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Tropico

Tropico Scenario Walkthrough Guide, Porady, i sztuczki

Wysłany dnia 03/06/202203/06/2022 Przez Ryszard Brak komentarzy NA Tropico Scenario Walkthrough Guide, Porady, i sztuczki
  • Tytuł: Tropico
  • Data wydania:
  • Wywoływacz:
  • Wydawca:
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This is a walkthrough for Tropico 1 scenariusze. Ponadto, this guide also contains some general tips and tricks that you should know.

Getting started.

Building is incredibly slow in Tropico 1. Always build a second Construction Office as soon as possible.

CTRL click will set the wage for all jobs of the same level of education.
SHIFT click will set wage, rent, or fee for all buildings of the same type.
If you select a building and hover over MAINT you can see a buildings monthly maintenance cost.

Tropicans will pay up-to one third of their family’s combined wage for rent.
Tropicans only visit entertainment buildings with a fee no higher than their wage.
You can see the average Caribbean wadge in the almanac under People/ Income Disparity.

General game tip and details

Budowa
Builders, rolnicy, and miners will have to clear away any trees to work. Build a Logging Camp near where you plan to build, gospodarstwo, or mine ahead of time to clear away tress and earn a little cash.
Labors will always enter their Construction Office to start their shift, so space out Construction Offices.
Tropican’s walking speed doubles when on a road.

Immigration
Attract more immigrants by having more vacant jobs, having more Freighter Docks, having a higher average Tropican pay than the average Caribbean pay, and having an immigration office with open borders.
Unhappy citizen will emigrate. Immigrants are more likely to emigrate than native born Tropicans.
A immigration office set to Nobody Gets Out Of Here Alive can eliminated emigrations if staffed with skilled Bureaucrats.
A immigration office set to Skilled Workers Welcome is an easy way to get a few skilled workers for an early factory, clinic, or armory.

Przemysł
Farmers will deliver their produce to a dock themselves if the farm is full, but farmers carry less than a teamster.
Kopalnie, Logging Camps generate pollution and crime.
A Logging Camp generates less pollution if set to selective harvest instead of clear cut.

Tourism
The higher wealth the tourist the larger spending limit.

Environment
Fountains provided alot of beauty but require maintenance.
The more expensive the plant the more beauty it provides.
Housing produces pollution based on occupancy. Tenement and apartments reduce beauty.
Pollution will travel downwind(Same direction as clouds).

Praca
In Tropican workers have job skill. The speed and skill cap is based on the intelligence of the Tropican. Skill gain can be improved with the Literacy Program Edict if you have a High School.
Job happiness is based on wage. Tropican compare their wage to the Caribbean average and Tropico’s average wage.
The average Caribbean wage will increases each year until it reaches $20.
Some building settings reduces job happiness. Sweat Shop at a Teamster’s Office or Construction Office and Special Op Training at Armory, Guard Station, and Police Station.
Tropicans will have reduced job happiness if their job requires a lover education level then they have. np. a high school educated worker at a farm, or a College grad working in a factory.

Żywność
If you start with many farms and low pop, use the Food for the People Edict to double food happiness. It’s a cheap way to raise happiness as farms only needing uneducated pop and space.
Tree Farms like Banana, Papaya, and Coffee only have to plant the tree once, when the trees has grown the farmer can easily harvest the tree every year.
A ranch is cheap, needs the least workers, but requires a huge area for pasture. Ranches will take multiple years to raise a full heard. It cost money to change the animals at a ranch.
Clouds bring rain increase the wetness of land. A lack wetness will reduce crop yields.
Fisherman’s Wharf are more expensive food source but save space.

Polityka

  • Capitalists: A good relation will also improve U.S. relations.
  • Communists: A good relation will also improve Soviet relations.
  • Intellectuals: They want a high liberty happiness and access to education.
  • Religious: They want a high religious happiness.
  • Militarists: They want a large and well treated military.
  • Environmentalists: They want a high environmental happiness.
  • U.S.: Having high democrat satisfaction will please the U.S. .Cheating during an election or not having election will anger the U.S..
  • Rosja: Having high income inequality will anger Russia.

Not holding elections will greatly increase the chance of a coup, protest, uprising, and Tropicans becoming rebels.
At around 40 average happiness, unhappy people will protest. If you have too many protesters their may be a uprising against your regime.
Tropicans with high leadership and courage are the first to start or join a protest and rebels.
Protest and rebels that have a Tropican with good leadership increases the chance other Tropicans will join.
A Tropicans courage and leadership are pasts down to their children within a range of one level.

Armia
Every Guard Station requires one general. If you have to few general Guard Stations will be abandoned.
The Army Base, Zbrojownia, and Guard Station reduce liberty.

Born again

Cel: Population of 300 and average happiness of at least 60 w 50 lata.
President: You start as Maria Soldano

  • Background: Biblical Scholar
  • Rise to Power: Religious Appointment
  • Asset: Empatia
  • Asset: Incorruptible
  • Flaw: Ugly
  • Flaw: Religious Zealot

Wyspa

  • Pieniądze: $10,000
  • Populacja: 20
  • Zabudowania: Dock and Construction Office.

Fruitas

Cel: 100 Pineapples, Banany, Papya within 40 lata.
Fruit price are dropped by two thirds.
President: You start as Hernado Blanco

  • Background: Pop Singer
  • Rise to Power: Capitalist Rebellion
  • Asset: Charismatic
  • Asset: Empatia
  • Flaw: Womanizer
  • Flaw: The Great Schmoozola

Wyspa

  • Pieniądze: $10,000
  • Populacja: 40
  • Zabudowania: Dok, Construction Office, Teamster’s Office, Cannery, I 4 Farmy.

Isla de Foresta

Cel: Scored based on building value and Swiss Bank Account.
President: You start as Renata L. Feldmeyer

  • Background: Professor
  • Rise to Power: Elected as Socialist.
  • Asset: Green Thumb
  • Asset: Scholarly
  • Flaw: Ugly
  • Flaw: Coward

Wyspa

  • Pieniądze: $10,000
  • Populacja: 40
  • Zabudowania: Dok, Construction office, Teamster’s Office, Lumber Mill, 5 Obóz drwali, 4 Farmy, I 6 Bunkhouses.

Los Exconvictos

Cel: Population of 200 I $50,000 przez 1989.
President: You start as Ranaldo ‘Poppy’ Ortez

  • Background: Self-Made Man
  • Rise to Power: Elected for’Family Values’
  • Asset: Green Thumb
  • Asset: Scholarly
  • Flaw: Womanizer
  • Flaw: Compulsive Gambler

Wyspa

  • Pieniądze: $9,800
  • Populacja: 80
  • Zabudowania: Dok, Construction office, Teamster’s Office, 2 Farmy, Posterunek policji, 2 Prisons, and Country House.

Mi Corazon

Cel: Scored based on happiness of Tropicans after 30 lata.
President: You start as Nando Pedro-Sylva

  • Background: Leftist Author
  • Rise to Power: Elected for ‘Family Values’
  • Asset: Charismatic
  • Asset: Scholarly
  • Flaw: Coward
  • Flaw: Cheapskate

Wyspa

  • Pieniądze: $5,000
  • Populacja: 70
  • Zabudowania: Dok, Construction office, Teamster’s Office, Obóz drwali, Fisherman’s Wharf, 5 Farmy, I 4 Domy.

New Havana

Cel: Swiss Bank Account of $100,000 w 50 lata.
President: You start as Ramon Ignacio Castro

  • Background: Self-Made Man
  • Rise to Power: Bought the election
  • Asset: Charismatic
  • Asset: Empatia
  • Flaw: Compulsive Liar
  • Flaw: Short Temped

Wyspa

  • Pieniądze: $10,000
  • Populacja: 42
  • Zabudowania: Dok, Construction office, Teamster’s Office, Lotnisko, 4 Bungalow, 3 Farmy, and Bank.

Green Island

Cel: $500,000 in tourism revenue within 30 lata.
President: You start as Hernandez Martinez

  • Background: Naturalist
  • Rise to Power: Religious Appointment
  • Asset: Green Thumb
  • Asset: Scholarly
  • Flaw: Pompous
  • Flaw: Cheapskate

Wyspa

  • Pieniądze: $7,900
  • Populacja: 40
  • Zabudowania: Dok, Construction office, Teamster’s Office, I 6 Fisherman’s Wharfs.

Plantation Paradise

Cel: Piaskownica
President: You start as Sancho Baraega

  • Background: Man of the People
  • Rise to Power: Communist Rebellion
  • Asset: Hardworking
  • Asset: Entrepreneurial
  • Flaw: Compulsive Liar
  • Flaw: Tourette’s Syndrome

Wyspa

  • Pieniądze: $10,000
  • Populacja: 31
  • Zabudowania: Dok, Construction office, Teamster’s Office, Rum Distillery, 3 Farmy, Lotnisko, Diplomatic Ministry and 4 Bunkhouses.

The Mother of all Cigars

Cel: Robić $2,000,000 in cigar exports within 50 lata.
President: You start as Leo de LaSalle

  • Background: Harvard U
  • Rise to Power: Elected as Capitalist
  • Asset: Hardworking
  • Asset: Financial Genius
  • Flaw: Womanizer
  • Flaw: Alcoholic

Wyspa

  • Pieniądze: $10,000
  • Populacja: 40
  • Zabudowania: Dok, Construction office, Teamster’s Office, I 3 Farmy.

El Presidente’s First Day

Cel: A tutorial on housing. Build a power plant. Build each type of Housing (Bunkhouse, Country House, Luxury House, Tenement, Apartament, and Condominium.) Finally have housing happiness above 60.
President: You start as Juan Peron

  • Background: Man of the People
  • Rise to Power: Elected as Socialist
  • Asset: Hardworking
  • Asset: Entrepreneurial
  • Flaw: Flatulence
  • Flaw: Coward

Wyspa

  • Pieniądze: $30,000
  • Populacja: 51
  • Zabudowania: Dok, Construction office, Teamster’s Office, Obóz drwali, Fisherman’s Wharf, 3 Farmy, Clinic, and Church.

El Presidente’s Second Day

Cel: A tutorial on your island’s economy. Change two farms to pineapple. Raise the wadge of your uneducated works to $8 and Soldiers to $15. Build a Construction Office. Build a Iron Mine. Build a Logging Camp. Build a Fisherman’s Wharf.
President: You start as Che Guevera

  • Background: Rolnik
  • Rise to Power: Elected as Capitalist
  • Asset: Charismatic
  • Asset: Hardworking
  • Flaw: Alcoholic
  • Flaw: Short Temped

Wyspa

  • Pieniądze: $20,000
  • Populacja: 47
  • Zabudowania: Dok, Construction Office, Teamster’s Office, 4 Farmy, Clinic, Kościół, Marketplace, 11 Dom, and Apartment.

El Presidente’s Third Day

Cel: A tutorial on money management. Build a Bank. Fully employee the Bank.(This island starts with enough College educated to fill the bank) Build a Hotel. Get your Swiss Bank Account as large as possible in 5 lata.
President: You start as Hernandez Martinez

  • Background: Generalissimo
  • Rise to Power: Military Coup
  • Asset: Hardworking
  • Asset: Green Thumb
  • Flaw: Pompous
  • Flaw: The Great Schmoozola

Wyspa

  • Pieniądze: $50,000
  • Populacja: 44
  • Zabudowania: Dok, Construction Office, Teamster’s Office, Kopalnia, 4 Farmy, 2 Domy, I 6 Country House

Fished Out

Cel: Have a tourism rating of 60 i mieć 100 tourist on the island by 2000.
President: You start as Che Lastima

  • Background: Silver Spoon
  • Rise to Power: Bought the election
  • Asset: Well Traveled
  • Asset: Sociable
  • Flaw: Compulsive Liar
  • Flaw: Coward

Wyspa

  • Pieniądze: $15,00
  • Populacja: 30
  • Zabudowania: 2 Dok, Construction Office, Teamster’s Office, Lotnisko, Cannery, 2 Fisherman’s Wharf, 3 Farmy, and Bunkhouse.

All mine

Cel: Zarabiać $400,000 in mineral exports within 40 lata.
President: You start as Che Guevera

  • Background: Miner
  • Rise to Power: Bought the election
  • Asset: Well Traveled
  • Asset: Sociable
  • Flaw: Ugly
  • Flaw: Paranoid

Wyspa

  • Pieniądze: $10,000
  • Populacja: 30
  • Zabudowania: Dok, Construction office, Teamster’s Office, I 3 Farmy

Młodkie!

Cel: Have a Swiss Bank Account with $1,000 per citizen within 30 lata.
Having less than 7 people or hiring any soldiers will lose the scenario.
President: You start as Che Guevera

  • Background: Fortunate Son
  • Rise to Power: Heor Apparent
  • Asset: Financial Genuies
  • Asset: Entrepreneurial
  • Flaw: Ugly
  • Flaw: Paranoid

Wyspa

  • Pieniądze: $5,000
  • Populacja: 7 castaways here on Gillibert’s isl
  • Zabudowania: Construction office

Taiwan

Cel: $600,000 in Industry and $150,000 in Tourism Profits by 2000.
President: You start as Che Guevera

  • Background: Self-Made Man
  • Rise to Power: Elected as Capitalist
  • Asset: Financial Genius
  • Asset: Entrepreneurial
  • Flaw: Ugly
  • Flaw: Compulsive Gambler

Wyspa

  • Pieniądze: $3,000
  • Populacja: 40
  • Zabudowania: Dok, Construction office, Teamster’s Office, I 4 Farmy.

Comrade in Arms

Cel: A Swiss Bank Account of $30,000 w 30 lata.
President: You start as Che Guevera

  • Background: Leftist Author
  • Rise to Power: Communist Rebellion
  • Asset: Charismatic
  • Asset: Hardworking
  • Flaw: Alcoholic
  • Flaw: Short Tempered

Wyspa

  • Pieniądze: $20,000
  • Populacja: 51
  • Zabudowania: Dok, Construction office, Teamster’s Office, Electric Power Plant, Electric Substation, Zbrojownia, 4 Farmy, Scenic Outlook, Casino, Nightclub, Cabaret, Restauracja, 3 Pubs, 3 Luxury House, 12 Dom, 3 Country House, and Bunkhouse.

Rebels on Parade

Cel: Przetrwać 10 lata.
President: You start as Che Guevera

  • Background: Generalissimo
  • Rise to Power: Military Coup
  • Asset: Hardworking
  • Asset: Administrator
  • Flaw: Compulsive Liar
  • Flaw: Cheapskate

Wyspa

  • Pieniądze: $6,500
  • Populacja: 67
  • Zabudowania: Dok, 2 Construction office, Teamster’s Office, Kopalnia, Obóz drwali, Fisherman’s Wharf, Gospodarstwo, Zbrojownia, 2 Guard Stations, Kościół, High School, Cabaret, Pub, 22 Domy, I 22 Bunkhouses.

Yes We Have No Bananas

Cel: Eksport 700 Bananas by 1999.
President: You start as Che Guevera

  • Background: Generalissimo
  • Rise to Power: Elected as Capitalist
  • Asset: Administrator
  • Asset: Dyplomata
  • Flaw: Paranoid
  • Flaw: Pompous

Wyspa

  • Pieniądze: $10,000
  • Populacja: 71
  • Zabudowania: Dok, 2 Construction office, Teamster’s Office, 4 Farmy, 3 Ranczo, Cheap Motel, Diplomatic Ministry, and Tenement.

Spring Breakdown

Cel: $150,000 in Tourism profits and 40 Spring Breakers within 30 lata.
President: You start as Raoul Partido

  • Background: Pop Singer
  • Rise to Power: Elected as Capitalist
  • Asset: Hardworking
  • Asset: Sociable
  • Flaw: Alcoholic
  • Flaw: The Great Schmoozola

Wyspa

  • Pieniądze: $25,000
  • Populacja: 50
  • Zabudowania: Dok, Construction office, Teamster’s Office, Lotnisko, Cheap Motel, 5 Farmy, Posterunek policji, Więzienie, and Pub.

Summer games

Cel: Have a Power Plant, Lotnisko, Szpital, Luxury Hotel and no more than 5 shacks by 1972.
President: You start as Palido Jaguar

  • Background: Man of the People
  • Rise to Power: Heir Apparent
  • Asset: Entrepreneurial
  • Asset: Atletyczny
  • Flaw: Alcoholic
  • Flaw: Tourette’s Syndrome

Wyspa

  • Pieniądze: $20,000
  • Populacja: 22
  • Zabudowania: Dok, Construction office, Teamster’s Office, 3 Farmy, Clinic, High School, Sports Complex, and Tenement.

Space race

Cel: W 50 years increase Soviet relationship to 80 and reduce U.S. relationship to 50 lub niższy. While having at least 15 college and 30 high school educated Tropicans.
President: You start as Che Guevera

  • Background: Harvard U.
  • Rise to Power: Elected as Capitalist
  • Asset: Atletyczny
  • Asset: Well Traveled
  • Flaw: Paranoid
  • Flaw: Short Tempered

Wyspa

  • Pieniądze: $10,000
  • Populacja: 40
  • Zabudowania: Dok, Construction office, Teamster’s Office, Obóz drwali, 4 Farmy, Posterunek policji, Pub, Tenement,I 3 Bunkhouses.

Żołnierz

Cel: Build a Dock.
President: You start as John Bradley

  • Background: Generalissimo
  • Rise to Power: Installed by KGB
  • Asset: Incorruptible
  • Asset: Atletyczny
  • Flaw: Ugly
  • Flaw: Tourette’s Syndrome

Wyspa

  • Pieniądze: $3,000
  • Populacja: 8
  • Zabudowania: Only a Construction Office

It’s my island

Cel: Mieć 80 militarist by 1970.
Dostawać $750 per soldier yearly.
President: You start as Che Guevera

  • Background: Generalissimo
  • Rise to Power: Military Coup
  • Asset: Charismatic
  • Asset: Atletyczny
  • Flaw: Womanizer
  • Flaw: Paranoid.

Wyspa

  • Pieniądze: $13,000
  • Populacja: 33
  • Zabudowania: Dok, Construction office, Teamster’s Office, Electric Power Plant, Army Base, Zbrojownia, Posterunek policji, Więzienie, I 4 Domy.

Jailhouse rock

Cel: 35 Citizens in prison, $250,000 tourism revenue within 50 lata.
President: You start as Saul Deriva

  • Background: Chief of Police
  • Rise to Power: Elected for ‘Family Values’
  • Asset: Administrator
  • Asset: Incorruptible
  • Flaw: Flatulence
  • Flaw: Religious Zelout

Wyspa

  • Pieniądze: $10,000
  • Populacja: 44
  • Zabudowania: Dok, Construction office, Teamster’s Office, 4 Farmy, Posterunek policji, 5 Więzienie, Pub, and Country House.

Eco Trop

Cel: 60 Eco Tourist, Environmental score of 80, and a Swiss Bank Account of $100,000.
President: You start as Sergio Entrerio

  • Background: Naturalist
  • Rise to Power: Hotel Corporate Buyout
  • Asset: Hardworking
  • Asset: Green Thumb
  • Flaw: Compulsive Liar
  • Flaw: Short Tempered

Wyspa

  • Pieniądze: $25,000
  • Populacja: 50
  • Zabudowania: Dok, Construction office, Teamster’s Office, 5 Farmy, Marketplace, and Pub.

Doowder island

Cel: Przynajmniej 3 Furniture Factory and $135,000 in Industry revenues by 1965.
President: You start as Che Guevera

  • Background: Wywoływacz
  • Rise to Power: Capitalist Rebellion
  • Asset: Financial Genies
  • Asset: Entrepreneurial
  • Flaw: Compulsive Liar
  • Flaw: Cheapskate

Wyspa

  • Pieniądze: $12,000
  • Populacja: 41
  • Zabudowania: Dok, Construction office, Teamster’s Office, 2 Obóz drwali, 2 Farmy, Clinic, Pub, 5 Domy, I 18 Bunkhouses.

Another fish in the sea

Cel: Eksport 600 Fish by 1970.
President: You start as Che Guevera

  • Background: Man of the People
  • Rise to Power: Elected as Socialist
  • Asset: Hardworking
  • Asset: Entrepreneurial
  • Flaw: Compulsive Gambler
  • Flaw: The Great Schmoozola

Wyspa

  • Pieniądze: $12,000
  • Populacja: 95
  • Zabudowania: Dok, Construction Office, 3 Teamster’s Office, 17 Fisherman’s Wharf, 4 Dom, I 35 Bunkhouses.

Back to the Skies

Cel: Build a Airport within 20 lata.
President: You start as Che Guevera

  • Background: Self Made Man
  • Rise to Power: Heir Apparent
  • Asset: Hardworking
  • Asset: Green Thumb
  • Flaw: Womanizer
  • Flaw: Cheapskate

Wyspa

  • Pieniądze: $4,500
  • Populacja: 24
  • Zabudowania: Dok, Construction Office, and Logging Camp

Tropmina

Cel: $300,000 in mining exports, 50 tourist, and a minimum happiness of 50 w 40 lata.
President: You start as Santos Engana

  • Background: Miner
  • Rise to Power: Elected as Fascist
  • Asset: Charismatic
  • Asset: Sociable
  • Flaw: Alcoholic
  • Flaw: Paranoid

Wyspa

  • Pieniądze: $10,000
  • Populacja: 31
  • Zabudowania: Dok, Construction Office, I 3 Farmy.

Tropicolegio

Cel: Mieć 25 College and 50 High school educated living on the Island within 40 lata.
President: You start as Raoul Lastima

  • Background: Harvard U.
  • Rise to Power: Heir Apparent
  • Asset: Incorruptible
  • Asset: Scholarly
  • Flaw: Ugly
  • Flaw: Pompous

Wyspa

  • Pieniądze: $10,000
  • Populacja: 60
  • Zabudowania: Dok, Construction Office, Teamster’s Office, Immigration Office, 7 Farmy, and Pub.

I’ve Got a Secret

Cel: Raise U.S. relationship to 80 and reduce Soviet relationship to 50, and have a Swiss Bank Account of $20,000 w 30 lata.
President: You start as Ferdinado Topo

  • Background: Leftist Author
  • Rise to Power: Installed by KGB
  • Asset: Atletyczny
  • Asset: Sociable
  • Flaw: Compulsive Liar
  • Flaw: Alcoholic

Wyspa

  • Pieniądze: $10,000
  • Populacja: 50
  • Zabudowania: Dok, Construction Office, Teamster’s Office, Electric Power Plant, Cheap Motel, Bungalow, Souvenir Shop, Scenic Outlook, 5 Farmy, Zbrojownia, Newspaper, Kościół, Movie Theater, Restauracja, Pub, ^ Houses, 4 Country Houses, and Tenement.

Góra. Sucio

Cel: $500,000 Farming revenue, $200,000 Mining revenue, $250,000 Logging revenue, $250,000 Tourism revenue, I $500,000 Industry revenue by 2000.
President: You start as Enrique Volcan

  • Background: Wywoływacz
  • Rise to Power: Elected as Capitalist
  • Asset: Hardworking
  • Asset: Entrepreneurial
  • Flaw: Ugly
  • Flaw: Compulsive Gambler

Wyspa

  • Pieniądze: $10,000
  • Populacja: 60
  • Zabudowania: 2 Dok, Construction Office, Teamster’s Office, Electric Substation, Luxury Hotel, Scenic Outlook, 5 Farmy, Diplomatic Ministry, Luxury House, 6 Bungalows, 2 Apartament, I 2 Country House.

Presidente for life

Cel: $50,000 in Tourism profts and a Airport by 1970.
President: You start as Papa Toc

  • Background: Generalissimo
  • Rise to Power: Elected as Fascist
  • Asset: Dyplomata
  • Asset: Atletyczny
  • Flaw: Womanizer
  • Flaw: Alcoholic

Wyspa

  • Pieniądze: $15,000
  • Populacja: 77
  • Zabudowania: Dok, Construction Office, Teamster’s Office, Electric Power Plant, 6 Farmy, Zbrojownia, Diplomatic Ministry, and Condominium.

No Problem Atoll

Cel: $500,000 in tourism revenues and Swiss Bank Account of $75,000 w 50 lata.
President: You start as Juan Mellon

  • Background: Self-Made Man
  • Rise to Power: Elected as Capitalist
  • Asset: Hardworking
  • Asset: Entrepreneurial
  • Flaw: Alcoholic
  • Flaw: The Great Schmoozola

Wyspa

  • Pieniądze: $30,000
  • Populacja: 30
  • Zabudowania: Dok, Construction Office, Teamster’s Office, 2 Luxury Hotels, I 3 Farmy.

Złota

Cel: Mieć 40 Miners and happiness at 55 or above within 50 lata.
President: You start as Che Guevera

  • Background: Booze Baron
  • Rise to Power: Elected as Capitalist
  • Asset: Hardworking
  • Asset: Entrepreneurial
  • Flaw: Moronic
  • Flaw: Cheapskate

Wyspa

  • Pieniądze: $20,000
  • Populacja: 90
  • Zabudowania: Dok, Construction Office, Teamster’s Office, Scenic Outlook, Beach Site, 8 Farmy, Pub, 7 Dom , 8 Country House, and Tenement.

Triassic Park

Cel: Treasury with $100,000 and population no higher than 100 w 30 lata.
President: You start as Ferdinando Bis

  • Background: Rolnik
  • Rise to Power: Communist Rebellion
  • Asset: Green Thumb
  • Asset: Scholarly
  • Flaw: Ugly
  • Flaw: Short Tempered

Wyspa

  • Pieniądze: $10,000
  • Populacja: 204
  • Zabudowania: Dok, 2 Construction Office, Teamster’s Office, Electric Power Plant, Furniture Factory, Lumber Mill, 2 Logging Camps, 7 Farmy, 2 Ranczo, Beach Villa, Bank, Army Base, Zbrojownia, Posterunek policji, TV Station, Newspaper, Clinic, Kościół, High School, 2 Marketplace, Diplomatic Ministry, Cabaret, Gourmet Restaurant, Restauracja, Pub, 2 Luxury House, Condominium, 6 Dom, Apartament, 3 Country House, 2 Tenement, I 3 Bunkhouse.

Club Tropico

Cel: Zarabiać $750,000 in tourism revenue within 40 lata.
President: You start as Ranaldo ‘Popp’ Ortez

  • Background: Self-Made Man
  • Rise to Power: Elected for ‘Family Values’
  • Asset: Green Thumb
  • Asset: Scholarly
  • Flaw: Womanizer
  • Flaw: Compulsive Gambler

Wyspa

  • Pieniądze: $10,000
  • Populacja: 35
  • Zabudowania: Dok, Construction Office, Teamster’s Office, 3 Farmy, Lotnisko, 6 Bungalows, I 4 Bunkhouses

Turista Paradiso

Cel: Average of 50 Tourist per year over fifty years.
President: You start as Juan Bertrando

  • Background: Harvard U.
  • Rise to Power: Elected as Socialist
  • Asset: Charismatic
  • Asset: Well Traveled
  • Flaw: Womanizer
  • Flaw: Pompous

Wyspa

  • Pieniądze: $15,000
  • Populacja: 93
  • Zabudowania: Dok, Construction Office, Teamster’s Office, 8 Farmy, Rynek, Pub, and House.

Peg Leg’s Cove

Cel: Swiss Bank Account of $50,000 w 30 lata.
President: You start as Sancho Baraega

  • Background: Chief of Police
  • Rise to Power: Communist Rebellion
  • Asset: Hardworking
  • Asset: Entrepreneurial
  • Flaw: Compulsive Liar
  • Flaw: Tourestte’s Syndrome

Wyspa

  • Pieniądze: $10,000
  • Populacja: 46
  • Zabudowania: Dok, Construction office, Teamster’s Office, Jewelry Factory, Kopalnia, 4 Farmy, and Bank.

Hector “Rest in peace muchacho”

Los Tropicas

Cel: $500,000 Tourist revenues at lest half from casinos, nightclubs, cabarets, duty-free shops and hotels, and a Swiss Bank Account of $50,000 w 40 lata.
President: You start as Juan Nuevil

  • Background: Wywoływacz
  • Rise to Power: Hotel Corporate Buyout
  • Asset: Financial Genies
  • Asset: Entrepreneurial
  • Flaw: Compulsive Gambler
  • Flaw: Tourette’s Syndrome

Wyspa

  • Pieniądze: $25,000
  • Populacja: 50
  • Zabudowania: Dok, Construction office, Teamster’s Office, I 5 Farmy.

Mucho Macho

Cel: Przetrwać 30 lata.
President: You start as Che Guevera

  • Background: Generalissimo
  • Rise to Power: Military Coup
  • Asset: Charismatic
  • Asset: Atletyczny
  • Flaw: Compulsive Liar
  • Flaw: Paranoid

Wyspa

  • Pieniądze: $15,000
  • Populacja: 65
  • Zabudowania: Dok, Construction office, Teamster’s Office, Kopalnia, 6 Farmy, 4 Zbrojownia, 4 Guard Station, Cheap Motel, Duty Free Shop, Souvenir Shop, Beach Site, Clinic, Marketplace, Dom, Country House, I 6 Bunkhouses.

Ride ’em Caballerol

Cel:
President: You start as Don Temarario

  • Background: Self-Made Man
  • Rise to Power: Capitalist Rebellion
  • Asset: Hardworking
  • Asset: Incorruptible
  • Flaw: Ugly
  • Flaw: Short Tempered

Wyspa

  • Pieniądze: $15,000
  • Populacja: 80
  • Zabudowania: Dok, Construction office, Teamster’s Office, 8 Farmy, Zbrojownia, 2 Guard Station, Clinic, and Marketplace.

The good earth

Cel: $500,000 in farming exports and have less than 5 educated citizens in 40 lata.
President: You start as Topol Loppa

  • Background: Naturalist
  • Rise to Power: Installed by KGB
  • Asset: Charismatic
  • Asset: Hardworking
  • Flaw: Short Tempered
  • Flaw: Pompous

Wyspa

  • Pieniądze: $20,000
  • Populacja: 50
  • Zabudowania: Dok, Construction Office, Teamster’s Office, Logging Camps, 3 Farmy, Ranczo, Bank, Posterunek policji, Clinic, Pub, 2 Domy, 4 Country House, Tenement, and Bunkhouse.

To wszystko, co dzisiaj udostępniamy w tym celu Tropico przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez Ryszard. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.

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