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Ambicja wpływu Nobunaga – Przewodnik po zasadach ze szczegółami

Wysłany dnia 12/17/2022 Przez tvance52 Brak komentarzy NA Ambicja wpływu Nobunaga – Przewodnik po zasadach ze szczegółami
  • Tytuł: NOBUNAGA'S AMBITION: Sphere of Influence
  • Data wydania:
  • Wywoływacz:
  • Wydawca:
Information about NOBUNAGA'S AMBITION: Sphere of Influence is still incomplete. Pomóż nam wypełnić szczegóły gry za pomocą tego formularz kontaktowy.

Details of each policy within Nobunaga’s Ambition: Sphere of Influence

Progressive Policies (PRGS)

Policy
Innovation
Popularity
Positive Effects
Negative Effects
Fixed Society
900 – 1000
+10
+100% troops
No crop limitations for conscript development
-30% milicja
Easy Commerce
850 – 1000
+10
+50 gold income
+50% chance of Western merchants
-50% chance of Sakai merchants
Grunt & Arms Orders
800 – 1000
-5
(Harvest + (number of months x 3)%) harvest bonus
-20% chance of rebellions at low popularity
-30% tribe soldiers for controlled tribes
Remove Barriers
750 – 1000
+5
+20 per month in each base
-30% merchandise cost with trades
-20% gold income
Improve Firearms
750 – 1000
+10% attack power for deployed units with guns
-10% attack power for deployed units with no guns
Western Sanction
700 – 1000
+10
+100% income from controlled ports
+50% chance of Western merchant
-2 loyalty for Conservative officers
Meritocracy
700 – 1000
+3 Loyalty for any officer with any ability 60+
Officer experience bonus when executing tasks
-3 Loyalty for any officer with all stats below 60
Supply Transporter
700 – 1000
+40% less food consumption when resupplying units
+10% when fighting at fortified posts
(see note)
-20% Praca
Area Army
450 – 1000
+20% bonus to Regent strategies
Reduced area of control for Daimyo

Notatki:

– Supply Transporter only decreases food consumption for resupplying units, not for deploying them. Innymi słowy, To

does notaffect how much food units take when you first deploy them from their base. To

robireduce food during resupply, which happens every time a unit (after being deployed) hits a base owned or allied by the policy user.

Neutral Policies (NTRL)

Policy
Innovation
Popularity
Positive Effects
Negative Effects
Coin Bias Ban
300 – 699
+5
-30% prices for merchandise in trades
+20% effect of appeasing tribes
-20% Foreign income
Land Survey
350 – 650
-5
(Harvest + (number of months x 2)%) harvest bonus
+10% milicja
-2 loyalty for all officers
Retainer Assembly
450 – 550
+100% troops at Castles
+30% when developing Conscripts
-30% troops at Fortresses
Low Land Taxation
450 – 550
+10
+20% when developing agriculture and commerce
-10% gold income
(Harvest – (number of months x 1)%) harvest reduction
Suggestion Box
300 – 699
+10
+10 population bonus per month for each base
+1 popularity recovery bonus
+10% chance of rebellion with low popularity
Old Fief Assurance
200 – 699
+50% chance to recruit captured officers
+1 bonus when using Entice on enemy officers
-1 Loyalty for Progressive officers (PRGS)
Coalition Focus
0 – 699
+2 Trust every month with coalition members
-1 Trust every month with every clan not in the coalition

Notatki:

– Suggestion Box: Myślę, że “low popularity” Jest 40 lub mniej.

Conservative Policies (CNSV)

Policy
Innovation
Popularity
Positive Effects
Negative Effects
Canal Improvements
0 – 299
+5
(Harvest + (number of months x 2)%) harvest bonus
(x%) bonus when developing crops
(see note)
-10% gold income
Improve Cavalry
0 – 299
(x%) attack bonus for units deployed with horses
(-x%) penalty to attack for units deployed without horses
Council System
0 – 299
+5
+50 soldiers for controlled tribes
(x%) bonus to Appease tribes
-2 Loyalty to PRGS and CNSV officers
Official Purveyor
0 – 250
+50% chance of Sakai merchants
+30% Foreign and Port income
+30% cost to merchandise in Trades
Buddhism Sanction
0 – 250
+10
+1 popularity recovery bonus
+30% Labor increase
-60% chance of Western merchant visits
-2 Loyalty for Progressive (PRGS) officers
Fief Assurance
0 – 200
+10
+2 Loyalty for all officers
+20 population growth per month for all bases
All officers lose loyalty when bases are lost
Foster System
0 – 150
+60% troops at Fortresses
-60% troops at Castles
Improve Militia
0 – 100
-5
+20% Milicja
-50% Praca

Notatka:

– Some of the Conservative Policies did not have details on the Japanese wiki. I have filled in numbers I know and tested.

– I am not sure of the bonus to development from Canal Improvements. It is unlisted and will need to be tested.

– Improve Calvary is one of the policies on the Japanese wiki that does not have details. I would guess it is +10% I -10%, like Improved Firearms, but that is a guess.

– I am not sure of the Appease bonus for Council System. The amount of the bonus was also unlisted.

General Policies

These policies general polices that can be used regardless of innovation level. The one exception is “Deploy Draftee”, which cannot be used at very high Innovation levels (900+).

Policy
Innovation
Popularity
Positive Effects
Negative Effects
Distant Diplomacy
0 – 1000
Enables Diplomacy with any clan regardless of distance
(x%) bonus to diplomacy with distant clans
(-x%) penalty to diplomacy with nearby clans
Post Horse System
0 – 1000
+5
+50 Foreign income
+30% bonus to develop Crafts (Commerce)
+20% bonus to diplomacy
-20% penalty to develop Crops (Rolnictwo)
Improve Labor
0 – 1000
+50% Praca
+20% reduced food consumption when resupplying units
-10% troops
Court Affiliation
0 – 1000
+20% diplomacy with the Imperial Court
-10% penalty to diplomacy with other clans
Direct Daimyo Rule
0 – 1000
increase range of Daimyo’s direct control
greatly weakens Regent’s strategies
Deploy Draftee
0 – 899
+20% troops
-30% gold income

Notatki:

– Distant Diplomacy gives bonuses and penalties to certain types of diplomacy, but I don’t know the exact numbers. I would guess they are in the 10%-30% range like the other policies that affect diplomacy, but I don’t know.

Special Clan Policies

These policies can only be implemented by a specific clan

Sometimes these policies can be implemented in certain scenarios under specific leaders. This is to represent the specific people, czasy, and circumstances that lead to the developments these policies reflect.

Na przykład, the Date cannot implement Dragoon Corps until muskets reach their clan. The Otomo cannot use Christian Sanction until after Otomo Sorin becomes a Christian (triggered by his name change event).

Alphabetical order, using the more famous/final clan name for clans that changed their name

Klan
Policy
Popularity
Positive Effects
Negative Effects
Chosokabe
Chosokabe Militia
+50% Milicja
-80% Troops
-20% penalty to developing Crops and Crafts (Agriculture/Commerce)
Data
Dragoon Corps
+15% attack power for units deployed with both firearms and horses
-5% penalty to attack power for units deployed without firearms and horses
Hojo
Five Admonitions
+5
+10% Milicja
+10 population growth each month for all bases
-30% penalty to developing Conscripts (Troops)
Honganji (Ikko Ikki)
Buddhist Laws
+5
+10% Milicja
+5% attack bonus for units deployed with firearms
-3 Loyalty for PRGS officers
Imagawa
Laws of Imagawa
+10
+30% Troops at Fortresses
+2 Loyalty for CNSV and NTRL officers
-2 Loyalty PRGS officers
Ishida
Nine Regulations
(Harvest + (number of months x 2)%) bonus to harvest
+10% Milicja
-20% experience gain for officers when executing tasks
Miyoshi (Matsunaga/Sogo)
Govern for People
+5
+1 Popularity recovery
+10% effects of diplomacy to Imperial Court
+10% bonus to Appease tribes
+15% chance for revolts with low popularity
Mogami
Govern and Scheme
+5
+15% bonus to all developments (Crops/Crafts/Conscripts)
+30% Port income
+1 bonus when using Entice on enemy officers
-10% penalty to food consumption for resupplying units
Mori
Round-robin Treaty
+5
+10% Milicja
+30% soldiers for controlled tribes
-20% Praca
Oda
Intensive Firearms
+30% effect of fortified Posts
+10% attack power for deployed units with firearms
+20% cost for merchandise in Trade
Otomo
Christian Sanction
+5
+10 Population growth per month at each base
+3 Loyalty to all PRGS officers
-3 Loyalty to CNSV officers
Ryuzoji
Daimyo Authority
-10
+40% Troops
increased Daimyo area of control
Officer loyalty decreases when losing a base
+20% chance of revolts with low popularity
Sanada
Cunning Strategy
+30% Diplomacy effects
+20% effects of fortified Posts
-50% Foreign Income
Satake
Satake Gunnery
+10% for units deployed with firearms
+20% Troops
-20% Praca
Shimazu
Chivalry Education
+5 attack power for units deployed with both firearms and horses
+33% experience gain for officers when executing tasks
-10% penalty to developing crops and crafts (Agriculture/Commerce)
Suzuki
Partisan Corps
+10% attack power for units deployed with firearms
+10% Milicja
-10% attack power for units deployed without firearms
Takeda
Laws of Takeda
+10
+2 Loyalty for all Officers
+10% Milicja
+10% attack power for units deployed with horses
-15% penalty to developing Crafts (Commerce)
Toyotomi (Hashiba)
Census Edict
+5
+30% Troops
+20% Diplomacy effects
-20% tribe soldiers for controlled tribes
Uesugi (Nagao)
Expeditionary Support
Unit movement speed never decrease
+20% reduced food to resupply units
+20% effects of Raze (siege command)
-20% Praca
Tokugawa
Guardian Force
+30% Troops at Castles
+3 Loyalty for NTRL officers
-10% Milicja

Notatki:

– The Sogo clan have access to the Miyoshi clan policy

– The Matsunaga can replace the Miyoshi clan through events and still use the Miyoshi clan policy

– Jak wspomniano powyżej, resupply only affects units after they are deployed and they “resupply”. It does not affect the original deployment of a unit.

– Myślę, że “Low Popularity” is anything under 40.

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  • Tytuł: NOBUNAGA'S AMBITION: Sphere of Influence
  • Data wydania:
  • Wywoływacz:
  • Wydawca:
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