This guide contains a summary of quick reference material for playing Nebulous Fleet Command.
How Much Ammo to Bring
A frequent question is how much ammo to bring.
- Based on 20mins of firing for Offensive weapons and 4mins for Defensive weapons (PD etc)
- Numbers are for one weapon/PD. Multiply these numbers based on how many of each you bring. See the example at the bottom of each picture.
- Points are rounded up to the nearest multiple of each ammo type so you get the most out of your points.
- Considers the base weapon/PD and then up to 3 buffing modules (such as the ammo elevators or EREGs) as after three I believe the efficiency drops off.
Updated the original numbers post Modular Missile Update.
Gun Reloading Terms Autoloader – the internal magazine of a weapon.
Recycle time – the time taken for the gun to reload using ammo from the autoloader
Reload time – the time taken to reload the guns autoloader
Full explanation see video:
Expected Radar Detection Ranges
These reference guides will show the expected ranges at which each hull will be detected by each radar.
MAX RCS (Radar Cross Section) – Generally the broadest/flattest part of the ship.
Angled – minimized RCS possible based on heading and roll.
- Ver http://nebfltcom.wikidot.com/hull:list for the RCS modeling
with ARR (Adaptive Radar Receiver) – helps detection, and used in testing only on corvettes and frigates as they are the smallest and hardest to detect.
See video for a breakdown of Radar Mechanics
See video for testing method and visualization
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