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Tabletop Playground Update Patch Notes on April 4, 2024

postado em 04/09/2024 Por Bot de patches Sem comentários em Tabletop Playground Update Patch Notes on April 4, 2024
  • Título: Tabletop Playground
  • Data de lançamento:
  • Desenvolvedor:
  • Editor:
Information about Tabletop Playground is still incomplete. Por favor, ajude-nos a preencher os detalhes do jogo usando este formulário de contato.

✅ Fonte verificada via Comunidade Steam

  • Título do patch: In-game Editor Update
  • Data de lançamento do patch: abril 4, 2024

The developer of Tabletop Playground has released a new update for the game on April 4, 2024. Aqui estão as novidades que você deve esperar ver ou mudar nesta nova atualização. Esta informação foi selecionada diretamente do anúncio oficial no Steam. 

This update is all about the in-game editor (also known as preview mode). There are several changes and updates that remove the need to return to the main editor view for most uses:
• Adicionar “New Template” button in object library for edited package in preview mode
• Adicionar “New Folder” button in object library for edited package
• Add buttons on templates in object library for edited package to allow editing, duplicating, and removing templates
• Allow Drag&Drop for templates in edited package to move them between folders, in object library and main editor window
• You can now edit templates of objects from other packages. Before modifying, you’ll need to save them as new templates in the edited package.
• Editing scale, color and other properties of templates that also exist as object properties during preview mode is now more consistent
• Changed buttons in preview mode to “Fechar”, “Save as New”, “Save and apply”
• Allow editing card stack properties when editing a card template in preview mode. The cards in the edited stack and other card stacks from the same template will be reset to the template default on saving.
• Don’t lift penetrable held objects above regular objects
Scripting
• Adicionar UIElement.castShadow to allow control over whether a UI casts shadows
• Adicionar CheckBox.setBackgroundTransparent e CheckBox.isBackgroundTransparent to make the box invisible while it is unchecked
• Always call GameObject.onReleased when an object is released. Before it wasn’t called when the object was snapped.
• Ensure that non-interactive objects are included in scripting traces and overlap queries
Correções
• Fixed issues when using drag&drop in the card stack explorer and container explorer
• Editing relative scale of labels and zones did not work properly
• Zooming objects with certain UI widgets could crash the game when the zoom was supposed to show UI
• Zooming to cards in card stack explorer as client could cause an error message to be displayed
• Lighting settings had no effect in Cyberpunk environment
• CheckBox check state changes on host weren’t shown on clients
• MultilineTextBox.setBackgroundTransparent was not replicated to clients
• Zoomed size could be wrong for objects that had UIs with UIElement.useWidgetSize = true e UIElement.zoomVisibility != UIZoomVisibility.Regular
• TextBox.setBackgroundTransparent e MultilineTextBox.setBackgroundTransparent did not make the text box fully transparent while hovered or focused
• Usando StaticObject.onSnappedTo could cause a crash after reloading scripts

Para saber mais sobre esta nova atualização, verifique a fonte oficial mencionada acima.

Notas do Patch Tag:Tabletop Playground

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  • Título: Tabletop Playground
  • Data de lançamento:
  • Desenvolvedor:
  • Editor:
Information about Tabletop Playground is still incomplete. Por favor, ajude-nos a preencher os detalhes do jogo usando este formulário de contato.

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