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Timberborn Beginner’s Guide and Tricks

postado em 09/18/2022 Por ihaveaskimask Sem comentários em Timberborn Beginner’s Guide and Tricks
  • Título: Timberborn
  • Data de lançamento: Setembro 21, 2021
  • Desenvolvedor: Mecanismo
  • Editor: Mecanismo

Decided to make a guide for Timberborn and share some things I’ve learned from playing quite a bit.

A dam piece blocks water off up to .7 of a block, a 1 high floodgate can only do .5 e .1, so dam pieces are better for storing water in 1 block high areas, em alguns casos, you can put one after another to regulate flow better but it’s not needed most the time, its best utilized for smaller canals where you might need to have constant flow without the water running too low but when you’ll also need to make sure you have enough water stored up during droughts, outra vez, not needed most of the time, and I am heavy against micro-management, but its a better idea than just placing an entire line of floodgates in an area that desperately needs to be full of water ( looking at you kibitz)

Don’t build too many things at once in the beginning, if you run out of wood and other basic resources right away you’re done for, get at least one water pump, one berry gatherer, one tree harvester, and dam off at least in the shortest cross section you can and also the furthest away from your district you can go, so you can store the maximum amount of water right off the bat, build a farmhouse, lumber mill and preferably a water wheel but a power wheel works fine too, build forester, plant some pines but mostly maples, they take a while to grow but are more efficient numerically but you’ll need some wood fast too so don’t go all out on maples, after that you should be mostly safe but you gotta make sure to build housing for folktales 100% of the time or else you won’t get new beavers, iron teeth need breeding pods but you won’t have them right away.

Speaking of iron teeth, it goes mostly the same way, however unlike the folktales, instead of housing you’ll need a breeding pod and a constant supply of berries and water, housing can wait, automation is first, sempre, so make sure you’re growing enough ( with the forester, don’t forget the gatherer flags too)

Agora, this isn’t 100% preciso, but the way I generally calculate how many breeding pods to build is, no começo, 1 for every 8 beavers, but with some of the life expectancy boosts you get with housing and food too I think, I just count it as 10 ou 11 for each breeding pod.

As for the food? Quem se importa, build as many plots as you can, just leave some room for other buildings, diversifying the diets is a good idea too for even more boosts but just make sure you have a ton of carrots and then worry about making potatoes and bread and everything else as those will require more steps for production which include baking so you’ll need a steady supply of wood before then.

Try to keep the area around the main district a bit clear, maybe surround it with paths and try to clear at least one strip of 4 wide tile spaces so you can build a massive storage thing, your districts reach is limited so verticality is your friend, staircases are generally built like the second pic, storages are usually stacked like the top of the third pic, the bottom ish right is more efficient but requires a lot more fiddling with stairs and gave me a lot of pain trying to figure out properly, and while you won’t need this absurd amount of storage for a while and you could just build a lot of stuff on top of their own storage but future proofing here is everything

My main districts storage has some more efficient layouts in other parts but yeah

The left side is 10×4 + pilha de 8 atrás, 48,000 units of storage total, the right side is still WIP as I don’t need much more space for the time being but its 4 rows of 3 for another 12,000 storage capacity, I then also have some of my farms and wood production buildings built on top of or next to storage buildings.

While some people like to micro manage, it’s better to just make it so you can constantly sustain everything automatically, some people like to pause water pumps in the droughts, but instead of bothering with that just try and make it so your water storage is always full, the fuller it is, the longer itll last, the less often you need to pump, the only thing I micro manage in my save which ive played on for the majority of my 55 horas (no vapor) is reservoirs, though ive found ways to evade even that lol, by putting in a mechanical pump to the left here ive completly erased the need for occasionally letting more water in through where I marked the red crosses, though that might change when I finally build my mega dam further upstream which im still prepping for with 3 districts total, no pic yet but I will definitely try to maybe add in a yt link for when I eventually do a world tour thingy cuz I am quite proud of what ive done and how much time ive spent on all of it.

And so I guess that concludes this, let me know down below if maybe I made some dumb mistakes I need to fix or other stuff I may have forgotten, because there are still quite a bit more things I am totally forgetting about, I just started making this because someone on discord mentioned that they might pick the game up so I wrote some stuff up and have expanded upon it here, hope this helps anyone and feel free to let me know your thoughts down below.

Isso é tudo o que estamos compartilhando hoje para isso Timberborn guia. Este guia foi originalmente criado e escrito por ihaveaskimask. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.

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  • Título: Timberborn
  • Data de lançamento: Setembro 21, 2021
  • Desenvolvedor: Mecanismo
  • Editor: Mecanismo

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