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O Kungfu incomparável – Ultimate Graphics Configuration Settings

postado em 09/11/202309/11/2023 Por b1gf001 Sem comentários em O Kungfu incomparável – Ultimate Graphics Configuration Settings
  • Título: O Kungfu incomparável
  • Data de lançamento: Agosto 30, 2023
  • Desenvolvedor: Jogo HuanMos
  • Editor: passível de cobrança

These graphical preferences have been shared with me through an ancient Chinese proverb. If you’re experiencing overheating issues, wish to eliminate motion blur and depth of field effects, prefer high-quality textures over shadows of lower quality or none at all, then this guide is tailored for you. Hoje, we will only make modifications to two files using Notepad, and you’ll be good to go. Feel free to experiment with these settings until you find your ideal configuration. I’ve personally managed to reduce the temperature by 10 degrees during gameplay, and I believe it enhances the game’s visual quality while eliminating stutter. If there’s anything specific you’d like to adjust or enhance that isn’t mentioned here, please don’t hesitate to leave a comment and inquire.

Target Directory

C:\Users\YourUserName\AppData\Local\HMS_00\Saved\Config\WindowsNoEditor

Arquivos necessários:

  • GameUserSettings.ini – Open and edit this file to adjust FPS and limited graphics ONLY
  • Engine.ini – Open and edit this file to adjust MANY secret graphic settings

Nota importante:

After making edits to either (ou ambos) of these files, clique com o botão direito, choose Properties, e selecione o “Read Only” option to ensure your modifications remain intact and are not overwritten. Engine.ini tends to be more forgiving compared to GameUserSettings. Most of the variables within GameUserSettings are broad in scope, com 0 representing Low, 1 for Medium, 2 for High, e 3 indicating Epic graphical quality. Modifying any of these variables will result in comprehensive alterations, including some hidden graphic settings that are not readily visible. We will begin by working with GameUserSettings as it offers a quick and straightforward approach. Any changes made to Engine.ini must be copied and pasted at the BOTTOM of the file.

GameUserSettings.ini Configuration

[/script/engine.gameusersettings]
bUseDynamicResolution=False
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=60.000000 ;ChangeFPShere
DesiredScreenWidth=1920
DesiredScreenHeight=1080
LastUserConfirmedDesiredScreenWidth=1920
LastUserConfirmedDesiredScreenHeight=1080
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

[ScalabilityGroups]
;0=Low,1=Medium,2=High,and 3=Epic
sg.ViewDistanceQuality=1
sg.ShadowQuality=0
sg.PostProcessQuality=1
sg.TextureQuality=2
sg.EffectsQuality=1
sg.FoliageQuality=1
sg.ShadingQuality=1

Engine.ini Configuration

[Shaders]
[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.CreateShadersOnLoad=1
r.AllowOcclusionQueries=1
r.Shaders.Optimize=1

[TextureStreaming]
r.Streaming.Boost=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.HLODStrategy=2
r.bForceCPUAccessToGPUSkinVerts=True
r.Streaming.FramesForFullUpdate=60
r.Streaming.DropMips=0
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.MipBias=0
r.Streaming.UseAllMips=1
r.Streaming.UseMaterialData=1
r.Streaming.UseNewMetrics=1
r.Streaming.UsePerTextureBias=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.UseAsyncShaderPrecompilation=1
r.TargetPrecompileFrameTime=13
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
r.Streaming.DefragDynamicBounds=1
s.AsyncLoadingThreadEnabled=True
r.Streaming.PoolSize=0

[Variáveis ​​do console]
AllowAsyncRenderThreadUpdates=1r.AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
AllowAsyncRenderThreadUpdatesEditor=1
s.AsyncLoadingThreadEnabled=True

[Configurações do sistema]

r.PostProcessAAQuality=1
r.AmbientOcclusionMaxQuality=0
r.AmbientOcclusionLevels=0
r.DepthOfFieldQuality=0
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=2
r.BloomQuality=4
r.Tonemapper.GrainQuantization=0
r.HighQualityLightMaps=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.Tonemapper.Quality=2
r.ParticleLightQuality=0
r.ViewDistanceScale=0.8
r.SkeletalMeshLODBias=0
r.MipMapLODBias=0
foliage.LODDistanceScale=0.8
r.LandscapeLODBias=0
foliage.DensityScale=0
grass.DensityScale=0
r.Lightshafts=0
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.DistanceScale=0.2
r.Shadow.MaxResolution=256
r.AOQuality=0
r.MaxAnisotropy=2
r.RefractionQuality=0
r.SSR.Quality=0
r.DetailMode=0
r.MaterialQualityLevel=0
r.SSS.Quality=0

Ensure that any modifications made to Engine.ini are copied and pasted to the END of the file. Feel free to leave a comment if you’ve experimented with these settings and achieved lower temperatures. Adicionalmente, remember to right-click the file and choose Properties to designate it as “Read Only” after making edits to prevent the game from overwriting your adjustments. Thank you for taking the time to read this information.

Isso é tudo o que estamos compartilhando hoje para isso O Kungfu incomparável guia. Este guia foi originalmente criado e escrito por b1gf001. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.

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  • Título: O Kungfu incomparável
  • Data de lançamento: Agosto 30, 2023
  • Desenvolvedor: Jogo HuanMos
  • Editor: passível de cobrança

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