A place where you can find the level 1 i poziom 80 stats of a suit, the particularities of their move-set and how to calculate how much damage they will deal with attacks, along with some tips or tricks on how to use them more effectively.
Not all mobile suits are completed yet, please give me time to test and write them all up.
The Foreword (Followed by math)
Hej, wanted to thank you for looking at this- And if you see I screwed up or have tips or tricks for a mobile suit I didn’t use enough to figure out, feel free to drop them.
Aby rozpocząć, let me first introduce you to how Damage seems to work in SDGBA;
Your machine has a Melee and Ranged stat, and each attack has a value it is multiplied by when attacking. You subtract the armor value of your enemies, and viola! Szkoda!
But it’s more complex than that, though it is arguably pretty simple in scope, and that’s fine by me. W istocie, każdy 100 in a stat is a 1x multiplier to the damage of an attack. Jeśli masz 355 Bijatyka, you take the value for the melee attack (Powiedzmy 46) and multiply it by 3.55. You should hit for 163 Lub 164, depending on the games rounding and a bit less after defense, which is percentage based.
Teraz, the fun part. Know those “[Subweapon] Atak” strony? Co byś powiedział na “[Beam] Melee Attack”? The game multiplies these together to get your new total, so stacking them if you can is stronger than it looks. Lets say you have to choose between a part that gives 100 Bijatyka, Lub 15% bonus damage to your attacks. Masz 500 Bijatyka. On a base 46 power attack, you will do 230, Lub 276 with the extra 100. But that 230 becomes 264.5 with the percentage part. It doesn’t seem worth it, until you factor in these can generate on your Melee/Ranged parts. Say you got both the 100 I 15%- You hit for 317.4. While basic attacks might fade off at this point, Subweapon attacks do not.
Subweapon Attack and your chosen type attack percentage part can stack- A Hyper Bazooka shell that normally does base 90 z 500 ranged would deal 450. You have a 15% i a 20% bonus from parts to it from two separate effects- it now deals 621. Doesn’t seem like much more of an improvement, despite being a 38% effect over a 35% jeden… Ale poczekaj, there’s more!
You can stack these parts hard. Say somehow you got 4 parts for a total of 60% Beam and 60% Subweapon. 450 base damage Hyper Bazooka shell would go from dealing 621 Do 1152.
A Back Attack adds 30%, and an Aerial adds 20%. Aerial Back Attacks add 50%, and Backstabber adds an additional 20%. Stack that on top of it, which is multiplied against your full total from the previous multiplication. 1958 damage or so. Physical attacks do a little bit less total damage to compensate for no strong I-Field or armor effects that neutralize them completely, Myślę, że. Don’t judge Physical Damage Dealing MS harshly for it.
But enough about that, on to the mobile suits and their kits.
If your mobile suit isn’t on here, that’s because this is a work in progress and it takes time to do these. I’ll get to it!
GM (Standard)
Mobile Suit: GM
Typ: All-Rounder
Stats at Lv1 > 80;
HP: 320 > 1787
Zwiększyć: 100 > 170
Bijatyka: 133 > 574
dystansowe: 106 > 455
Moveset;
Melee Combo: 2 Hity, Beam Melee [30] > Beam Melee [33]
Ciężki atak: 6x Physical Ranged [4 per hit], Beam Melee [25.5]
Kontratak: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Spray Gun, Beam Ranged [15]
Pod broń 1: Beam Saber Rush, 3x Beam Melee [10, 10, 42]
Pod broń 2: Beam Spray Gun (Rapid Fire), x3 Beam Ranged [33.5 per hit]
Special Attack: Hybrid Ranged [678tak]
Special Notes:
Both Sub Weapons raise shield for guarding during their animations.
SPA has some splash radius.
Zaku II Type F
Mobile Suit: Zaku II Type F
Typ: All-Rounder
Stats at Lv1 > 80;
HP: 316 > 1769
Zwiększyć: 100 > 170
Bijatyka: 183 > 568
dystansowe: 114 > 459
Moveset;
Melee Combo: 2 trafienia, Physical Melee [29] > Physical Melee [31.25]
Ciężki atak: Physical Melee [37.5]
Kontratak: Physical Melee [135]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [46.25]
Spin Attack: Physical Melee [34.75]
Main Ranged: Zaku Machine Gun, x10 Physical Ranged [2.5 per hit]
Pod broń 1: Cracker Toss, Physical Ranged [67.66]
Pod broń 2: Zaku Bazooka, Physical Ranged [85.5]
Special Attack: 3x Physical Melee, 1x Physical Ranged [618tak]
Special Notes:
Machine Gun allows farming SPA’s quickly, which does a rather high amount of damage.
SPA has splash damage on final shot.
Guntank
Mobile Suit: Guntank
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 234 > 1310
Zwiększyć: 100 > 170
Bijatyka: 110 > 471
dystansowe: 143 > 615
Moveset;
Melee Combo: 2 Hity, Physical Melee [29] > Physical Melee [31]
Ciężki atak: Physical Melee [40]
Kontratak: Physical Melee [135.5]
Up Smash: Physical Ranged [34]
Down Smash: Physical Melee [43.5]
Spin Attack: x2 Physical Melee [8.75] [26]
Main Ranged: Quadruple Bop Missile, x8 Physical Ranged [3.75 per hit]
Pod broń 1: 120mm Low-Recoil Cannon (Prawidłowy), Physical Ranged [63]
Pod broń 2: 120mm Low-Recoil Cannon (Lewy), Physical Ranged [63]
Special Attack: Physical Ranged [370]
Special Notes:
Main Ranged greatly speeds up SPA recharge rate, but SPA is rather weak.
SPA has large splash radius.
Counter Attack has a high chance to Back Attack.
Guncannon
Mobile Suit: Guncannon
Typ: All-Rounder
Stats at Lv1 > 80;
HP: 353 > 1778
Zwiększyć: 100 > 170
Bijatyka: 149 > 577
dystansowe: 120 > 466
Moveset;
Melee Combo: 2 Hity, Physical Melee [28.75] > Physical Melee [31.25]
Ciężki atak: Physical Melee [39]
Kontratak: Physical Melee [134.75]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: x2 Physical Melee [8.75] [26]
Main Ranged: Beam Rifle, Beam Ranged [30]
Pod broń 1: Hand Grenade (Rzucić), Physical Ranged [67.25]
Pod broń 2: 240mm Cannon, x2 Physical Ranged [56 per hit]
Special Attack: Physical Ranged [645.25]
Special Notes:
SPA has decent splash radius, and is easily aimed at alternate targets during animation.
Spin attack starts small and is rather slow to expand, if stylish.
Gundam RX-78-2
Mobile Suit: Gundam RX-78-2
Typ: All-Rounder
Stats at Lv1 > 80;
HP: 408 > 1869
Zwiększyć: 120 > 210
Bijatyka: 171 > 603
dystansowe: 136 > 478
Moveset;
Melee Combo: 3 Hity, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Ciężki atak: Beam Melee [43.5]
Kontratak: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Pod broń 1: Beam Javelin, x6 Beam Melee, Beam Melee [6.5 per hit] [32.5]
Pod broń 2: Hyper Bazooka, Physical Ranged [94.5]
Special Attack: Physical Ranged [647.5]
Special Notes:
Heavy Attack can function as a dodge.
SPA Has some splash radius.
Dom
Mobile Suit: Dom
Typ: Infighter
Stats at Lv1 > 80;
HP: 450 > 2268
Zwiększyć: 130 > 220
Bijatyka: 180 > 698
dystansowe: 100 > 388
Moveset;
Melee Combo: 3 Hity, Physical Melee [28.75] > Physical Melee [31.25] > Physical Melee [34.5]
Ciężki atak: Physical Melee [43.25]
Kontratak: Physical Melee [135]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: 2x Physical Melee [17.25 per hit]
Main Ranged: Giant Bazooka, Physical Ranged [27]
Pod broń 1: Diffuse Beam Cannon, Beam Ranged [80]
Pod broń 2: Double Sledgehammer, Physical Melee [97]
Special Attack: Physical Melee [371]
Special Notes:
SPA damage varies based on number of Back Attacks in the attack.
Diffuse Beam Cannon stuns target.
Double Sledgehammer knocks target down.
Z’Gok (Char)
Mobile Suit: Z’Gok (Char)
Typ: Infighter
Stats at Lv1 > 80;
HP: 466 > 2134
Zwiększyć: 135 > 230
Bijatyka: 206 > 726
dystansowe: 113 > 395
Moveset;
Melee Combo: 3 Hity, Physical Melee [29] > Physical Melee [31.25] > Physical Melee [34.75]
Ciężki atak: x3 Physical Melee [17.5 per hit]
Kontratak: Physical Melee [135.5]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [46.25]
Spin Attack: x2 Physical Melee, Physical Melee [4.5 per hit] [26]
Main Ranged: Mega Particle Cannon, Beam Ranged[30.25]
Pod broń 1: Rzucić, Physical Melee Grab, Physical Melee [29] [43.5]
Pod broń 2: 240mm Missile, x6 Physical Ranged [23.75 per hit]
Special Attack: Physical Melee [356.25]
Special Notes:
Ma +1 Repair Kit Stock innately.
Grab will only perform second hit on broken or grunt targets.
Spin Attack starts small and gets larger.
Missiles have slight homing and fast speed.
Gelgoog (Char)
Mobile Suit: Gelgoog (Char)
Typ: All-Rounder
Stats at Lv1 > 80;
HP: 351 > 1766
Zwiększyć: 125 > 220
Bijatyka: 154 > 595
dystansowe: 124 > 478
Moveset;
Melee Combo: 3 Hity, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Ciężki atak: Beam Melee [27] > Beam Melee [45]
Kontratak: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [46]
Spin Attack: Beam Melee[36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Pod broń 1: Beam Naginata (Rzucić), x5 Beam Melee [11 per hit]
Pod broń 2: Giant Bazooka, Physical Ranged [90]
Special Attack: x42 Beam Ranged [15.75 per hit]
Special Notes:
Ma +1 Repair Kit Stock innately.
SPA tracks target locked enemies and chooses a new target afterwards.
SPA lands approximately half its attacks as Back Attacks.
Heavy Melee has a grab like animation and a very long lag time, but can be jump canceled out of at the beginning of the second swing.
Gundam Ground Type
Mobile Suit: Gundam Ground Type
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 264 > 1330
Zwiększyć: 100 > 185
Bijatyka: 127 > 490
dystansowe: 162 > 628
Moveset;
Melee Combo: 2 Hity, Beam Melee [30] > Physical Melee [31.25]
Ciężki atak: Up to x2 Physical Melee, Physical Melee [17.25 per hit] [40.25]
Kontratak: [135]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Beam Melee [36]
Main Ranged: 100mm Machine Gun, x12 Physical Ranged [4.5 per hit]
Pod broń 1: 6-Tube Missile Launcher, x6 Physical Ranged [11.25 per hit]
Pod broń 2: 180mm Cannon, Physical Ranged [152.25]
Special Attack: Physical Ranged [367.25]
Special Notes:
6-Tube Missile Launcher is a lock on type weapon, and can hit up to 6 different targets.
SPA creates a large explosion in front of the unit.
180mm Cannon has considerable splash radius.
Gundam Ez8
Mobile Suit: Gundam Ez8
Typ: All-Rounder
Stats at Lv1 > 80;
HP: 371 > 1869
Zwiększyć: 125 > 220
Bijatyka: 153 > 594
dystansowe: 122 > 471
Moveset;
Melee Combo: 3 Hity, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Ciężki atak: Physical Melee? [47.5]
Kontratak: [135]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Beam Melee[36]
Main Ranged: 100mm Machine Gun, x8 Physical Ranged [4.5 per hit]
Pod broń 1: Rocket Launcher, Physical Ranged [67.5]
Pod broń 2: 180mm Cannon, Physical Ranged [135]
Special Attack: Beam Melee [125], x29 Physical Ranged [16.75]
Special Notes:
180mm Cannon has considerable splash radius.
SPA is technically a grab attack. If a Boss is not staggered by the activation or broken they can escape it.
Gouf Custom
Mobile Suit: Gouf Custom
Typ: Infighter
Stats at Lv1 > 80;
HP: 439 > 2325
Zwiększyć: 130 > 220
Bijatyka: 174 > 709
dystansowe: 98 > 398
Moveset;
Melee Combo: 3 Hity, Physical Melee [28.75] > Physical Melee [31] > Physical Melee [34.5]
Ciężki atak: x3 Physical Melee [28.75] [30.25] [33]
Kontratak: Physical Melee [135]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Physical Melee [34.5]
Main Ranged: Gatling Shield, x6 Physical Ranged [4.5 per hit]
Pod broń 1: Leaping Slash, x4 Physical Ranged [7.25 per hit], Physical Melee [46]
Pod broń 2: Heat Wire, Physical Melee [76.5]
Special Attack: Physical Melee [354]
Special Notes:
Unless cancelled after the second attack via dashing, the Heavy Attack will leave you vulnerable unless prepared.
3rd attack on Heavy Attack can hit multiple targets and knocks down.
Gundam Alex
Mobile Suit: Gundam Alex
Typ: All-Rounder > Infighter
Stats at Lv1 > 80;
HP: 344 > 1821
Zwiększyć: 125 > 220
Bijatyka: 143 > 584
dystansowe: 117 > 476
Moveset;
Melee Combo: 3 Hity, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Ciężki atak: Beam Melee [40.5]
Kontratak: [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Pod broń 1: Arm Gatling Gun, x5 Physical Ranged [12.75 per hit]
Pod broń 2: Hyper Bazooka, Physical Ranged [97]
Moveset; Chobham Armor
Melee Combo: 3 Hity, Physical Melee [33.50] > Physical Melee [36] > Physical Melee [40]
Ciężki atak: Physical Melee [92.75]
Kontratak: Physical Melee [155]
Up Smash: Physical Melee [41.5]
Down Smash: Physical Melee [53]
Spin Attack: x2 Physical Melee [6.75] [33.25]
Main Ranged: Head Vulcan, x20 Physical Ranged [6.5 per hit]
Pod broń 1: Slam nadwozia, Physical Melee [121.5]
Pod broń 2: Hyper Bazooka, Physical Ranged [101.5]
Special Notes:
Arm Gatling Gun can be cancelled into Heavy Attack, and you should always do this.
Heavy Attack can be cancelled into Hyper Bazooka, which can be cancelled into Arm Gatling Gun.
Chobham Armor changes Alex into an Infighter- Role Action effects change to No Stagger as well.
Chobham Armor grants Bonus Hit Points.
Chobham Armor Counter often scores a Back Attack.
GM Sniper II
Mobile Suit: GM Sniper II
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 250 > 1324
Zwiększyć: 100 > 170
Bijatyka: 120 > 488
dystansowe: 155 > 631
Moveset;
Melee Combo: 2 Hity, Beam Melee [30.25] > Beam Melee [32.5]
Ciężki atak: Physical Melee [36.25]
Kontratak: Beam Melee [150]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Ranged [43.5]
Spin Attack: Beam Melee [36.25]
Main Ranged: Bullpup Machine Gun, x12 Physical Ranged [4.75 per hit]
Pod broń 1: Hyper Bazooka, Physical Ranged [63.25]
Pod broń 2: Sniper Rifle, Physical Ranged [94.75]
Special Attack: Beam Ranged [411.25]
Special Notes:
The Down Smash is a ranged attack, and should replace your attacks if you do not use melee parts.
The SPA laser pierces enemies.
Kampfer
Mobile Suit: Kampfer
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 268 > 1350
Zwiększyć: 110 > 205
Bijatyka: 129 > 500
dystansowe: 165 > 640
Moveset;
Melee Combo: 2 Hity, Physical Melee [29] > Beam Melee [32.75]
Ciężki atak: Physical Melee [40.75]
Kontratak: Physical Ranged[141.5]
Up Smash: Beam Melee [37.75]
Down Smash: x2 Beam Melee [12.25] [36.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Flinta, x9 Physical Ranged [3.75 per hit]
Pod broń 1: Sturm Faust, x2 Physical Ranged [31.75 per hit]
Pod broń 2: Giant Bazooka, x2 Physical Ranged [41.25 per hit]
Special Attack: Physical Ranged [370]
Special Notes:
Shotgun has a 3 round fire sequence- To maximize SPA gains, melee to continue combo before firing again.
Features a Ranged Counter.
Psycho Zaku
Mobile Suit: Psycho Zaku
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 240 > 1341
Zwiększyć: 115 > 215
Bijatyka: 117 > 504
dystansowe: 153 > 660
Moveset;
Melee Combo: 1 Uderzyć, Physical Melee [29]
Ciężki atak: Physical Melee Grab [26], Physical Melee [34.75]
Kontratak: Physical Melee [135.25]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [46.25]
Spin Attack: Physical Melee [34.75]
Main Ranged: Zaku Machine Gun, x12 Physical Ranged [4.5 per hit]
Pod broń 1: Beam Bazooka, Beam Ranged [75]
Pod broń 2: Giant Bazooka, x2 Physical Ranged [49.5 per hit]
Special Attack: Hybrid Ranged [384.75tak]
Special Notes:
Ma +1 Repair Stock inately.
Melee attacks are rather slow to come out.
Both Subweapons can be used to glide left or right when firing to dodge attacks.
Giant Bazooka can be cancelled into Beam Bazooka.
Full Armor Gundam (Thunderbolt)
Mobile Suit: Full Armor Gundam (Thunderbolt)
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 304 > 1613
Zwiększyć: 105 > 195
Bijatyka: 126 > 510
dystansowe: 164 > 667
Moveset;
Melee Combo: 2 Hity, Beam Melee [30] > Beam Melee [32.5]
Ciężki atak: Physical Melee [46]
Kontratak: [135]
Up Smash: Beam Melee [37.5]
Down Smash: Physical Melee [46]
Spin Attack: Beam Melee [36]
Main Ranged: Twin Beam Rifle, Beam Ranged [36]
Pod broń 1: Large Beam Cannon, Beam Ranged [80]
Pod broń 2: 6-Tube Missile Pod, x6 Physical Ranged [15.75 per hit]
Special Attack: Hybrid Ranged [378.25]
Special Notes:
Large Beam Cannon has considerable splash radius.
6-Tube Missile Pod is a lock on weapon, and can target more than one unit at a time.
SPA will benefit more from Physical Ranged boosts than Beam Ranged Boosts.
Gundam GP03S Stamen
Mobile Suit: Gundam GP03S Stamen
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 302 > 1383
Zwiększyć: 105 > 195
Bijatyka: 141 > 494
dystansowe: 186 > 654
Moveset;
Melee Combo: 2 Hity, Beam Melee [30] > Beam Melee [32.5]
Ciężki atak: Physical Melee [37.5]
Kontratak: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Pod broń 1: Folding Bazooka, x2 Physical Ranged [33.75 per hit]
Pod broń 2: Micro Missile, x14 Physical Ranged [11.25 per hit]
Special Attack: Beam Ranged [411.25]
Special Notes:
Micro Missile is not very accurate.
Folding Bazooka has slightly longer downtime than other bazookas.
Zeta Gundam
Mobile Suit: Zeta Gundam
Typ: All-Rounder
Stats at Lv1 > 80;
HP: 384 > 1935
Zwiększyć: 125 > 220
Bijatyka: 157 > 608
dystansowe: 125 > 485
Moveset;
Melee Combo: 3 Hity, Physical Melee [29] > Beam Melee [32.5] > Beam Melee [36.25]
Ciężki atak: Beam Melee [40.75]
Kontratak: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Beam Melee [48.25]
Spin Attack: [36.25]
Main Ranged: Beam Rifle, Beam Ranged [30.25]
Pod broń 1: Arm Grenade Launcher, x2 Physical Ranged [31.5 per hit]
Pod broń 2: Hyper Mega Launcher, Beam Ranged [115]
Special Attack: Physical Melee [576]
Special Notes:
Arm Grenade Launcher can be cancelled into Heavy Melee and vice versa to speed up attacks.
SPA often feels like it misses when it hits due to impressive speed.
Hyper Mega Launcher has considerable splash.
Hyaku Shiki
Mobile Suit: Hyaku Shiki
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 263 > 1390
Zwiększyć: 115 > 205
Bijatyka: 123 > 499
dystansowe: 161 > 654
Moveset;
Melee Combo: 3 Hity, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Ciężki atak: Physical Melee [42]
Kontratak: Beam Ranged [150]
Up Smash: Physical Melee [36]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Pod broń 1: Clay Bazooka (Spread), x15 Physical Ranged [4.25 per hit]
Pod broń 2: Clay Bazooka, Physical Ranged [90]
Special Attack: Beam Ranged [408]
Special Notes:
Heavy Attack can be cancelled into Clay Bazooka then cancelled into Spread mode.
Nothing seems to cancel out of Clay Bazooka (Spread).
SPA Pierces targets.
Qubeley
Mobile Suit: Qubeley
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 294 > 1482
Zwiększyć: 120 > 215
Bijatyka: 133 > 514
dystansowe: 177 > 685
Moveset;
Melee Combo: 3 Hity, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36.25]
Ciężki atak: x2 Beam Melee [21.25 per hit]
Kontratak: Beam Melee [150]
Up Smash: Beam Melee [12.25 per hit]
Down Smash: Beam Melee [48]
Spin Attack: x3 Beam Melee [36.75]
Main Ranged: Beam Gun, Beam Ranged [30.25]
Pod broń 1: Funnels (Burst Fire), x10 Beam Ranged [8.25 per hit]
Pod broń 2: Funnels (Launch), x5 Beam Ranged [28.25 per hit]
Special Attack: x44 Beam Ranged [11.75]
Special Notes:
Funnels (Burst Fire) Tend to score several Back Attacks.
Funnels (Launch) Will score more hits the closer you are to the enemy.
Awakened Adds an additional Melee Attack on basic string: x2 Beam Melee [16.75 per hit]
The-O
Mobile Suit: The-O
Typ: Infighter
Stats at Lv1 > 80;
HP: 490 > 2470
Zwiększyć: 145 > 240
Bijatyka: 198 > 769
dystansowe: 106 > 411
Moveset;
Melee Combo: 4 Hity, Beam Melee [30] > Beam Melee [32.5] > x2 Beam Melee [18 per hit]
Ciężki atak: Beam Melee [33], x2 Beam Melee [15 per hit], Beam Melee [36]
Kontratak: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: x2 Beam Melee [18 per hit]
Main Ranged: Beam Rifle, Beam Ranged [30]
Pod broń 1: Beam Sword (Rzucić), x5 Beam Melee [8.25 per hit]
Pod broń 2: Beam Rifle (2-Strzał), x2 Beam Ranged [77.25] [94.5]
Moveset; Awakened
Melee Combo: 7 Hity, Beam Melee [36] > Beam Melee [39] > x2 Beam Melee [21.75 per hit] > x3 Beam Melee [13.75 per hit]
Ciężki atak: Beam Melee [39.75], x2 Beam Melee [18 per hit], Beam Melee [43.25]
Kontratak: Beam Melee [180]
Up Smash: Beam Melee [45]
Down Smash: Beam Melee [57.5]
Spin Attack: x2 Beam Melee [21.75 per hit]
Main Ranged: Beam Rifle, Beam Ranged [36]
Pod broń 1: Beam Sword (Rzucić), x5 Beam Melee [10 per hit]
Pod broń 2: Beam Rifle (2-Strzał), x2 Beam Ranged [91.5] [111.75]
Special Notes:
Beam Rifle (2-Strzał) is incredibly hard to land, but both attacks landing do considerably more damage than most other machines sub weapons. The second attack tries for a Back Attack if close enough.
SPA Stuns all nearby enemies and knocks them over, and lasts approximately 65 towary drugiej jakości.
Capable of filling the SPA bar before Awakened runs out.
ZZ Gundam
Mobile Suit: ZZ Gundam
Typ: All-Rounder
Stats at Lv1 > 80;
HP: 392 > 1973
Zwiększyć: 120 > 210
Bijatyka: 182 > 634
dystansowe: 129 > 498
Moveset;
Melee Combo: 3 Hity, Beam Melee [30.25] > Beam Melee [32.5] > Beam Melee [36.25]
Ciężki atak: Beam Melee [43.75]
Kontratak: [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: [48.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Double Beam Rifle, Beam Ranged [33]
Sub Weapon 21-Tube Missile Launcher, x8 Physical Rangeed [9 per hit]
Pod broń 2: High Mega Cannon, x5 Beam Ranged [30 per hit]
Special Attack: x2 Beam Melee [600]
Special Notes:
High Mega Cannon pierces enemies and creates a large splash zone on the first target. If first target is killed, the splash zone is moved to the next target.
21-Tube Missile Launcher locks on, and can target multiple enemies.
Heavy Attack drops you from the air.
Sazabi
Mobile Suit: Sazabi
Typ: All-Rounder
Stats at Lv1 > 80;
HP: 353 > 1976
Zwiększyć: 130 > 230
Bijatyka: 148 > 634
dystansowe: 116 > 499
Moveset;
Melee Combo: 3 Hity, Beam Melee [30] > Physical Melee [31.25] > Physical Melee [34.5]
Ciężki atak: Physical Melee [37.5]
Kontratak: x3 Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Physical Melee [46]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Shot Rifle, Beam Ranged [30.25]
Pod broń 1: Diffuse Mega Particle Cannon, x5 Beam Ranged [15 per hit]
Pod broń 2: Funnels (Launch), x6 Beam Ranged [18.25 per hit]
Special Attack: Full Hybrid [702.5tak]
Special Notes:
Funnels (Launch) will result in about half back attacks.
The SPA is a melee type that varies in damage based on how many funnels land back attacks.
Counter Attack can hit multiple units and chases the target during the animation.
Nu Gundam
Mobile Suit: Nu Gundam
Typ: All-Rounder
Stats at Lv1 > 80;
HP: 357 > 1996
Zwiększyć: 130 > 230
Bijatyka: 148 > 634
dystansowe: 120 > 515
Moveset;
Melee Combo: 3 Hity, Beam Melee [30] > Physical Melee [31.25] > Beam Melee [36]
Ciężki atak: Beam Melee [40.5]
Kontratak: Physical Melee [43.25], Physical Ranged [95.75]
Up Smash: Physical Melee [27], Physical Ranged [12]
Down Smash: Beam Melee [48]
Spin Attack: x2 Beam Melee [18 per hit]
Main Ranged: Beam Rifle, Beam Ranged [30]
Pod broń 1: New Hyper Bazooka, Physical Ranged [63]
Pod broń 2: Fin Funnels, x6 Beam Ranged [20 per hit]
Special Attack: Full Hybrid [647.75tak]
Special Notes:
Fin Funnels land half their attacks as Back Attacks on average.
Standard melee string is rather fast.
Up Smash starts an Aerial Chain.
SPA is Physical Melee followed by Beam Ranged.
Counter fires with splash damage on second attack.
Hi-Nu Gundam
Mobile Suit: Hi-Nu Gundam
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 339 > 1550
Zwiększyć: 140 > 240
Bijatyka: 154 > 540
dystansowe: 1164 > 1679
Moveset;
Melee Combo: 4 Hity, Beam Melee [30.25] > Physical Melee [31.25] > Beam Melee [36.25] > Beam Melee [33.75]
Ciężki atak: Physical Melee [26], x5 Physical Ranged [5.5 per hit], Physical Melee [34.75]
Kontratak: Beam Melee [150.25]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [48.25]
Spin Attack: x2 Beam Melee [18.25 per hit]
Main Ranged: Beam Rifle, Beam Ranged [30.25]
Pod broń 1: New Hyper Bazooka, Physical Ranged [67.5]
Pod broń 2: Fin Funnels, x12-15 Beam Ranged [9.25 per hit]
Special Attack: Beam Ranged [411.75]
Special Notes:
Fin Funnels vary in number of shots fired depending on how long they take to get into position. Średnia 12-15 shots that hit.
Spin attack’s second hit is as wide as the first despite looks.
SPA Pierces through the target.
Unicorn Gundam
Mobile Suit: Unicorn Gundam
Typ: All-Rounder
Stats at Lv1 > 80;
HP: 367 > 1944
Zwiększyć: 125 > 220
Bijatyka: 183 > 651
dystansowe: 121 > 490
Moveset;
Melee Combo: Beam Melee [30.25] > Beam Melee [32.5] > Beam Melee [36.25]
Ciężki atak: Beam Melee [42.25]
Kontratak: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Beam Melee [48.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Beam Magnum, Beam Ranged [36]
Pod broń 1: Beam Gatling Gun, x6 Beam Ranged [11.75 per hit]
Pod broń 2: Hyper Bazooka, Physical Ranged [97]
Special Attack: Beam Melee [600]
Special Notes:
Heavy Attack also functions as a dodge.
Hyper Bazooka has longer end lag than other Bazooka, but you can cancel into Heavy Attack.
Beam Gatling Gun cancels into Up Smash, and it is highly recommended you do this to avoid its atrocious end lag.
Banshee
Mobile Suit: Banshee
Typ: Infighter
Stats at Lv1 > 80;
HP: 475 > 2393
Zwiększyć: 135 > 230
Bijatyka: 196 > 760
dystansowe: 109 > 420
Moveset;
Melee Combo: 4 Hity, Physical Melee [29] > Beam Melee [32.5] > Physical Melee [17.5], Beam Melee [18.25]
Ciężki atak: Physical Melee [39]
Kontratak: Physical Melee [135.25]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [46.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Armed Armor BS, Beam Ranged [30]
Pod broń 1: Armed Armor BS (Irradiate), x4 Beam Ranged [26.5 per hit]
Pod broń 2: Armed Armor VN, Physical Melee Grab [43.25], Physical Melee [53]
Special Attack: Physical Melee [355.25]
Special Notes:
Armed Armor BS (Irradiate) pierces enemies and has very strong stagger, holding enemies in place.
As with all grabs, if the target is not a grunt or broken, the second part will not activate.
Main Ranged has very limited shots for no good reason.
Sinanju
Mobile Suit: Sinanju
Typ: Infighter
Stats at Lv1 > 80;
HP: 491 > 2470
Zwiększyć: 145 > 240
Bijatyka: 197 > 761
dystansowe: 110 > 427
Moveset;
Melee Combo: Beam Melee [30] > Beam Melee [32.5] > Physical Melee [34.5]
Ciężki atak: Beam Melee [27], Beam Melee [36]
Kontratak: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Pod broń 1: Beam Naginata (Opłata), x4 Beam Melee [8.25 per hit], Beam Melee [32.5]
Pod broń 2: Rocket Bazooka, Physical Ranged [118.75]
Special Attack: Full Hybrid [523.5]
Special Notes:
Heavy Attack when close enough usually phases you behind the target.
Beam Naginata (Opłata) will carry off directly hit targets if they are broken or grunts.
SPA is oddly powerful for an Infighter, but has no tracking and very log range.
Full Armor Unicorn Gundam
Mobile Suit: Full Armor Unicorn Gundam
Typ: Strzelec wyborowy > Infighter
Stats at Lv1 > 80;
HP: 303 > 1528
Zwiększyć: 110 > 205
Bijatyka: 134 > 519
dystansowe: 180 > 698
Moveset;
Melee Combo: 2 Hity, Physical Melee [28.75] > Physical Melee [31]
Ciężki atak: Physical Melee [41.75]
Kontratak: Physical Melee [134.5]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Physical Melee [34.5]
Main Ranged: Beam Gatling Gun, x24 Beam Ranged [3.25 per hit]
Pod broń 1: Triple Missile Launcher, x6 Physical Ranged [10.75 per hit]
Pod broń 2: Hyper Bazooka, x2 Physical Ranged [46.25 per hit]
Special Attack: Hybrid Ranged Transformation [397.75]
Moveset; Awakened
Melee Combo: 5 Hity, Physical Melee [38.25] > x2 Physical Melee [20.75 per hit] > Physical Melee [46] > Physical Melee [43]
Ciężki atak: Physical Melee [55.5]
Kontratak: Physical Melee [179.25]
Up Smash: Physical Melee [48]
Down Smash: Physical Melee [61.25]
Spin Attack: Physical Melee [46]
Main Ranged: Shield Funnels, x9 Beam Ranged [7.25 per hit]
Pod broń 1: Melee Combo, x2 Physical Melee [41.5 per hit]
Pod broń 2: Psycho-Field, Physical Melee [99.5]
Special Notes:
Both Subweapons can cancel into one another.
Charges its own SPA incredibly fast. With Energy Gain and Minds Eye can maintain 100% Awakened uptime as long as enemies are present.
Awakened form increases HP and becomes an Infighter.
Psycho Field brings targets to you.
Banshee Norn
Mobile Suit: Banshee Norn
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 300 > 1512
Zwiększyć: 100 > 185
Bijatyka: 135 > 524
dystansowe: 182 > 705
Moveset;
Melee Combo: 3 Hity, Beam Melee [30.25] > x2 Beam Melee [16.25 per hit]
Ciężki atak: Physical Melee [40.5]
Kontratak: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Physical Melee [46.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Beam Magnum, Beam Ranged [40]
Pod broń 1: Revolving Launcher, Physical Ranged [72]
Pod broń 2: Armed Armor DE (Mega Cannon) [107.25]
Special Attack: Beam Ranged [411.25]
Special Notes:
SPA Pierces enemies.
Armed Armor DE has significant splash radius.
Both Subweapons can cancel into one another.
Armed Armor DE can cancel into Heavy which can cancel into Revolving Launcher back into Armed Armor DE.
Kshatriya
Mobile Suit: Kshatriya
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 326 > 1490
Zwiększyć: 115 > 205
Bijatyka: 147 > 514
dystansowe: 194 > 681
Moveset;
Melee Combo: 7 Hity, Beam Melee [30] > x2 Beam Melee [16.25 per hit] > x4 Beam Melee [9 per hit]
Ciężki atak: Physical Melee [38.75]
Kontratak: Beam Ranged [30], Physical Melee [51.25], Physical Melee [56.5]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Beam Ranged [36]
Main Ranged: Beam Gun, Beam Ranged [30]
Pod broń 1: Mega Particle Cannon, x2 Beam Ranged [35 per hit]
Pod broń 2: Funnels, x9 Beam Ranged [9 per hit]
Special Attack: Beam Ranged [463.5tak]
Special Notes:
Is affectionately known as the “Angry Bell Pepper”.
All Funnels attempt to back attack the target.
Mega Particle Cannon pierces enemies.
SPA causes much more damage the closer you are to the attacked target.
Gundam F91
Mobile Suit: Gundam F91
Typ: Strzelec wyborowy
Stats at Lv1 > 80;
HP: 257 > 1439
Zwiększyć: 110 > 205
Bijatyka: 122 > 525
dystansowe: 158 > 680
Moveset;
Melee Combo: Beam Melee [30.25] > Beam Melee [32.5]
Ciężki atak: x5 Beam Melee [14.5 per hit]
Kontratak: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Beam Melee [48.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Beam Rifle, Beam Ranged [30.25]
Pod broń 1: Beam Launcher, Beam Ranged [70.5]
Pod broń 2: V.S.B.R., Beam Ranged [110.75]
Moveset; M.E.P.E Mode
Melee Combo: Beam Melee [33] > Beam Melee [35.75] > x2 Beam Melee [20 per hit]
Ciężki atak: x5 Beam Melee [16 per hit]
Kontratak: Beam Melee [165]
Up Smash: Beam Melee [41.25]
Down Smash: Beam Melee [53]
Spin Attack: Beam Melee [39.75]
Main Ranged: Beam Rifle, Beam Ranged [32.5]
Pod broń 1: Beam Launcher, Beam Ranged [75.5]
Pod broń 2: Twin V.S.B.R., Beam Ranged [237.5]
Special Notes:
MEPE Mode sometimes causes attacks to miss you without a perfect dodge/dash.
Twin VSBR is one of the hardest, if not hardest hitting weapons in the game that reloads.
The Beam Launcher can be cancelled into a Heavy Attack.
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