Copy these lines into the engine.ini file to improve the lighting in your Unreal Engine 4 zawody sportowe. These settings are recommended by Epic Games to achieve a balanced and natural look. They also fix any overexposure and strange lighting adjustments caused by DTG. Dodatkowo, this configuration enhances the range of exterior cameras and enables high-quality clouds at a lower resolution to improve your game’s performance.
[SystemSettings] r.GTSyncType=1 r.OneFrameThreadLag=1 r.ToneMapper.Sharpen=1 r.MaxAnisotropy=16 foliage.LODDistanceScale=3 ts2.dbg.AllowAllVehiclesInScenarioDesigner=2 ts2.dbg.Camera.MaxLinearDistance=100000 ts2.dbg.Camera.MaxHorizontalDistance=100000 ts2.dbg.Camera.MaxVerticalHeight=10000 ts2.dbg.MaxFreeCameraDistance=100000 ts2.dbg.Camera.CameraBoomMaxLength=5000 ts2.dbg.JourneyChapterLockOverride=1 ts2.save.CheckpointsEnabled=1 ts2.dbg.CameraModifier.DriverPerspective.Enabled=0 ts2.dbg.CameraModifier.LowLight.Enabled=1 ts2.dbg.CameraModifier.LowLight.SceneIntensityFadeIn.End=100 ts2.dbg.CameraModifier.LowLight.SceneIntensityFadeIn.Begin=100 ts2.dbg.CameraModifier.LowLight.Adjustments.AutoExposure.LowPercent=50.0 ts2.dbg.CameraModifier.LowLight.Adjustments.AutoExposure.HighPercent=100.0 ts2.dbg.CameraModifier.LowLight.Adjustments.Gain.Global=-1 ts2.dbg.CameraModifier.LowLight.Adjustments.Gain.Highlights=-1 ts2.dbg.CameraModifier.LowLight.Adjustments.Gain.Shadows=-1 ts2.dbg.CameraModifier.LowLight.Adjustments.Tonemap.ExpandGamut=1 ts2.dbg.CameraModifier.LowLight.Adjustments.Tonemap.ToneCurveAmount=1 r.tonemappergamma=2.2 TimeOfDaySystem.BloomIntensity=0.675 TimeOfDaySystem.SunIntensity=120000 TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000 TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultLamp=15000 r.Shadow.FilterMethod=0 TimeOfDaySystem.AutoExposure.ExposureBias=0 TimeOfDaySystem.VolumetricCloud.Scale=1 TimeOfDaySystem.VolumetricCloudScale.BaseNoise=1.0 TimeOfDaySystem.VolumetricCloudScale.SubNoise=1.0 TimeofDaySystem.VolumetricCloud.LayerHeightScale=1.0 TimeofDaySystem.VolumetricCloud.LayerCount=2 TimeofDaySystem.VolumetricCloud.TracingStartMaxDistance=100 TimeofDaySystem.VolumetricCloud.RenderTargetMode=0 TimeofDaySystem.VolumetricCloud.NoiseTextureResolution=2
To wszystko, co dzisiaj udostępniamy w tym celu Train Sim World 3 przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez madness. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.