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Senhores do Infinito – Estate and Debt Mechanics Guide

postado em 03/03/2023 Por Tiago Sem comentários em Senhores do Infinito – Estate and Debt Mechanics Guide
  • Título: Senhores do Infinito
  • Data de lançamento:
  • Desenvolvedor:
  • Editor:
Information about Lords of Infinity is still incomplete. Por favor, ajude-nos a preencher os detalhes do jogo usando este formulário de contato.

Guide for estate and debt related mechanics and stats.

Tenants and Rent

Your most important estate resource are your tenants, or more specifically the rent they pay.

This rent begins at 3 per tenant, ou 4 if in Wulfram, and can be increased, maintained or decreased.

Aluguel
Effect in chapter 1
Effect in chapter 5c
Higher
contente %-35, reputação %-10 e -15 tenant soon after
with at least 60 of Charisma:Raiva +20 if already high, +10 if normal or +5 if lower
with at least 35 of Charisma:Raiva +35 if already high, +20 if normal or +10 if lower
with at less than 35 of Charisma: Raiva +70 if already high, +50 if normal or +30 if lower
maintained
contente %-10 e -5 tenants soon after
Mais baixo
contente %+30, contente %+10 and reputation %+15
only possible if not already lower:
contente %+20 and reputation %+10

Respectability, Prosperity and Content

Aqueles 3 stats serve to basically determine how many tenants you lose and/or gain, while sometimes unlocking a different event or result.

Each point of Respectability above 30 dá 0,4 tenants;

Each point of Content below 50 loses 0,4 tenants;

Each point of Prosperity gives +0,2 acima 30 e -0,2 abaixo 50:

The loss is calculated and rounded separated, while gain is added and then rounded to the closest integer.

There is also loss from events, if at Aetoria they will vary depending on the Manager or otherwise on the MC own choices.

The is a limit of 250 to the number of tenants, but the MC can eliminate it by building more cottages while in the estate, if in Aetoria from chapter 2 to the end there is no way to build it.

Management Turns

The management turn is the time where the player can:

  • deal with debts by making new loans, paying debts or renegotiating debt;
  • order construction of a Project or Major project, while at the estate;
  • send money to the manager fund, while at Aetoria;
  • invest money, if part of shipowners club and at Aetoria;

During a playthrough one will have 9 of them across the entire game:

  • 1 no capítulo 1
  • 1 in Chapter 2a
  • 2 in Chapter 2b
  • 1 in Chapter 3a
  • 1 in Chapter 3b
  • 1 in Chapter 3c
  • 3 in Chapter 4a
  • 1 in Chapter 4b
  • 1 in Chapter 5a only for those that returned from the estate
  • 2 in Chapter 5b only for those that were already at the estate or 1 for the from Aetoria
  • 2 in Chapter 5c only for those that were already at the estate or 1 for the from Aetoria
  • 1 in Chapter 6a
  • 1 no capítulo 8
  • 1 no capítulo 9

Empréstimos

New loans normally increase the interest rate based on how much is already owned by the time the loan was asked:

  • a loan of 1000 will increase it by 1, ou 2 if the debt surpasses 20000
  • a loan of 2500, will increase it by 2, 3 if the debt surpasses 10000 ou 5 se 20000
  • a loan of 5000, will increase it by 4, 6 if the debt surpasses 10000 ou 10 se 20000

Special Loans on the other hand don’t increase interest rate but have condition to become available, can’t be repeated,and cost some immaterial resource:

Loan
Doença
Custo
Values
Grenadier Square Loan
influência (informações) in the Grenadier Square >= 30 and at Aetoria
%-30 influência
1500
2000 (> 35informações)
3000 (> 45informações)
Capital Loan
Reputação(representante) >= 45 and at Aetoria
%-25 Reputação
1500
2000 (> 55representante)
2500 (> 65representante)
3000 (> 75representante)
4000 (> 85representante)
Rendower Loan
Club influence (informações) in the Rendower Club >= 30 and at Aetoria
%-40 influência
2000
3000 (> 55informações)
4000 (> 70informações)
5000(> 85informações)
Admiralty Loan
Club influence (informações) in the Admiralty Club >= 30 and at Aetoria
%-30 influência
2000
2500 (> 55informações)
3000 (> 70informações)
3500(> 85informações)
Reform Loan
Club influence (informações) in the Reform Club >= 30 and at Aetoria
%-35 influência
2000
2500 (> 55informações)
3250 (> 70informações)
4000(> 85informações)
Shipowners Loan
Club influence (informações) in the Shipowners Club >= 30 and at Aetoria
%-25 influência
3000
4000 (> 55informações)
5000 (> 70informações)
6000(> 85informações)
Overseas Loan
Club influence (informações) in the Overseas club >= 30 and at Aetoria
%-30 influência
1500
2000 (> 55informações)
2500 (> 70informações)
3000(> 85informações)
Neighbours Loan
reputação(representante) + respectability(res) >= 100 and at estate
respectability %-20 and reputation %-20
1500
2000
(rep+res>=125)
2500
(rep+res>=150)
Inlaws Loan
Married and at the estate
Relationship with wife %-20 (wif)
1000
1500 (wif >=35)
2000 (wif >=55)
2500 (wif >=75)

Debt Renegotiation

Debt Renegotiation will decrease the interest rate by 2, but only if there is enough Royalist or Wulframite influence, Reputation or Intellect.Those each have their own difficulty that is added the to difficulty of the debt +5 para >= 5000, +15 for debt >= 15000 ou +25 debt >= 25000. Finally each renegotiation will add a difficulty of 5 para 20, depending on the type and the amount repaid:

Tipo
Amount repaid and added difficulty
Base difficulty
Royalist
>6000(+5) ….. >2000(+10) ….. +15
10
Wulframite
>6000(+5) ….. >2000(+10) ….. +15
10
Reputação
>6000(+10) ….. >2000(+15) ….. +20
20
intelecto
>6000(+10) ….. >2000(+15) ….. +20
20

Exemplo: Reputation = 80 Debt = 15000 Repaid Debt = 3000

15 + 20 is less than 80 so the renegotiation pass, but with +15 the next try is 30 + 20.

Normal Projects

While in the estate, in each management turn, the player can choose a something to build.

The possible projects and their stats related effects:

For the manor:

Prédio
Custo
Efeito
House repairs
500
respectability %+15
House refurbishment
1500
respectability %+20
Fence repairs
250
respectability %+5
Fence refurbishment
500
no stat effect
Outbuilding repairs
500
respectability %+10
Outbuilding refurbishment
1000
respectability %+15
Salão de baile
1250
respectability %+10 and can give %+5 soldiering when exercising
Biblioteca
750
no immediate stat effect, but can give %+5 intellect when studying
Cozinha
750
no immediate stat effect, but can give some bonuses if a ball is organized
Guarda-roupa
750
no immediate stat effect, but can give %+5 charisma when practicing socializing

For the village:

Roads Repairs
250
prosperidade %+10, contente %+5 and respect %+5, plus prosperity %+5 if region is Aetoria
Roads Repaving
2500
prosperidade %+25, contente %+15 and respect %+15
Field clearance
500
prosperidade:%+10 if in Salt Coast, %+20 if in Cunaris or %+15 if in Aetoria or Wulfram
More field clearance
1500
prosperidade:%+20 if in Salt Coast, %+40 if in Cunaris or %+30 if in Aetoria of Wulfram
Cottage Repairs
250
contente %+10, mais %+10 if in Salt Coast
Extra cottages
2000
removes the 250 tenant limit
Escola
500
contente %+20, plus an event for content %+10 or constant content %+3
Market hall
1250
prosperidade %+20, %+5 if region is Wulfram
Santuário
750
respectability %+15 and content %+5

Major Projects

There are great projects that take many management turns to build and that MC can only build directly, never his managers.

They are the Canal, the Factory, the Enclosure, and the regional projects Aetoria Orchards, Salt Coast Anchorage, Cunaris Studfarm and Wulfram Timberyards.

Renda, expense, lucro, costs and stats from the major projects:

Major project
Renda
expense
lucro
custos
stats in contruction
stats after
Fábrica
de 600 para 2500 por turno (reputação + respectability: 150=2500 120=2000 90=1500 60=1200 30=900 less=600)
de 400 para 1250 por turno
de -650 para 2100 any turn, de -1300 para 4200 yearly.
de 10000 para 17000
Wage
Efeito
Alto
prosperidade %+20, contente %+10, reputação %+20, prosperidade %+10 and content %+5
médio
prosperidade %+10 and prosperity %+5
baixo
reputação %-20; contente %-20 and content %-5
Wage
Efeito
Alto
continuous prosperity %+10 and content %+5
médio
continuous prosperity %+5
baixo
continuous content %-5
Canal
de 200 para 300 in autumn turns and of 100 para 150 in the other turns, de 300 para 450 yearly
de 200 para 300 in autumn turns and of 100 para 150 in the other turns, de 300 para 450 yearly
de 9500 para 18500
prosperidade %+15, prosperidade %+15, prosperidade %+15, if the is no engineers: respectability %-20 and reputation %-10; then prosperity %+50 and content %+20
or prosperity %+50, contente %+20, respectability %+15
continuous prosperity %+5 and respectability %+5
Enclosure
de 200 ou 400 por turno, de 400 ou 800 yearly.
de 200 ou 400 por turno, de 400 ou 800 yearly.
de 3750 para 6000
contente %-15
continuous content %-5 ou %-10
Timberyard
de 850 para 1200 every spring turn
de 250 para 400 every autumn turn
de 450 para 950 yearly
de 4700 para 6700
respectability %+10 and prosperity %+20
continuous respectability %+5 for some options in spring
Anchorage
Variable: de 0 para 2000 por turno, de 0 para 4000 yearly.
Yearly average: 430 (intendancy) ou 720(smuggler), 860 (intendancy) ou 1440(smuggler)
de 5500 para 7000
prosperidade %+15 or respectability %+15
continuous prosperity from %-5 para %+5 or respectability %+0 para %+10
Studfarm
de 250 para 800 por turno
0 ou 200 por turno
de 250 para 600 por turno, de 500 para 1200 yearly.
de 4500 para 8000
respectability %+15
continuous respectability %+5 for more expensive option
Orchard
de 200 para 750 only in autumn turns and of 150 in spring turns, 200 para 900 yearly.
de 200 para 750 only in autumn turns and of 150 in spring turns, 200 para 900 yearly.
de 3500 para 8500
respectability %+15
if best apples: continuous respectability %+5 in autumn

Observação: for the Anchorage there is possible losses of respectability and reputation in case of the smuggling type anchorage if there were bribes involved in it’s construction.

Management turns necessary for Major Project :

Major Project
Turns to build
Turn that allow secondary construction
Done as early as
Profit as early as
Fábrica
6
2
Fifth Chapter
Fifth Chapter – 7a volta
Canal
6 for cheaper version
ou 7 for more expensive version
2
Fifth Chapter
for cheaper version: Fifth Chapter – 7a volta
or more expensive version: Eight Chapter – 8a volta
Enclosure
3
2
Second Chapter
Third Chapter – 4a volta
Timberyard
5 ou 6
depending on the season of the 5th
2 ou 3
Fifth Chapter
Ninth Chapter- last turn
Anchorage
5
2
Forth Chapter
Fifth Chapter – 6a volta
Studfarm
4 for cheaper version
ou 6 for more expensive version
2 ou 3
Third Chapter
for cheaper version: Fifth Chapter – 6a volta
or more expensive version: only in Wars
Orchard
4 for cheaper version
ou 5 for more expensive version
2
Forth Chapter
when the trees grow in Wars of Infinity

Estate Random Events

Those events happen in management turn, which of them will appear is normally random and they will only appear once.

Construction based events:

Evento
Doença
Efeitos
Choices and effects
School event
Always appear if the scholl is built
1) +50 expense and +%3 content per turn
2) -50 wealth and content %+10
3) Nada
Canal event 1
Canal being built
prosper %-10 if there is no engineers
Canal event 2
Canal being built
respectability %-5
Canal event 2
Canal being built
respectability %-5
Canal event 3
Canal being built
respectability %-5
1)contente %-10
2) -100 fortuna
3)contente %-5 and respectability %-5
Factory event 1
Factory being built
contente %-5
Factory event 2
Factory being built
1)respectability %-5
2)respectability %+5, contente %-10 e +400 fortuna
3)respectability %+5 and prosperity %+5
Factory event 3
Factory being built and low wages
1) factory upkeep + 350, contente %+5, respectability %-10 and reputation %-10
2)contente %-15
3)*if content < 60: respectability %-15 and reputation %-15
or if content >= 60: contente %-5
Enclosure event 1
Enclosure being built
contente %-5
Enclosure event 2
Enclosure being built
respectability %-5
Enclosure event 3
Enclosure being built
1) tenants – 5, contente %-10 and respectability %+10
2)tenants – 5, contente %-15 and respectability %+15
3)contente %+5 and respectability %-10
Timberyard event 1
Timberyard being built
if there is no expert: respectability %-10
Timberyard event 2
Timberyard being built, no Timberyard event 1 andprofit of 1200
respectability %+10
Timberyard event 3
Timberyard being built
1) – 5 wealth and content %-5
2)Nada
3)Nada
Anchorage event 1
Anchorage type intendancy being built
+ 50 fortuna
Anchorage event 2
Anchorage type intendancy being built
respectability %+10
Anchorage event 3
Anchorage type smugglers being built
contente %-5 and respectability %-5
Studfarm event 1
Studfarm being built and in at least stage 11
respectability %+5
Studfarm event 2
Studfarm being built and in at least stage 9
respectability %-5
Studfarm event 3
Studfarm being built and in at least stage 11
1(if married or engaged) fiancee/wife %+10
1/2)contente %+10
2/3)respectability %+10
3/4) +15 fortuna
Orchard event 1
Orchard being built, with at least growth 8 and with best trees
respectability %+5
Orchard event 2
Orchard being built, with at least growth 8 and with worst trees
respectability %-5
Orchard event 3
Orchard being built and with at least growth 8
1) -50 fortuna, if respectability >= 45 then prosperity %+5
or if respectability < 45 then prosperity %+2
2) -100 fortuna, if respectability >= 45 then prosperity %+10
or if respectability < 45 then prosperity %+5
3)Nada
Seasonal based events:
Evento
Doença
Efeitos
Choices and effects
Spring event 1
Primavera
prosperidade %-5
Spring event 2
Primavera
contente %+5
Spring event 3
Primavera
-1 tenant
1) +50 wealth and %-5 contente
2) +50 wealth and %-5 contente
3) %+5 contente
4) %+5 contente
Spring event 4
Primavera
1) contente %-5 and prosperity %-5
2) -50 wealth and content %+5
3) -100 fortuna, contente %+5 and respectability %+5
Autumn event 1
Outono
prosperidade %-5
Autumn event 2
Outono
prosperidade %+5
Autumn event 3
Outono
prospererity %+10
1 if hate elfs) respectability %-5 and reputation %-5
1/2) respectability %-5 and reputation %-5
2/3) respectability %-5 and reputation %-5
3/4) -100 wealth and content %-10
Autumn event 4
Outono
1) contente %+5 and respectability %-5
2) contente %-5 and respectability %+5
3) -50 fortuna
General Events:
Evento
Doença
efeito
General event 1
Constructing something
and content + prosperidade >=100
+250 fortuna
General event 2
contente + prosperidade >= 100
respectability %+10
General event 3
respectability + prosperidade >= 100
contente %+10
General event 4
contente + respectability >= 100
prosperidade %+10
General event 5
contente < 45
respectability %-5 and prosperity %-5
General event 6
prosperidade < 45
respectability %-5 and content %-5
General event 7
respectability < 45
prosperidade %-5 and content %-5
General event 8
if content + prosperidade >= 100 respectability %+5
or if not then respectability %-5
General event 9
if content + respectability >= 100 prosperidade %+5
or if not then prosperity%-5
General event 10
if prosperity + respectability >= 100 contente %+5
or if not then content %-5

Estate Managers

Eles são:

  • Loch, only for those that unlocked him in Guns (chapter9) and Sabres(chapter5).
  • Saundersley for all
  • The brother for those that have one
  • The brother-in-law for those that decided to get engaged.

The various managers will have two impacts in the game, the first is different results during the game while in Aetoria, and the second are different buildings that can be build if money is sent to the Manager fund.

One must remember that projects cost twice as much if built by the managers and that they are made in the order of the list, although if there is not enough money a building can be skipped until there is enough. Então 3 projects of 500 can be build and only then the first of 1000, se 500 were sent 3 tempos e 1000 in the forth.

Build list for Loch:

Construir
Manager fund necessary
House repairs
1000
Fence repairs
500
Fence refurbishing
1000
Roads Repairs
500
Outbuilding Repairs
1000
Cottage Repairs
500
Field clearance
1000
Outbuilding refurbishing
2000
More field clearance
3000

Build list for Saundersley:

Construir
Manager fund necessary
House repairs
1000
Cottage Repairs
500
Roads Repairs
500
Field clearance
1000
Fence repairs
500
Market hall
2500
Escola
1000

Build list for the Brother:

Construir
Manager fund necessary
House repairs
1000
Fence Repairs
500
Cottage Repairs
500
Roads Repairs
500
Outbuilding Repairs
1000
Salão de baile
2500
Biblioteca
1000

Build list for the Brother-in-law:

Construir
Manager fund necessary
House repairs
1000
Fence Repairs
500
Cottage Repairs
500
Roads Repairs
500
Outbuilding Repairs
1000
Field clearance
1000
Santuário
1500
Outbuilding refurbishing
2000

Managers effects in Aetoria

Gerente
Effect in 2a
Effect in 3a
Effect1 in 4a
Effect2 in 4a
Effect in 8
Loch
If hired and sent the roadsmen to be hanged reputation %+10 and content %+10
contente %-45, if shrine built content %+10, manager fund -500 or if not enough -500 wealth next turn
contente %+15, respectability %+10, prosperidade %+5, reputação %+10 and tenants + 65
tenants – 10, contente %-10, respectability %+5 and reputation %-10
Saundersley
If hired and sent the roadsmen to be hanged reputation %+10 and content %+10
contente %+10
tenants – 10, contente %-10, respectability %+15 and reputation %+5
Irmão
If hired and sent the roadsmen to be hanged reputation %+10 and content %+10
contente %-20, manager fund -250 or if not enough -250 wealth next turn
contente %+10, respectability %+5, reputação %+5 and tenants + 15
tenants – 5, reputação %-10 and manager fund -250 and reputation %+5 or if not enough -250 wealth next turn and reputation %-5
Brother-in-law
If hired and sent the roadsmen to be hanged reputation %+10 and content %+10
contente %-5
and respectability %-5
reputação %-10 and tenants + 10
tenants – 15, contente %-15, respectability %+5 and reputation %+5
If married Improves relationship with wife by %+15

Isso é tudo o que estamos compartilhando hoje para isso Senhores do Infinito guia. Este guia foi originalmente criado e escrito por Tiago. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.

Se você acredita que algum conteúdo deste site viola seus direitos, incluindo seus direitos de propriedade intelectual, entre em contato conosco imediatamente usando nosso formulário de contato.
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  • Título: Senhores do Infinito
  • Data de lançamento:
  • Desenvolvedor:
  • Editor:
Information about Lords of Infinity is still incomplete. Por favor, ajude-nos a preencher os detalhes do jogo usando este formulário de contato.

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