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Old World Update Patch Notes on April 4, 2024

Wysłany dnia 04/08/2024 Przez Patchbot Brak komentarzy NA Old World Update Patch Notes on April 4, 2024
  • Tytuł: Old World
  • Data wydania: Móc 19, 2022
  • Wywoływacz: Mohawk Games
  • Wydawca: Zakapturzony koń

✅ Źródło zweryfikowane przez Społeczność Steam

  • Tytuł poprawki: Old World April 4th update – New events, game settings and balancing
  • Data wydania poprawki: Kwiecień 4, 2024

The developer of Old World has released a new update for the game on April 4, 2024. Oto nowe rzeczy, których powinieneś się spodziewać lub zmienić w tej nowej aktualizacji. Informacje te zostały zaczerpnięte bezpośrednio z oficjalnego ogłoszenia na Steamie. 

Main Branch: 1.0.71795 Uwolnienie 2024-04-04

Headline changes

  • New game setting for player starting development in MP and new Victory Point setting option
  • Balance changes to bonus tech cards, families and dynasties
  • Lowered apparent age of character portraits when using portrait interpolation
  • 9 new events

Projekt

  • Added per player Development setting to multiplayer setup. All players, Human and AI, can have their own development setting, which gives additional starting cities and techs.
  • Added new victory point setting: Bardzo wysoki. This increases the VP required for winning by 50%. The previous High setting now increases the VP required by 25%.
  • Bonus tech cards position and cost in the tech tree reorganized
  • Free units now unlocked on a different tech than the one that would allow that unit to be built. Free Longbowmen, Crossbowmen and Dromon cards now grant 2 jednostki.
  • Rider family seat now gives 1 Zamówienie / zakręt
  • Sages no longer have +25% science in their seat
  • Patrons now get a +25% city culture bonus per Precious Resource instead of the flat +4. Patrons seat now gets 2 happiness levels per culture event instead of 1.
  • Khufu’s wonder cost reduction lowered from 50% Do 25% (Wonders and Dynasties)
  • Marius’ enrolment post now gives -25% for warriors only instead of all infantry, training cost for project removed. Sulla now more likely to cause Marius problems. (Wonders and Dynasties)
  • Hannibal now gets -20 family opinions and an increased legitimacy penalty in some Hannibal specific events (Wonders and Dynasties)
  • Added preferred families for more dynasty leaders (Wonders and Dynasties)
  • Sulla’s Dictator trait now included in Terrifying trait group (Wonders and Dynasties)
  • Agrippina unlocking a spymaster is now tied to a trait, the current one will stay if she dies but a new one cannot be appointed (Wonders and Dynasties)
  • Legitimacy cost for adoption reduced from 4 Do 2
  • Miserable trait has a chance per turn of being removed
  • Competitive mode back to giving a flat rate of science, civics, szkolenie, and money
  • Improved city site resource placement so that it is less likely that one of them is unreachable
  • Old World pre-made map tweaks. Extended map one tile north, fixed some resources and ruins that were out of borders. Added Lavender to several locations on map.
  • You can now shift-click a law to abolish it without replacing it. This will increase the cost of establishing a law in that pair by 100.
  • When moving allied units, the moving player now gets exploration and ruins yields instead of the unit owner. Moving allied units can no longer trigger events.
  • Events giving a free siege unit will now give an Onager instead of a Ballista if the player has not yet researched Hydraulics
  • Can no longer invalidate an ambition offer just by getting a bit closer during the turn in which it was offered
  • Event trait delay no longer happens when there is no undo
  • Swapped names of Persian Cleric and Rider families (for historical accuracy)
  • Changed improvement adjacency requirements to be fulfilled in team territory, to be consistent with adjacency bonuses
  • Improved scaling of diplomatic event chance with number of AIs
  • Marriage events now only occur for the leader and their children
  • Added Greedy to Seven Sins trait group and removed Extravagant
  • Removed turn delay on more event bonuses when No Undo is enabled
  • Heroes of the Aegean scenario 5 tweaks – boost science and units on Easy difficulty and limit Persian tech. Persia can no longer build ships. Parsa renamed to Persepolis

New Events

  • A More Disciplined Approach
  • Battle Diary
  • Emergency War Taxes
  • Enough Missiles to Block the Sun
  • Learning From Our Mistakes
  • Masquerade
  • Taking the Reins
  • The Fluffy Bunny
  • Whispers from the Gods

Programming

  • Worker AI improvements
  • AI saves yields for Wonders less aggressively, allowing them to spend more developing their economy
  • Improved AI consideration for connecting its cities to foreign cities
  • AI no longer spends orders to place military units on city sites when it has not yet met any opponents
  • AI now purposely builds ships in specific water areas, like humans can
  • Moved map scripts to their own folder
  • Network code cleanup
  • Adjusted character portrait selection to be more likely to choose same portraits if characters’ age difference is large, all else being equal
  • Fallback for DLL mods that fail to load. A message will be shown and mods disabled.
  • Map files now support DynastySites in the tile data. Mods can append nation start tiles to premade maps
  • Hotseat with one human player now behaves like single player for achievements, save files, niezgoda, death with no heir, tutorial, hall of fame, itp
  • Portrait Editor now automatically attempts to regenerate portraits without feature points
  • Network connection improvements
  • Dynasty start sites are now definable directly in map files
  • Removed explicit construction states asset definitions for wonders that shouldn’t have one

UI

  • Adjusted mapping between portrait ages and rendered portraits. This lowers the apparent age of characters portraits when using Portrait Age Interpolation.
  • Clicking a link within a mission button will activate the mission rather than opening the link
  • Popups and tooltips now have scrollbars when needed, will no longer make text smaller to fit
  • Adjusted floating text to better accommodate some bonuses
  • HUD changes to prevent overlap. Research is now centered according to the other HUD elements rather than the center of the screen
  • Added founded turn to city sort. This was always the default sort and can now be selected again after changing the sort order
  • City screen (F7) now applies default founding turn sort when clicking the city name column
  • Added connected icon to cities tab
  • Moved family/religion actions to bottom of selection panel
  • Added per-culture level limits to improvement Encyclopedia entries
  • Ships show a text status while anchoring
  • Raider unit tooltips now show original tribe
  • Unit tooltips now show original unit owner
  • Improvements to unit range tooltips. Fixed range now indicated in the unit’s tooltip
  • Improvement yield modifiers are shown even if they sum to zero
  • Trait gain / loss bonus helptext now shows yield change for traits with leader effects
  • Added popup for when connection is restored in network multiplayer
  • Changed Mod Browser resources link to Modding Guide page
  • Added button with link to documentation to Portrait Editor
  • Added Turns to Hall of Fame and allowed sorting by Legitimacy, VPs, Turns and Ambitions
  • Show character subject requirements in red when no valid characters found for a mission
  • Allow deselection on inheritance screen by clicking background
  • Aligned ping popup dropdown/input field
  • Added a hint about customizing opponent player parameters in a single player game
  • Former regents now included in turn summary
  • Improvement helptext displays when max improvement count is 1 for a city
  • Updated National Alliance helptext to include that players can move and attack with allied units
  • Added descriptions to Make Clergy and Pagan Sacrifice missions
  • Add Road button now shown on invalid terrain
  • Wonders now shown on city Improvements tooltip
  • Negative penalty for missing family luxuries shown on send luxury to family button
  • Added email reminder to non-strict turnstyle team server and cloud games for the last player to take their turn
  • Added unsubscribe instructions to multiplayer turn emails
  • Mod browser speed improvements
  • Display the build’s date in unambiguous international format instead of American
  • Character name is now always show in character help tooltip to give a link for selection
  • Player option to follow moves of AI at war no longer includes civilian units
  • Added target/prereq icons to techs tooltip while hovering over tech tree button
  • Killed unit log entry now includes the killed unit’s promotions
  • Added reminders for clergy missions
  • Research choice event no longer appears. Research popup shown on trying to end turn without having selected anything to research.
  • Map Editor now handles setting DynastySites for defining where a dynasty will start from
  • Improved Hall of Fame column header formatting
  • Improved tooltip for heir naming options
  • Renamed Enlist Next to Enlist Next Kill
  • Units that level up no longer wake up. This fixes auto-heal getting canceled on level up.

Bugs Fixed

  • Ship build water area now takes priority over city territory
  • Fixed units incorrectly advancing when rout not possible
  • Fixed event level not being visible in scenario MP screen
  • Fixed missing Resource density, city site density, and city site number options on some map scripts
  • Fixed some mod load/unload issues
  • Fixed DLL mods not shutting down when loading a save in-game
  • Mod assemblies are now reference counted to fix DLL load/unload issues
  • Fixed inconsistent header sizing on tab panel
  • Fixed unit action buttons not appearing for units of allied nations
  • Fix tile yield calculation with maiYieldRateSpecialistUrban only getting counted once per EffectCity
  • Fixed assert error in Heroes of the Aegean scenario 5
  • Fixed double mission display in Hero tooltip with Shammuramat selected (Wonders and Dynasties)
  • Fixed unit harvest tooltip to display yields gained for allied units
  • Fixed initialization of mod browser scrollbar on manage mod list.
  • Fixed clicking some input fields (text ping, bug report screen) selecting all text
  • Fixed settlement religion icon update on undo
  • Fixed bug where raiders could raid the wrong player
  • Fixed fortification bar for AI units showing even when they are moving
  • Fixed leader background not being updated when switching due to premade map
  • Fixed heir naming popup title
  • Fixed overlap on dynasty portraits in SP setup
  • Fixed free ships spawning on smaller bodies of water when a larger one is available
  • Fixed missing options menu tooltips
  • Fixed city luxury list tooltip not appearing
  • Fixed an AI-related UI assert
  • Fixed an assert for automated human units
  • Fixed leader tooltip overlap with actions menu
  • Fixed dynasty dropdowns not populating correctly on scenario setup screen
  • Fixed decision update bug for MP games
  • Fixed assign general audio level
  • Fixed some team contact issues
  • Fixed a movement bug where you could spend orders but not complete the entire move
  • Fixed mixed language text appearing in cloud games
  • Fixed difficulty dropdown in SP advanced setup
  • Fixed tribes entering their own camp getting credit for capturing a settlement
  • Fixed highlighted tiles for selected Disciples
  • Fixed human development not applying due to defaults
  • Fixed empty parenthesis on trait loss when no ratings change involved
  • Fixed some button links still activating on click
  • Fixed some settings getting reverted to default
  • Development fix in event editor
  • Portrait Editor fixes
  • Heroes of the Aegean scenario 5 poprawki
  • Fixed Rome over expanding in Learn to Play 5
  • Fixed raiders sometimes not raiding
  • Fixed missing option defaults in Safe Mode
  • Fixed hotkey rebinding in Safe Mode
  • Fixed tooltip locking on inheritance screen
  • Fixed some cases where border preview showed the wrong color
  • Fixed tooltip positioning issues
  • Fixed missing UI elements in Carthage and Pharaohs scenarios
  • Fixed Exodus events not triggering in Pharaohs scenario 5 when loading from a save
  • Fixed road pathfinder error when used on tiles where roads cannot be built
  • Fixed two character different character portraits actually referring to the same art
  • Fixed clergy reminder text reference
  • Fixed network multiplayer with non-internal mods
  • Fixed an issue with loading modded games for network play
  • Fixed issue with premade maps where all dynasty sites were given to an AI nation rather than random city sites based on development
  • Fixed some button clicks not triggering button audio
  • Fixed errors on leader selection screen after coming from the scenario selection screen
  • Fixed single player start menu sometimes not showing character portraits
  • Fixed an issue with the way player starting tiles are picked to include any dynasty starting tiles
  • Fixed automated icon showing on city list
  • Fixed free extra action effectUnit load/save inconsistency
  • Fixed mod error notification when no mods loaded
  • Fixed null exception on shutdown in hotkey manager
  • Fixed yield modifier bug
  • Fixed invalid index exception
  • Fixed text preventing tooltips from locking in some cases
  • Fixed tooltips incorrectly stating that the Pious trait increases the chance of a pagan religion spreading
  • Fixed techs being able to give invalid bonuses i.e. courtiers in No Characters mode
  • Fixed Capture Buhen goal in Pharaohs of the Nile scenario 1 not triggering when moving a unit into the city when it has no HP
  • City tooltip fixes
  • Added Victory point level backwards compatibility (so that existing games don’t have their VPs changed)
  • Default AI Dynasties option is hidden when No Characters is enabled
  • Text and event fixes

Aby dowiedzieć się więcej o tej nowej aktualizacji, sprawdź oficjalne źródło wspomniane powyżej.

Opis zmian Tagi:Old World

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  • Tytuł: Old World
  • Data wydania: Móc 19, 2022
  • Wywoływacz: Mohawk Games
  • Wydawca: Zakapturzony koń

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