции: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions
Расходы: $165
Функции: Breech Loading – Имеет +1 fire order
Anti Personal – Имеет +2 adjacent range damage
Это все, чем мы делимся сегодня для этого. Огонь & Маневр гид. Это руководство было первоначально создано и написано Complex Strategy. На случай, если нам не удастся обновить это руководство, вы можете найти последнее обновление, следуя этому связь.