Przejdź do treści
Bity zamieszek

Bity zamieszek

  • Dom
  • Aktualności
  • Przewodniki
  • Przewodniki wideo
  • Opis zmian
  • Zgłoś nadużycie
  • Przełącz formularz wyszukiwania

The Inner World – Blabbermouth Achievement Guide

Wysłany dnia 02/10/202402/10/2024 Przez LanternKnight Brak komentarzy NA The Inner World – Blabbermouth Achievement Guide
  • Tytuł: The Inner World
  • Data wydania: Wrzesień 27, 2013
  • Wywoływacz: Studio Fizbin
  • Wydawca: Headup Publishing

This guide will show you how to unlock the Blabbermouth achievement in The Inner World. This specific achievement requires players to talk to every possible character in Asposia at least once.

Wstęp

Więc, you’re aiming for that achievement, but haven’t stumbled upon a guide that spells out the specific characters you must interact with. Been there, done that! I meticulously jotted down every NPC I chatted with during my playthrough, securing the achievement in the process. Teraz, some of these “pismo” might blur the lines a bit, but let’s not delve into debates about whether machines possess sentience or if animals converse.

To ensure I covered all bases, I made sure to engage each character by opening their speech menu and clicking through until I exhausted at least one topic. This method assured me that I’d interacted with each specific character, especially considering some have extensive dialogue trees and variable options.

It’s crucial to note that you must converse with all these characters within a single playthrough, as you can’t backtrack through the chapters. Oh, and one significant heads-up: the achievement only pops once you’ve witnessed the final cutscene and rolled through the credits. Więc, no preemptive celebrations—you won’t know if you missed an NPC until the game wraps up.

Teraz, brace yourself and hop on your trusty Basylian, because we’re diving into one of the trickiest achievements this game has to offer.

Rozdział 1

In Chapter one, you’ve got a whopping 12 NPCs to chat with. But fret not, this chapter boasts the highest count. Co najmniej 6 of these characters are must-talks:

  • The Garbage Dealer
  • Detze
  • Barmaid Ottilie
  • The Asposian with the cradle
  • The Arms (Krawcy)
  • The Sin-O-Mat

Teraz, here are the remaining 6 characters to engage with a speech bubble:

  • Wind Monk Maleus: Found gambling at the slot machine in Ottilie’s bar. You snatch his cloak for the Strawbear Yarn.
  • The Wooloof: This creature naps next to Ottilie. Though he has a text box, he’s tight-lipped.
  • The Sleeping Guest: Snoozes away in a yellow coat. Interactions won’t rouse him.
  • Gość: Enjoying a drink at the back of the bar, with a sign nearby hinting at stories.
  • Strażnik 822: Spotted munching on a sandwich. He gives a heads-up about a Basylian attack and falls victim to your lunchbox theft.
  • The Loge Guest: Snoozing on the railing in the Mechatheater, complete with a text box.

And let’s not forget Laura, whom you can converse with in her hideout, though Robert may intervene to keep things covert.

If you’ve managed to chat up all these characters in Chapter 1, kudos! That’s a wrap for this chapter.

Rozdział 2

Więc, you’ve braved the crash landing and find yourself in the Root Forest. Szczęśliwie, luck’s on your side because every NPC in this chapter is a must-talk to progress. Oto skład:

  • Gorf (as Robert)
  • Gorf (as Laura)
  • Roberta (as Laura)
  • The Aerologists (as Laura)

Co ciekawe, attempting to converse with the monk is futile. Ale hej, who needs him anyway? Anyhow, this chapter is a breeze!

Rozdział 3

In this chapter, the Aerologists conveniently left their map behind, aiding us in our treasure hunt! Tam są 4 NPCs to converse with, and once again, all are essential:

  • Gorfelina
  • Laura
  • Steve
  • Pete

As for the Dynasty, I can’t recall if they’re accessible at this point (though I doubt it), but since I unintentionally overlooked them and still nabbed the achievement, I reckon their presence doesn’t factor in. Anyhow, let’s uncover if our heroes make it through the fall!

Rozdział 4

Technicznie, in this chapter, none of the characters are required to chat with, though you’ve probably interacted with them at some point. Jednakże, for the achievement, here are the NPCs you must engage with:

  • The Mechanic Guard: Spotted in the very first room, engrossed in a blueprint with a knee injury. He’ll hand over the Allen Wrench and Clear Varnish.
  • Sgt. Parakeet: Found in the second room, whistling to guide the Guards.
  • The Lab Guard: Stationed in front of the lab. You can chat with him before giving him Laura’s Note and altering the posters.
  • Laura: Located inside the lab. Not much dialogue, but a necessary interaction.
  • Reminepo: Enclosed in the capsule in the lab. Engage with him twice for an additional achievement 😉
  • The Weird Guy: The individual you need to deal with to rescue Reminepo. Zaskakująco, you can converse with him.

As for the hedgehog pet in the Throne room, I’m uncertain if interaction is possible, but I didn’t chat with it and still secured the achievement. Niemniej jednak, with Laura and Reminepo petrified, it’s time to orchestrate our daring escape and rescue the Dynasty.

Rozdział 5

After our successful escape, it’s time to rescue the Dynasty. Jednakże, before we proceed, there are a few individuals we must engage with. Out of the five people in total, these two are essential:

  • Steve
  • Pete

Teraz, onto the easily overlooked trio required for the achievement:

  • Gorfelina: Located outside the Gate. Merely handing her the gum won’t suffice; you must initiate a conversation with her.
  • The Dynasty: You can converse with them while they’re still statues, but be sure to do so BEFORE hanging up the disco ball.
  • Conroy: During the Conroy encounter, you can delve into several topics with him. This should be the last NPC you need to interact with to clinch the achievement.

With the world saved, our mission is accomplished!

Wniosek

That wraps it up! Sit back and enjoy the final cutscene as the credits roll. If you’ve followed my guide diligently on a fresh file, you should now have the coveted Blabbermouth achievement. Pamiętać, it’ll only pop once the final cutscene and credits conclude.

I appreciate you taking the time to peruse this guide, even years after the game’s release, and I wish you a fantastic day!

P.S. If anyone desires, I can include screenshots pinpointing the exact locations of the NPCs. Just drop a comment, and I’ll make sure to add them.

To wszystko, co dzisiaj udostępniamy w tym celu The Inner World przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez LanternKnight. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.

Jeśli uważasz, że jakakolwiek treść na tej stronie narusza Twoje prawa, w tym Twoje prawa własności intelektualnej, prosimy o niezwłoczny kontakt za pomocą naszego formularza kontaktowego.
Przewodniki Tagi:The Inner World

Nawigacja po wpisach

Poprzedni post: Efekt entropii Blazblue – Prawdziwy przewodnik i porady dotyczące odblokowania
Następny post: Fix The Inner World Crashing Errors and Startup Issues

Zostaw odpowiedź Anuluj odpowiedź

Twój adres e-mail nie zostanie opublikowany. Wymagane pola są zaznaczone *

  • Tytuł: The Inner World
  • Data wydania: Wrzesień 27, 2013
  • Wywoływacz: Studio Fizbin
  • Wydawca: Headup Publishing

Zastrzeżenie

Wszystkie cytowane treści pochodzą z odpowiednich źródeł. Jeśli uważasz, że wykorzystaliśmy Twoje treści bez pozwolenia, upewnij się, że się z nami skontaktujesz, a my potraktujemy to poważnie.
  • O nas
  • Skontaktuj się z nami
  • Polityka prywatności
  • Warunki usługi

Prawo autorskie © 2025 Bity zamieszek.

Zasilany przez Prasa Książka Aktualności Motyw WordPressa