This is a guide explaining different usage and scenarios for Blank Roads 4, like how to make awesome bus stops, control zebra crossings and make advanced and realistic junctions, and many tips for making great road markings
Nodes and crossings
All BR4 roads have built in nodes customized for zebra crossings, and these will load whenever you have a junction with zebra crossings. Since there are tons of node combinations, we have simplified it as much as possible to avoid complications and also to reduce the file size of each workshop asset. Из-за этого, the user needs to do a few setups manually.
By default all crossings on a junction is activated. When you deactivate one or more crossings by using TM:PE the lowered curb disappears. Использовать IMT to paint zebra crossings.
Bridge nodeIn some occasions, there are bits of pavement visible on a bridge node (this is a game issue). Чтобы решить эту проблему, use Move IT and raise/move it until the issue disappears, или используйте НКР and change the node type to e.g. “stretched”.
To build a realistic-looking bridge, set nodes to the same level using MoveIT.
Bus stops
All roads that include a bus stop have a marking on the bottom right corner of the icon that says “BUS”. The bus will stop in the right or left lane (the lane you set). To make bus bays, see this tutorial:
https://youtu.be/JxIS9lwYfds
Это все, чем мы делимся сегодня для этого. Города: Горизонты гид. Это руководство было первоначально создано и написано KPTR2112. На случай, если нам не удастся обновить это руководство, вы можете найти последнее обновление, следуя этому связь.