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Le Mans Ultimate Update Patch Notes on April 16, 2024

Wysłany dnia 05/05/2024 Przez Patchbot Brak komentarzy NA Le Mans Ultimate Update Patch Notes on April 16, 2024
  • Tytuł: Le Mans Ultimate
  • Data wydania: Luty 20, 2024
  • Wywoływacz: Studio 397
  • Wydawca: Studio 397

✅ Źródło zweryfikowane przez Społeczność Steam

  • Tytuł poprawki: Skrawek #3 – 16th April 2024 [Zbudować 14037991]
  • Data wydania poprawki: Kwiecień 16, 2024

The developer of Le Mans Ultimate has released a new update for the game on April 16, 2024. Oto nowe rzeczy, których powinieneś się spodziewać lub zmienić w tej nowej aktualizacji. Informacje te zostały zaczerpnięte bezpośrednio z oficjalnego ogłoszenia na Steamie. 

Build ID: 14037991
Uwaga: we are aware that some users are experiencing FFB issues please use the ffb-pub steam beta branch to try an experimental configuration for this. We are collating feedback for this through Discord.

General and Code Updates
  • Fixed a crash when whilst joining an online-session
  • Fixed allowed seat movement ranges not loading from cars
  • Changed force feedback (FFB) per car to standardise forces across all vehicles – notatka: you may need to change your strength settings if you only drive one particular car or class
  • Car Rain Effects Issues
  • Various minor improvements and fixes in general to rain effects on cars
  • Fixed rain ripples not appearing on car bodies
  • Added max frame rate setting
  • Removed driving assist keybinds so you can no longer adjust assists whilst driving and must do so from the pitlane or pause menu to prevent abuse of assists
  • Improved robustness of alt-tab to ensure the game correctly takes and looses focus
  • Fixed an issue with unsupported characters in game chat causing results to not be processed
  • Virtual Energy usage is now logged in XML Result files
  • Possible crash fix when joining online practice servers
  • “Stop/Go” I “Szkoda” pit menu options are now hidden when not applicable.
  • Updated Gamepad and Keyboard default profiles with improved steering settings and adjusted default gamepad keys
  • Fixed other car headlights not disabling in private sessions
UI and HUD

Quick Race

  • Addressed incorrect naming conventions for Race Tracks and Car class appearing before car name.

Race Weekend

  • Fixed an issue where some car logos aren’t displaying on the standing screen
  • Updated inconsistent naming for track and cars names

W Internecie

  • Added your split to the monitor and to race results
  • Fixed issue where player can join race event after completing the Practice session before being returned to daily race menu
  • Added game chat to the monitor screen
  • A widget has been added to the nav bar showing the events you are registered for

Profil

  • Fixed issue where DQ’d users are being shown as DNF

Hud

  • Corrected HUD label for Fuel during pitstops with Hypercars
  • Fixed Cockpit HUD rendering some icons beneath text when they should not (jak na przykład “Low Fuel” displays)
  • Fixed driver overlay HUD hiding during end-of-race period
  • Addressed alignment issues with Ultrawide monitor after adjusting HUD Scale
  • Removed options that should not appear on MFD
  • Updated disqualification messages to be more clear

Ustawienia

  • Fixed issues with inverted FFB settings
  • Removed redundant “Transparent Trainer” I “Lead Time” ustawienia
  • Addressed issue with settings cycling setting to Maximum of minimum
  • Removed keybindings for Assists

UI & Localisation Updates

  • Fixed the styling for saving a setup
  • added units to some settings
  • Fixed issue with missing descriptions for Car Class
  • Fixed issue with Qualify laps per session setting removed, To’s now always unlimited
  • Fix Player Compound Displaying As Wet On Race Start
Utwory

Bahrain International Circuit

  • Fixed material settings on terrain puddle decals
  • Fixed some assets not being rendered in mirrors

Fuji Raceway

  • Added missing curb at T5
  • Corrected driving surface properties for pit building floor
  • Fixed material settings on terrain puddle decals
  • Minor camera updates

Circuit de la Sarthe (Le Mans)

  • Fixed some z fighting on roadlines at pit entry
  • Improved and optimised material properties on advertisements
  • Fixed material settings on terrain puddle decals

Autodromo Nazionale Monza

  • Fixed material settings on terrain puddle decals
  • Fixed some collidable assets not being rendered in mirrors
  • Fixed some advertisement detail types
  • Updated Rolex gantry asset
  • Minor camera updates

Algarve International Circuit (Portimāo)

  • Updated/Corrected Curbs at T3 and T5
  • Updated Track Limits boundaries
  • Fixed material settings on terrain puddle decals
  • Minor camera updates

Sebring International Raceway

  • Improved and optimised material properties on advertisements
  • Added missing no rain zone in paddock
  • Fixed some collidable assets not being rendered in mirrors
  • Fixed various issues with objects not lighting correctly at night
  • Fixed material settings on terrain puddle decals
  • Added details to Sunset Bridge often used for driving references
  • Tweaked tent colours in paddock

Spa Francorchamps

  • Fix for some AI (LMP2) hitting pit wall when leaving garages
  • Fixed missing collision mesh at final turn run off
  • Fixed some assets not being rendered in mirrors
  • Fixed material settings on terrain puddle decals
  • Minor camera updates
Samochody

Ogólny

  • Updated seat movement amount
  • Car Rain Effects Issues
  • Various minor improvements and fixes in general to rain effects on cars
  • Fixed rain ripples not appearing on car bodies
  • Balanced FFB between cars
GTE

Aston Martin Vantage GTE

  • Normalised FFB. Strength reduced ~36%
  • Updated default setups
  • Fixed an issue with #777 D’Station material
  • Fixed livery issue on #98 team
  • Fixed wet windshield textures
  • Fixed windshield wear not showing on inside
  • Fixed headlights not reflecting

Corvette C8.R GTE

  • Normalised FFB: reduced ~ 36%
  • BoP: +20kg weight penalty
  • Updated default setups
  • Fixed wet windshield textures
  • Fixed windshield wear not showing
  • Reduced AI corner cutting

Ferrari 488 GTE

  • Normalised FFB: reduced ~ 36%
  • BoP: +20kg weight penalty for Le Mans and +25kg for non-LM tracks
  • Updated default setups
  • Fixed wet windshield textures
  • Fixed decals on windows
  • Fixed Kessel exterior windows not showing tear off stickers

Porsche 911 RSR GTE

  • Normalised FFB: reduced ~ 36%
  • BoP +20kg weight penalty
  • Updated default setups
  • Fixed wet windshield textures
  • Fixed wheel pivots
  • Fixed brake lights not reflecting in puddles
  • Fixed doubled headlight glass
  • Naprawił #56 Rexy WEC livery
  • Fixed some issues with the rim and rim blur
LMP2

Oreca 07 LMP2

  • Normalised FFB. Reduced ~ 36%
  • Updated default setups
  • Fixed wet windshield textures
  • Fixed main body AO map
  • Fixed position lights being on all the time
  • Fixed floating mesh when rear wing is detached
  • Updated seat movement amounts
Hypercar

Ogólny

  • Fixed wet windshield textures
  • Fixed fuel consumption estimate
  • Fixed virtual energy consumption estimate
  • Fixed Virtual Energy refill not being concurrent with refuelling
  • Set higher refuel rate to make sure physical fuel always goes in fast enough during pit stops.
  • Recalculated brake disc inertia, adjust brake pad friction around ‘cold’ temperatures

Cadillac V.Series R LMDh

  • Normalised FFB: reduced ~0.7%
  • Updated default setups
  • Increased fuel consumption by about 24%
  • Fixed carbon on main livery material
  • Fixed headlights not reflecting
  • Updated cameras
  • Updated windshield dirt textures

Ferrari 499P LMH

  • BoP: +10kg weight penalty
  • FFB normalised: increased ~2.5%
  • Updated default setups
  • Adjusted fuel consumption to about +35%
  • Added track map (spojrzeć w górę…)
  • Updated cameras
  • Updated rim blur
  • Fixed front differential settings going out of intended range

Glickenhaus SCG 007 LMH

  • FFB normalised: Increased ~14.2%
  • Updated default setups
  • Increased fuel consumption by about 24%
  • Fixed headlights not reflecting
  • Updated seat movement amounts
  • Updated cameras

Peugeot 9X8 LMH

  • BoP: -2.5kg weight penalty
  • FFB normalised: increased ~8.4%
  • Adjusted fuel consumption to about +25%
  • Updated default setups
  • Fixed TC/ABS lights
  • Fixed LOD issues on external cockpit instance
  • Fixed rear lights not always being on
  • Updated HUD brightness
  • Moved fuel displays to the left a small amount on HUD
  • Updated cameras
  • Fixed front differential settings going out of intended range

Porsche 963 LMDh

  • FFB normalised: decreased ~12%
  • BOP: +10kg weight penalty
  • Updated default setups
  • Increased fuel consumption by about +32%
  • Fixed Pit BoP docking time
  • Slightly adjusted mirror position

Toyota GR010 LMH

  • FFB normalised: increased ~9%
  • BoP: +10kg weight penalty
  • Adjust fuel consumption by about +33%
  • Updated default setups
  • Fixed front differential settings going out of intended range
  • Fixed wet windshield textures
  • Updated seat movement amounts
  • Updated cameras

Vanwall Vandervell 680 LMH

  • FFB normalised: increased ~5.7%
  • Increased fuel consumption by about +12%
  • Updated default setups
  • Fixed wrong Pit BoP docking time
  • Centered driving view
  • Updated seat movement amounts
  • Fixed windshield wear texture
  • Updated cameras

Aby dowiedzieć się więcej o tej nowej aktualizacji, sprawdź oficjalne źródło wspomniane powyżej.

Opis zmian Tagi:Le Mans Ultimate

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  • Tytuł: Le Mans Ultimate
  • Data wydania: Luty 20, 2024
  • Wywoływacz: Studio 397
  • Wydawca: Studio 397

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