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Подземелья Дайси – The Witch Episode 5: Parallel Universe Guide

Опубликовано 07/17/2022 К Hort Без комментариев на Подземелья Дайси – The Witch Episode 5: Parallel Universe Guide
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Информация о Dicey Dungeons пока неполная.. Пожалуйста, помогите нам заполнить детали игры, используя это контактная форма.

So I’ve beat Dicey Dungeons- and it’s a wonderful game- but one of the 36 episodes is really quite difficult. Like several times more than any other, по моему опыту. I found myself searching the internet for advice, and hardly found anything, so I had to work things out by trial and error. Based on my findings, here follows the guide I wish Идентификатор had for Ведьма, Эпизод 5: Parallel Universe.

Ведьма: Австралия

The thing about Parallel Universe Witch is that uh… she’s not very good. And more importantly, she’s incredibly complicated. So while this setup will be fairly reliable, it won’t be fantastic. If there is some secretly monumental skill ceiling I haven’t uncovered… хорошо, I haven’t uncovered it. So feel free to find that if you will, but if you’re not too psyched about fiddling around with a currency mechanic being added to the Witch’s already complex kit, then this is your guide.

To Begin With: General Rules

  1. We are нет spending mana.

It’s extremely difficuly for the Witch to balance mana gain and mana spending without sacrificing a sustainable damage output, so we’re just not spending it. The only spells we’re taking here don’t use mana, have a mana threshold to unlock an additional effect, or ideally, are mana-positive. Now you do in fact start with Fruit Bowl, к сожалению, but we’ll be dealing with that ASAP.

2. Low dice are good dice.

On account of the spells we’ll be taking, results of 4-6 are actually kinda bad. They’re not reliable to acquire, and aren’t too valuable when we do have them. If you wanna take a spell that’s sort of a gamble, ненадежный, or only useful in an edge case, put it in one of these slots. Кроме того, rolls of 6 are actually extra garbage. The only real function we’re gonna use them for are feeding Snapdragon- and that’s just in the early game. Так что действительно, feel free to ditch 6.

3. Prepared slots beat upgraded slots.

Most Parallel Universe Witch spells aren’t too much better when upgraded, particularly the ones we’ll be taking. И, не говоря уже о, getting your spells up-and-running can often make the difference between winning on your third turn, and dying on the enemy’s third turn. So absolutely take prepared the first time, and take either prepared or an extra dice the second time you’re given the chance. But remember to choose carefully there, as you may not have enough wiggle room to fight every enemy and reach max level. If you’re feeling safe, I’d suggest taking the extra dice. But four dice isn’t as good as two prepared slots. Just keep that in mind.

Floor One: Only One Option

Floor one is pretty simple, and therefore pretty scripted. There will be one chest, and it’ll offer a Vise Grip, an Enchanted Shield, or a Blue Ocean. If it’s a Vise Grip, we’ll take it, in either slot 4 или 5. Vise Grip is surprisingly useful in this run, given how much we actually prefer lower dice. If it’s either of the others, screw it, просто игнорируй их. Throwing a dice is genuinely more valuable than using these spells 97% того времени.

Затем, there’s the most important part. After leveling up the first time, you’ll be offered two of the following options:

– Удачливый 7

– Sun Beam

– Cold Snap

Сейчас, if you’ve been paying attention, you can probably guess which one we want. Sun Beam costs mana, so we definitely don’t want that. And even though Lucky 7 is one of the highest single instance damage spells in this episode, it costs a net of 2 dice to place then cast, with a third you need lying around,very specific requirements, and little control over the outcome. Суммируя, we want Cold Snap. Put it in your choice of slot 1 или 3. 1 is extremely risky, because that will overwrite what is currently your only form of dice correction, but may be better down the line if you took Vise Grip earlier. Так: if you have Vise Grip?

Может быть take slot 1. But if you didn’t, or just don’t want to flip a coin on dying in the next two floors? Set it to slot 3. You’re not missing out on much. И наконец, Как я сказал, есть 1/3 chance you’re not offered Cold Snap here. Если это произойдет, restart the run. Серьезно. Не волнуйся, it’s only the first floor you’re restarting.

Spellbookkeeping: Options and Ideals

Вперед, I can’t account for what you’ll find nearly as much- less so with each passing floor. But as you go, I can recommend what spells you should search for, in chests, and at Yolanda’s shops. Now given that by floor 2, you have your damage covered by Cold Snap, I’ll divide the other spells you’re looking for into four categories, into descending order of importance.

1. CorrectionYou need something- really just one spell- to control your rolls. You’re going to want to trigger Cold Snap as much as physically possible, which means having as many odd rolls as you could possibly want. Для начала, you will have Fruit Bowl, but as I mentioned Previously, we’ll be wanting to be rid of that. В качестве примера, the shop on floor 2, and chest on floor 3, both have a chance of containing the gold standard of dice correction in this run. But uh, that’s sort of an anti-pun; because the spell you’re really hoping for here is a Bronze Cauldron. This only accepts even dice, and rolls them into odd dice. That alone would already be good enough to mention as ideal, but on top of that, это имеет дело 2 plain damage per use, making it an extra source of damage. *And*, еще лучше, it’s one of the Witch’s few reusable spells, meaning you can use it as many times in one turn as you have even dice, without needing to re-prepare your Bronze Cauldron. Тем не менее, it isn’t guaranteed that you’ll get this spell. So following this is a list of options for Correction, in descending order of quality:

– Bronze Cauldron

– Silver Cauldron

– Glass Cauldron

– Subdivide

– Свеча (Arguably this could place higher, though it does cost HP to use, something you may not have much of to spare)

Один раз, or if you manage to find one of these spells, take it as soon as you can. If it’s Bronze Cauldron or Candle- то есть, многоразовый- feel free to mark it in your spellbook in any slot above 3. If it’s any of the others, bind it to 1, 2, или 3, so long as you’re not overwriting Cold Snap. (And if your 1 slot is still occupied by Fruit Bowl, you should overwrite that here.) Once you’ve gotten a spell in this group, swap out your first prepared spell for this, to ensure you start every fight with a means of dice control. And as the fight goes on, try to avoid replacing this spell with anything other than a new copy of itself.

2. Mana GenerationSo about level 4. The third time you fill your XP bar, you’ll be offered a choice between Magnifying Glass and Daffodil. The former is nothing in comparison to the later. Take Daffodil as soon as possible, and bind it to anything higher than 3. Fill your second prepared slot with Daffodil, and if you can get a third prepared slot, that one too. Дело в том,, this entire build relies on Cold Snap. So by extension, it relies on you always having 2 or more mana. It doesn’t matter if we have 3 или 26, we just want to get to get at least 2, and never spend any. When cast with at least 2 мана, Cold Snap inflicts Freeze 1. And depending on the enemy, this can mean anything from hindering them constantly, to completely denying them the ability to hurt you. That’s why mana generation is so crucial. Тем не менее, although you only really нуждаться two daffodils on turn one, (или 1 on your 1st and 2nd turn, failing that) you’ll need to bide your time making mana for the first couple of floors. Конечно, you could use your Snapdragon for this, though obviously that’s not ideal. So for the interim, I’ve got for you a list of spells that keep you nice and chilly, for the duration that you don’t have your Daffodils:

– Цветочный горшок (Like Daffodil, doubles as okay dice correction)

– Gladioli (Doubles as secondary damage output)

– Honeysuckle (Healing ain’t bad here)

3. Auxiliary SpellsNow technically, you can stop reading here.If you have dice correction, генерация маны, and Cold Snap, you’re really good to go. Конкретно, if you’re going into a fight with a Bronze Cauldron and two Daffodils prepared, then swapping out everything but your Cauldron for Cold Snaps that you barrade the enemy with for the rest of the fight, then your build is absolutely singing. Тем не менее, this setup still leaves your spellbook half-empty. And with all that coin lying around, it’s not a bad idea to invest in some back-up spells. Here are some spells I think can be worth it:

– Enchanted Bolt (If you’re willing to only dedicate two spell slots to Cold Snapping, and one to your dice correction, Enchanted Bolt can make for a nice quaternary pick, lending more to your damage output)

– Vise Grip (Already mentioned in the section on Floor One, but needless to say, it’s an unexpectedly powerful means of controlling your rolls, especially when you keep your most important spells in lower slots)

– Северное сияние (In the event of an unfortunate round one roll, or if you’re trying to setup some wacky B-Plan, Northern Lights can take advantage of your spare mana for some stellar dice generation)

– Spring Equinox (Can make better of a situation where your dice are sparse, by some means or another)

4. HubrisАга, I see you eyeing Moonlight Spear. It’s fully warranted that, given I’ve left you with so much room in your spellbook, you’re going to want to take some big, flashy, frankly silly spells. Because who doesn’t love smacking the boss with a hefty 30 повреждать. So in the event that you want to fill a spare slot like 4 или 6 with something exuberant and unlikely, here’s a list of okay spells for that:

– Moonlight Spear

– Harvest Scythe

– Moon Beam

– Winter Solstice

– Winds of Winter

Spellslinging: How to Win Your Battles

Now you’d really think this section would be the longest. But I suppose that’s how the Witch is; the real difficulty is setting yourself up for success, while actually getting it done is just placing your dice in the applicable spaces.

Every round one, you want dice correction first, mana generation second, and Cold Snaps third. If you can get to 2 mana now, вперед, продолжать. В противном случае, no sweat, but try to have that much by your second turn. После этого, or as you’re doing it, you want to fill everything other than dice correction with Cold Snaps. That means two instances at first, and once you’ve hit 2 мана, three slots taken up by Cold Snap. В этот момент, the process is simple. Cast as many dice from even to odd as you can, then unload them all into Cold Snap. If you have the dice to spare, re-prepare a new Cold Snap over top of an expended one, используй это, etcetera. Вот и все!

Ой, and Also: Dealing With Conditions

Parallel Universe conditions are different, and with the Witch especially, so are the ways you need to deal with them! Сейчас, most are pretty straightforward, but before you’re gone, I wanted to give some suggestions on the matter.

Прежде всего, проклинать is even more wretched than normal. It triggers the same way, but instead of causing your spells to fail, it’ll cause them to swap target. Как таковой, when cursed, I strongly recommend you do нет use Cold Snap, or any spell that needs two dice to cast, until you’ve triggered the curse. Обычно, that means using your method of dice correction to clear your curse.

И во-вторых, poison and fire can be largely circumvented by the Witch, if handled correctly.

Яд это легко. Instead of damaging you at the start of your turn, it will replace one of your spells with a cooldown equal to your stacks of poison. If you don’t clear it, not only can you not access the spell, but you’ll take the damage at the end of your turn. К счастью, preparing a new spell on top of the poisoned one will prevent the damage from triggering, avoiding the damage entirely. Другими словами, be a little careful, and the Rat King will be completely incapable of damaging you.
Огонь, similarly, messes more with your spellbook than it does you. If you use a dice to cast a spell, it will stay expended. Но, you can always prepare a fresh one on top of it. Тем временем, dropping a burning die into your spellbook to prepare something new will block out that part of your spellbook- which isn’t so easily fixed. So if you’re going to use burning dice, make sure to cast with them, and not use them for preparation.Наконец, it’s worth noting that a shocked spell can just be prepared on top of, just like a poisoned one, just like a burnt one.

Это все, чем мы делимся сегодня для этого. Подземелья Дайси гид. Это руководство было первоначально создано и написано Hort. На случай, если нам не удастся обновить это руководство, вы можете найти последнее обновление, следуя этому связь.

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