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Viajante intergaláctico: Notas de atualização do setor Omega em abril 13, 2024

postado em 04/29/2024 Por Bot de patches Sem comentários em Viajante intergaláctico: Notas de atualização do setor Omega em abril 13, 2024
  • Título: Viajante intergaláctico: The Omega Sector
  • Data de lançamento:
  • Desenvolvedor: Artificer Creator
  • Editor: Artificer Creator
Information about Intergalactic traveler: The Omega Sector is still incomplete. Por favor, ajude-nos a preencher os detalhes do jogo usando este formulário de contato.

✅ Fonte verificada via Comunidade Steam

  • Título do patch: New Standard Update
  • Data de lançamento do patch: abril 13, 2024

The developer of Intergalactic traveler: The Omega Sector has released a new update for the game on April 13, 2024. Aqui estão as novidades que você deve esperar ver ou mudar nesta nova atualização. Esta informação foi selecionada diretamente do anúncio oficial no Steam. 

This version 6.3.7.7 contém:
Featured:
Two new HUDs indicators for the Fuel and Shields, on the Main Menu of the game.
Agora, if all golden medals of a Stage were collected. In the respective section of the Fractal Exploration System, a golden frame will appear for such stage.
Padrão:
New Type of Green shields that respawn, those can be found on one of the last stages of the game.
A better visual for a terrain layer in one of the last stages of the game.
Some optimization for the Arcader 3000.
The Tachyon Field effect with battlers on the map is now faster and dynamic.
*Added a new animation for the objects that require bronze gears on one of the last stages of the game. It indicates the amount instead of just a text message all the time.
Small upgrades:
A little polish to an animation skill: o “Destructive Wave” one used by space probes.
Added the “stored item” animation to the Fuel item, for when the Vault is active.
The Golden Medal obtained that appears after finishing an area or zone, has now a Golden Gear Icon to represent more clearly its function.
More pitch variations for when the laser chargers are taken.
*For the biggest map with ice asteroids, there was added a visual clue when a laser charge is collected after being taken.
Corrections:
Adjusted the lower amount of golden gears that the Portals remove in the artificial spaces, to give more margin in easier difficulties.
The Vault didn’t have its animation when player was on the Bonus Areas, now it has.
The Ultra and Omega Speed time were consumed too fast during the use of the Arcader 3000, now their time does not consume at all.
The Ice Asteroids impact sounds had been adjusted to feel smoother.
Added a transparency to the “You are Here” effect when respawning on the map.
Polish to the Main Zone of Stage 10:
-The especial case of the animation trigger when the menu is used, is now way faster.
-Taking the Restoration Points is faster and they temporarily banish.
The message of Game Over, indicating that the Golden Gears are gone, is better aligned to the center.
When the shields or hp items are maxed out, their disappear a little bit faster.
The impact from puzzle objects that are asteroids (The Ice Asteroids and the ones like brown boulders), does not affect the Items collected since in most of these cases the collision cannot be avoided.
Added a way to go to the respawn point when entered a closed path, this happens on the main zone of Stage 22.
On the new effects for the puzzle platforms of the Stage 21, there was an unnecessary spin when solving it correctly. It has been removed to save up time.
In Fractal Exploration System, there was updated the capsule picture for the Stage 8 to look better.
Correções:
There was a softblock of the game that happened to certain groups of battlers in the Area 3 of Stage 25. It has been fixed now.
Fixed a glitch that prevented the player from moving when launching the Hyper jump from the Main Menu interface.
Fixed the mistake of the Menu availability on a special bonus map that shouldn’t have it.
Fixed a glitch with the shield item that goes into the inventory didn’t add the shield properly.
The weather effects of stage 10 now go away properly if the Hyper Jump is launched from the map.
There were two spots in which the tile layer didn’t have the latest teleport indicator texture. It is fixed now.
*There was a glitch with the display of some medals indicators in the Fractal Exploration System, it has now been fixed.
Thanks so much for your support!

Para saber mais sobre esta nova atualização, verifique a fonte oficial mencionada acima.

Notas do Patch Tag:Viajante intergaláctico: The Omega Sector

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  • Título: Viajante intergaláctico: The Omega Sector
  • Data de lançamento:
  • Desenvolvedor: Artificer Creator
  • Editor: Artificer Creator
Information about Intergalactic traveler: The Omega Sector is still incomplete. Por favor, ajude-nos a preencher os detalhes do jogo usando este formulário de contato.

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