Specials
The max amount of same type enemies that can spawn:
Mutanty: 3
Ospowe psy: 2
Bombowiec Parch : 3
Wybuch ospy: 2
Łowca parchów: 2
Parch Snajper: 2
Scab Flamer: 2
Dreg Flamer: 2
Disabler target chance vs alone players:
Jest 50% chance Scab Trappers will target the alone player, A 75% chance for hounds to target the alone player and a 25% chance a mutant will
The specials that will coordinate a strike:
Ospowe psy, Bombowiec Parch, Łowca parchów, Mutanty, Płomienie
The specials that spawn for rush prevention
Ospowe psy, Mutanty
The specials that spawn for speedrun prevention
Ospowe psy, Mutanty, Łowca parchów
Special Pacing
Sedition (Szczebel 1):
10% chance for coordinated strike, with with 120 seconds to 160 seconds between strikes. A strike will have 2 enemies attacking at once.
Specials cap at 3, and spawn with a 140 seconds to 300 seconds range
Time between rush prevention is 150 seconds to 250 towary drugiej jakości, and happen after 80 units of distance.
There is no speedrun prevention (from what I saw)
Uprising (Szczebel 2):
10% chance for coordinated strike, with with 100 seconds to 120 seconds between strikes. A strike will have 2 enemies attacking at once.
Specials cap at 3, and spawn with a 120 seconds to 280 seconds range
Time between rush prevention is 80 seconds to 120 towary drugiej jakości, and happen after 60 units of distance.
Speedrun Prevention has a 20 Do 40 second cooldown, checking for a distance of 12 jednostki każde 5 seconds and is triggered after 4 checks.
Malice (Szczebel 3):
12.5% chance for coordinated strike, with with 80 seconds to 100 seconds between strikes. A strike will have 3 enemies attacking at once.
Specials cap at 4, and spawn with a 110 seconds to 250 seconds range
Time between rush prevention is 60 seconds to 100 towary drugiej jakości, and happen after 50 units of distance.
Speedrun Prevention has a 20 Do 40 second cooldown, checking for a distance of 12 jednostki każde 5 seconds and is triggered after 4 checks.
Heresy (Szczebel 4):
15% chance for coordinated strike, with with 80 seconds to 160 seconds between strikes. A strike will have 4 enemies attacking at once.
Specials cap at 5, and spawn with a 90 seconds to 230 seconds range
Time between rush prevention is 50 seconds to 80 towary drugiej jakości, and happen after 45 units of distance.
Speedrun Prevention has a 10 Do 20 second cooldown, checking for a distance of 12 jednostki każde 5 seconds and is triggered after 4 checks.
Damnation (Szczebel 5):
15% chance for coordinated strike, with with 70 seconds to 140 seconds between strikes. A strike will have 4 enemies attacking at once.
Specials cap at 6, and spawn with a 70 seconds to 200 seconds range
Time between rush prevention is 30 seconds to 50 towary drugiej jakości, and happen after 40 units of distance.
Speedrun Prevention has a 10 Do 15 second cooldown, checking for a distance of 12 jednostki każde 5 seconds and is triggered after 4 checks.
Hordes
Horde Pacing
Sedition (Szczebel 1):
Max active enemies is 90, tam są 17 seconds between horde waves and they spawn between 300 I 450 towary drugiej jakości. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 fale. Jest 150 unit to 190 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 seconds and 45 towary drugiej jakości, with a travel distance between 90 I 180 jednostki.
Uprising (Szczebel 2):
Max active enemies is 90, tam są 15 seconds between horde waves and they spawn between 260 I 420 towary drugiej jakości. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 fale. Jest 120 unit to 170 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 seconds and 45 towary drugiej jakości, with a travel distance between 70 I 140 jednostki.
Malice (Szczebel 3):
Max active enemies is 100, tam są 10 seconds between horde waves and they spawn between 230 I 400 towary drugiej jakości. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 fale. Jest 80 unit to 130 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 seconds and 45 towary drugiej jakości, with a travel distance between 40 I 90 jednostki.
Heresy (Szczebel 4):
Max active enemies is 110, tam są 10 seconds between horde waves and they spawn between 210 I 340 towary drugiej jakości. Ambush hordes have 1 wave and top at 60 active enemies, other hordes have 3 fale. Jest 50 unit to 80 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 seconds and 45 towary drugiej jakości, with a travel distance between 40 I 75 jednostki.
Damnation (Szczebel 5):
Max active enemies is 120, tam są 10 seconds between horde waves and they spawn between 140 I 280 towary drugiej jakości. Ambush hordes have 1 wave and top at 70 active enemies, other hordes have 3 fale. Jest 40 unit to 70 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 seconds and 45 towary drugiej jakości, with a travel distance between 40 I 75 jednostki.
There are different types of horde: Zasadzka, Far Vector, Trickle and Flood.
They are self explanatory: Ambush are the ambush hordes, Far Vectors are the horde waves you see just ambiently around, Trickle are enemies that spawn in groups that “trickle” in to keep you entertained, and Flood are the hordes that have the warcry.
This is meant to be more esoteric and not really meant as something that really matters unless you really want to minmax pacing or are purely curious about the pacing settings
Potwory
Sedition (Szczebel 1):
Range of 0 – 1 Szefowie
0 Witches
Plaga Ogrynów pause horde pacing for 60 towary drugiej jakości, trickle horde pacing for 40 seconds and specials for 50 towary drugiej jakości
Bestia z Nurgle'a pause horde pacing for 60 towary drugiej jakości, trickle horde pacing for 40 seconds and specials for 50 towary drugiej jakości
Daemonhost will despawn when you move 65 units away and it is passive.
Uprising (Szczebel 2):
Range of 0 – 1 Szefowie
Range of 0 – 1 Witches
With an empty boss trigger, there is a chance that it is replaced with a patrol
Plaga Ogrynów pause horde pacing for 50 towary drugiej jakości, trickle horde pacing for 20 seconds and specials for 20 towary drugiej jakości
Bestia z Nurgle'a pause horde pacing for 50 towary drugiej jakości, trickle horde pacing for 20 seconds and specials for 20 towary drugiej jakości
Daemonhost will despawn when you move 65 units away and it is passive.
Malice (Szczebel 3):
Range of 0 – 1 Szefowie
Range of 0 – 1 Witches
With an empty boss trigger, there is a chance that it is replaced with a patrol
Plaga Ogrynów pause horde pacing for 20 towary drugiej jakości, and specials for 15 drugi. Does not pause trickle horde.
Bestia z Nurgle'a pause horde pacing for 20 towary drugiej jakości, and specials for 15 drugi. Does not pause trickle horde.
Daemonhost will despawn when you move 65 units away and it is passive.
Heresy (Szczebel 4):
Range of 0 – 2 Szefowie
Range of 0 – 2 Witches
With an empty boss trigger, there is a chance that it is replaced with a patrol
Plaga Ogrynów does not pause pacing.
Bestia z Nurgle'a does not pause pacing.
Daemonhost will despawn when you move 65 units away and it is passive.
Heresy (Szczebel 5):
Range of 1 – 2 Szefowie
Range of 0 – 2 Witches
With an empty boss trigger, there is a chance that it is replaced with a patrol
Plaga Ogrynów does not pause pacing.
Bestia z Nurgle'a does not pause pacing.
Daemonhost will despawn when you move 65 units away and it is passive.
Patrol Comps (Parch)
Sedition (Szczebel 1):
Comp A:
4x Scab Shotgunner
6x Scab Stalker
Comp B:
3x Scab Gunner
6x Scab Shooter
Comp C:
3x Scab Mauler
6x Scab Bruiser
Uprising (Szczebel 2):
Comp A:
4x Scab Shotgunner
6x Scab Stalker
Comp B:
3x Scab Gunner
6x Scab Shooter
Comp C:
3x Scab Mauler
6x Scab Bruiser
Malice (Szczebel 3):
Comp A:
4x Scab Shotgunner
9x Scab Stalker
Comp B:
5x Scab Gunner
8x Scab Shooter
Comp C:
5x Scab Mauler
8x Scab Bruiser
Heresy (Szczebel 4):
Comp A:
4x Scab Shotgunner
11x Scab Stalker
Comp B:
6x Scab Gunner
10x Scab Shooter
Comp C:
6x Scab Mauler
10x Scab Bruiser
Damnation (Szczebel 5):
Comp A:
6x Scab Shotgunner
8x Scab Stalker
2x Bulwark
Comp B:
8x Scab Gunner
6x Scab Shooter
1x Bulwark
1x Reaper
Comp C:
8x Scab Mauler
6x Scab Bruiser
2x Crusher
Patrol Comps (Dreszcz)
Sedition (Szczebel 1):
Comp A:
4x Dreg Shotgunner
6x Dreg Stalker
Comp B:
3x Dreg Gunner
6x Dreg Stalker
Comp C:
3x Dreg Rager
6x Dreg Bruiser
Uprising (Szczebel 2):
Comp A:
4x Dreg Shotgunner
6x Dreg Stalker
Comp B:
3x Dreg Gunner
6x Dreg Stalker
Comp C:
3x Dreg Rager
6x Dreg Bruiser
Malice (Szczebel 3):
Comp A:
4x Dreg Shotgunner
8x Dreg Stalker
Comp B:
5x Dreg Gunner
8x Dreg Stalker
Comp C:
5x Dreg Rager
8x Dreg Bruiser
Heresy (Szczebel 4):
Comp A:
4x Dreg Shotgunner
12x Dreg Stalker
Comp B:
6x Dreg Gunner
10x Dreg Stalker
Comp C:
6x Dreg Rager
10x Dreg Bruiser
Damnation(Szczebel 5):
Comp A:
6x Dreg Shotgunner
8x Dreg Stalker
2x Bulwark
Comp B:
8x Dreg Gunner
6x Dreg Stalker
1x Bulwark
1x Reaper
Comp C:
8x Dreg Rager
6x Dreg Bruiser
2x Crusher
To wszystko, co dzisiaj udostępniamy w tym celu Warhammera 40,000: Ciemny przypływ przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez Połącz00. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.