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Ogień & Manewr – All Faction Unit Roster Overview

Wysłany dnia 07/19/2022 Przez Complex Strategy Brak komentarzy NA Ogień & Manewr – All Faction Unit Roster Overview
  • Tytuł: Ogień & Manewr
  • Data wydania:
  • Wywoływacz:
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An overview of every faction and the units contained within them.

Second French Empire

The French army is well rounded and can be seen as the “opierać” odłam. All its units are well rounded and fairly costed. This allows the faction to play in almost any way it wants. Whether that is aggressive with cavalry, strong line infantry, or anything else. Although the French do not have any glaring weakness they also do not have anything they are the best at. This means they will have to overcome enemy strengths through being well rounded to win the day. Infantry Weapons

Calvary Weapons

Koszt $100
Equipped with Tabatiere Rifle
Cechy : Breakable – Retreats at 0 cohesion

Koszt $165
Equpped with Chassepot Rifle
Cechy: Nic

Koszt $180
Equipped with Chassepot Rifles
Cechy: Melee Drill – Receives -1 damage in Melee

Koszt: $155
Equipped with Chassepot Rifles
Cechy: Range Drill – Ma +1 ranged damage
Skirmishing – Immune to Attrition
Breakable – Retreat at 0 cohesion

Koszt: $170
Equipped with Chassepot Rifles
Cechy: Skirmishing – Immune to Attrition

Koszt: $200
Equipped with Chassepot Rifles
Cechy: Range Drill – Ma +1 ranged damage
Skirmishing – Immune to Attrition

Koszt: $215
Equipped with Chassepot Rifles
Cechy: Melee Drill – Receives -1 damage in Melee
Rugged – Ignores Terrain Penalties

Koszt: $245
Equipped with Chassepot Rifles
Cechy: Range Drill – Ma +1 ranged damage
Efektywność – Ma +1 Maneuver Order

Koszt: $150
Equipped with Sabers
Cechy: Nic

Koszt: $175
Equipped with Sabers
Cechy: Shock Attack – Ma +2 charge attack

Koszt: $150
Equipped with Sabers
Cechy: Skirmishing – Immune to Attrition

Koszt: $200
Equipped with M1866 Fusil Carbine
Cechy: Nic

Koszt: $160
Equipped with Sabers
Cechy: Melee Drill – Receives -1 damage in Melee

Koszt: $265
Equipped with M1866 Fusil Carbine
Cechy: Shock Attack – Ma +2 charge attack
Melee Drill – Receives -1 damage in Melee

Koszt: $165
Cechy: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Ma +2 Adjacent Range Damage

Koszt: $205
Cechy: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Ma +2 Adjacent Range Damage

Koszt: $210
Cechy: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Ma +2 Adjacent Range Damage

Koszt: $225
Cechy: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions

Koszt: $190
Cechy: Anti Personnel – Ma +2 Adjacent Range Damage
Range Drill – Ma +1 ranged damage

North German Confederation (Prus)

The Prussian army prides itself on highly flexible infantry and the best artillery among all nations. Used well you can run circles around enemy infantry with your own and blast any force apart with your Krupp guns. Jednakże, it’s artillery is the most expensive and losing it can completely collapse your line. On top of that cavalry is mostly average and doesn’t stand out in any real way leaving them potential vulnerable to flanks.Prussian Infantry Weapons
NOTATKA: The Bavarian Werder Rifle is only available to Bavarian Line Infantry.

Prussian Calvary Weapons

Koszt: $120
Equipped with Needle Gun
Cechy: Breakable – Retreats at 0 cohesion
Efektywność – Ma +1 maneuver order

Koszt: $155
Equipped with Needle Gun
Cechy: Efektywność – Ma +1 maneuver order

Koszt: $145
Equipped with Needle Gun
Cechy: Rugged – Ignores terrain penalties

Koszt: $160
Equipped with Needle Gun
Only unit that can equip Bavarian Werder Rifle
Cechy: Zaszokować – Ma +2 charge attack

Koszt: $140
Equipped with Needle Gun
Cechy: Efektywność – Ma +1 maneuver order
Skirmishing – Immune to attrition

Koszt: $195
Equipped with Needle Gun
Cechy: Efektywność – Ma +1 maneuver order
Melee Drill – Receives -1 damage in melee

Koszt: $215
Equipped with Needle Gun
Cechy: Efektywność – Ma +1 maneuver order
Range Drill – Ma +1 range damage

Koszt: $150
Equipped with Saber
Cechy: Nic

Koszt: $190
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge attack

Koszt: $265
Equipped with M1862 Dreyse Carbine
Cechy: Skirmishing – Immune to attrition

Koszt: $220
Equipped with M1862 Dreyse Carbine
Cechy: Efektywność – Ma +1 maneuver order

Koszt: $160
Equipped with Sabers
Cechy: Melee Drill – Receives -1 damage in melee

Koszt: $185
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge attack
Melee Drill – Receives -1 damage in melee

Koszt: $220
Cechy: Cumbersome – Can only receive 1 order per turn
Breech Loader – Ma +1 attack order
Range Drill – Ma +1 range damage

Koszt: $205
Cechy: Cumbersome – Can only receive 1 order per turn
Anti Personal – Ma +2 adjacent range attack

Koszt: $265
Cechy: Cumbersome – Can only receive 1 order per turn
Breech Loader – Ma +1 attack order
Range Drill – Ma +1 range damage

Koszt: $315
Cechy: Cumbersome – Can only receive 1 order per turn
Breech Loader – Ma +1 attack order
Range Drill – Ma +1 range damage

Koszt: $355
Cechy: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions
Breech Loader – Ma +1 attack order
Range Drill – Ma +1 range damage

United Kingdom (Britain)

The British army fully commits to quality over quantity. Most of it’s infantry and carbine armed cavalry posses the Range Drill trait giving them +1 range damage which makes them devastating at range. In one on one fights almost nothing can beat a British infantry unit because of this. Jednakże, this comes at the downside of infantry being overall the most expensive in the game limiting the number that the British can field. They will need to rely on their superior range firepower to keep enemies away and minimize losses or else they will lose the battle of attirition.British Infantry Weapons

Calvary Infantry Weapons

Koszt: $170
Equipped with Snider Enfield
Cechy: Range Drill – Ma +1 range attack

Koszt: $115
Equipped with Enfield
Cechy: Range Drill – Ma +1 range attack
Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion

Koszt: $175
Equipped with Snider Enfield
Cechy: Range Drill – Ma +1 range attack
Skirmishing – Immune to attrition

Koszt: $165
Equipped with Snider Enfield
Cechy: Range Drill – Ma +1 range attack
Skirmishing – Immune to attrition
Rugged – Ignores terrain restrictions

Koszt: $210
Equipped with Snider Enfield
Cechy: Range Drill – Ma +1 range attack
Melee Drill – Receives -1 damage in melee

Koszt: $240
Equipped with Snider Enfield
Cechy: Zaszokować – Ma +2 charge attack
Range Drill – Ma +1 range attack
Efektywność – Ma +1 maneuver order

Koszt: $150
Equipped with Sabers
Cechy: Nic

Koszt: $175
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge attack

Koszt: $265
Equipped with M1867 Westley-Richards
Cechy: Range Drill – Ma +1 range attack
Skirmishing – Immune to attrition

Koszt: $235
Equipped with M1867 Westley-Richards
Cechy: Range Drill – Ma +1 range attack

Koszt: $275
Equipped with M1867 Westley-Richards
Cechy: Melee Drill – Receives -1 damage in melee
Range Drill – Ma +1 range attack

Koszt: $185
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge attack
Melee Drill – Receives -1 damage in melee

Koszt: $165
Cechy: Anti Personal – Ma +2 adjacent range damage
Cumbersome – Can only receive one order per turn

Koszt: $205
Cechy: Anti Personal – Ma +2 adjacent range damage
Cumbersome – Can only receive one order per turn

Koszt: $250
Cechy: Anti Personal – Ma +2 adjacent range damage
Cumbersome – Can only receive one order per turn

Koszt: $225
Cechy: Indirect Fire – Can fire over obstructions
Cumbersome – Can only receive one order per turn

Koszt: $165
Cechy: Anti Personal – Ma +2 adjacent range damage
Breech Loader – Ma +1 attack order

Koszt: $280
Cechy: Cumbersome – Can only receive one order per turn
Breech Loader – Ma +1 attack order

Russian Empire

The Russian Empire relies on superior numbers to overwhelm the enemy to carry the day. Their units are not particularly bad but instead suffer from the disorganized trait. This causes them to only regain half of their cohesion at the start of rounds which causes their units to generally lose ranged fights that drag on. Jednakże, these cheaper units also means the Russians often outnumber their enemy. Their calvary is a highlight as it’s quite cost effective if it can flank and charge from the side or rear. Otherwise it will want to close up on the enemy where it can play on a more even field by blocking the enemy from gaining their cohesion back while being more tolerant to some losses.Russian Infantry Weapons

Russian Calvary Weapons

Koszt: $80
Equipped with 6 Lines Rifle 1856
Cechy: Zdezorganizowany – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion

Koszt: $115
Equipped with 6 Lines Rifle 1856
Cechy: Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $110
Equipped with M1867 Krnka Rifle
Cechy: Zdezorganizowany – Regenerates only half cohesion at start of turn
Skirmishing – Immune to attrition

Koszt: $180
Equipped with M1867 Krnka Rifle
Cechy: Skirmishing – Immune to attrition
Rugged – Ignore terrain penalties
Range Drill – Ma +1 range damage

Equipped with M1867 Krnka Rifle
Cechy: Melee Drill – Receives -1 damage in melee
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $185
Equipped with M1867 Krnka Rifle
Cechy: Range Drill – Ma +1 range damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $140
Equipped with Sabers
Cechy: Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $165
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge damage
Skirmishing – Immune to attrition
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $180
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $190
Equipped with M1867 Dragoon Krnka
Cechy: Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $150
Equipped with Sabers
Cechy: Melee Drill – Receives -1 damage in melee
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $175
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge damage
Melee Drill – Receives -1 damage in melee
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $155
Cechy: Cumbersome – Can only receive one order per turn
Anti Personal – Ma +2 adjacent range damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $195
Cechy: Cumbersome – Can only receive one order per turn
Anti Personal – Ma +2 adjacent range damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $200
Cechy: Cumbersome – Can only receive one order per turn
Anti Personal – Ma +2 adjacent range damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt $235
Cechy: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Anti Personal – Ma +2 adjacent range damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $155
Cechy: Anti Personal – Ma +2 adjacent range damage
Breech Loading – Ma +1 attack order
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $270
Cechy: Cumbersome – Can only receive one order per turn
Breech Loading – Ma +1 attack order
Zdezorganizowany – Regenerates only half cohesion at start of turn

Imperium Osmańskie

The Ottoman Empire truly embraces the the quantity over quality mind set. In a matter similar to the Russian Empire it’s units are overall cheap however it’s units are even cheaper and suffer from negative traits such as disorganized and breakable. Due to those factors the Ottomans have to aim to overwhelm through sheer number of units. It is incredibly difficult to have a “fair” fight with the ottomans as they can’t trade blows long term. High aggression and accepting losses are what makes the Ottomans a fierce opponent.Ottoman Empire Infantry Weapons

Ottoman Empire Calvary Weapons

Koszt: $80
Equipped with Enfield
Cechy: Zdezorganizowany – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion

Koszt: $125
Equipped with Enfield
Cechy: Zaszokować – Ma +2 charge damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $105
Equipped with Enfield
Trait: Breakable – Retreats at 0 cohesion

Koszt: $135
Equipped with Enfield
Trait: Rugged – Ignores terrain penalties

Koszt: $140
Equipped with Snider-Enfield .577
Cechy: Melee Drill – Receives -1 damage in melee
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $110
Equipped with Snider-Enfield .577
Cechy: Zdezorganizowany – Regenerates only half cohesion at start of turn
Skirmishing – Immune to attrition

Koszt: $185
Equipped with Snider-Enfield .577
Cechy: Rifle Drill – Ma +1 range damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $210
Equipped with M1866 Winchester
Cechy: Breakable – Retreats at 0 cohesion
Skirmishing – Immune to attrition

Koszt: $145
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $165
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $165
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge damage
Skirmishing – Immune to attrition
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $110
Equipped with Sabers
Cechy: Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $230
Equipped with M1866 Winchester
Cechy: Melee Drill – Receives -1 damage in melee

Koszt: $135
Cechy: Cumbersome – Can only recieve one order per turn
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $195
Cechy: Cumbersome – Can only recieve one order per turn
Anti Personal – Ma +2 adjacent range damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $200
Cechy: Cumbersome – Can only receive one order per turn
Anti Personal – Ma +2 adjacent range damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $215
Cechy: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $155
Cechy: Anti Personal – Ma +2 adjacent range damage
Breech Loading – Ma +1 attack order
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $210
Cechy: Cumbersome – Can only receive one order per turn
Breech Loading – Ma +1 attack order
Rifle Drill – Ma +1 range damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Austrian Empire

The Austrian army is an interesting force. With most of it’s infantry sporting the skirmish ability allowing to it ignore attrition, the Austrian army can disengage from almost any fight regardless of how it’s going. This flexibility gives them the ability to recover from bad fights or just play a hit and run style game plan that can wear down the enemy over time. Another interesting perk is that all of it’s artillery is able to indirect fire making them quite strong and flexible. All of this mobility does mean that the Austrians can find themselves lacking the heavier side of the army and this can stunt their potential if that can’t face the more elite forces of enemies.Infantry Weapons

Calvary Weapons

Koszt: $135
Equipped with M1854
Cechy: Nic

Koszt: $150
Equipped with M1854
Cechy: Zaszokować – Ma +2 charge damage
Zdezorganizowany – Regenerates only half or cohesion at start of turn

Koszt: $145
Equipped with M1854 Lorenz
Cechy: Efektywność – Ma +1 movement order

Koszt: $135
Equipped with M1854 Lorenz
Cechy: Zaszokować – Ma +2 charge damage

Koszt: $185
Equipped with M1867 Werndl-Holub
Cechy: Potyczka – Immune from attrition

Koszt: $160
Equipped with M1867 Werndl-Holub
Cechy: Potyczka – Immune from attrition
Rugged – Ignores terrain penalties

Koszt: $200
Equipped with M1867 Werndl-Holub
Cechy: Potyczka – Immune from attrition
Efektywność – Ma +1 movement order
Rugged – Ignores terrain penalties

Koszt: $245
Equipped with M1867 Werndl-Holub
Cechy: Range Drill – Ma +1 range damage
Efektywność – Ma +1 movement order

Koszt: $150
Equipped with Sabers
Cechy: Nic

Koszt: $160
Equipped with Sabers
Cechy: Potyczka – Immune from attrition
Zdezorganizowany – Regenerates only half or cohesion at start of turn

Koszt: $190
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge damage

Koszt: $185
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge damage
Potyczka – Immune from attrition
Zdezorganizowany – Regenerates only half or cohesion at start of turn

Koszt: $200
Equipped with M1867 Werndl-Holub Carbine
Cechy: Nic

Koszt: $145
Equipped with Sabers
Cechy: Nic

Koszt: $205
Cechy: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Anti Personal – Ma +2 adjacent range damage

Koszty: $260
Cechy: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Rifle Drill – Ma +1 ranged damage

Koszty: $250
Cechy: Cumbersome – Can only receive one order per turn
Anti Personal – Ma +2 adjacent range damage
Indirect Fire – Can fire over obstructions

Koszty: $190
Cechy: Anti Personal – Ma +2 adjacent range damage
Rifle Drill – Ma +1 ranged damage

Sardinia-Piedmont (Włochy)

Italy as a faction is a faction that can be somewhat map dependent on how effective they are. They are filled with specialized infantry many of which have the rugged trait allowing them to ignore terrain penalties. These units can be highly effective by doing things other infantry simply cannot but they are often weaker in head on fights. There are also many skirmish and efficient units allowing Italy to be quite mobile in its infantry movements. By ignoring terrain the Italians can be quite aggressive in ways that other nations can’t do and they must leverage this to succeed. If they get tangled in a purely open area they will feel their infantry lacking.Infantry Weapons

Calvary Weapons

Koszt: $80
Equipped with M1860 Piedmontese
Cechy: Zdezorganizowany – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion

Koszt: $130
Equipped with F ucile M1844
Cechy: Efektywność – Ma +1 movement order
Rugged – Ignores terrain penalties

Koszt: $125
Equipped with F ucile M1844
Cechy: Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $150
Equipped with F ucile M1844
Cechy: Melee Drill – Recieves -1 damage in melee
Efektywność – Ma +1 movement order

Koszt: $90
Equipped with F ucile M1844
Cechy: Skirmishing – Immune to attrition
Zdezorganizowany – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion

Koszt: $150
Equipped with F ucile M1844
Cechy: Rugged – Ignores terrain penalties
Skirmishing – Immune to attrition

Koszt: $170
Equipped with F ucile M1844
Cechy: Zaszokować – Ma +2 charge damage
Skirmishing – Immune to attrition
Rugged – Ignores terrain penalties

Koszt: $185
Equipped with F ucile M1844
Cechy: Range Drill – Ma +1 range damage
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $110
Equipped with Sabers
Cechy: Zdezorganizowany – Regenerates only half cohesion at start of turn
Rugged – Ignores terrain penalties
Breakable – Retreats at 0 cohesion

Koszt: $150
Equipped with Sabers
Cechy: Nic

Koszt: $175
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge damage

Koszt: $160
Equipped with Sabers
Cechy: Skirmishing – Immune to attrition
Rugged – Ignores terrain penalties

Koszt: $175
Equipped with Assorted Carbines
Cechy: Zaszokować – Ma +2 charge damage

Koszt: $165
Cechy: Cumbersome – Can only receive one order per turn
Anti Personal – Ma +2 adjacent range damage

Koszt: $205
Cechy: Cumbersome – Can only receive one order per turn
Anti Personal – Ma +2 adjacent range damage

Koszt: $210
Cechy: Cumbersome – Can only receive one order per turn
Anti Personal – Ma +2 adjacent range damage

Koszt: $185
Cechy: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions

USA

The USA is a force that can bring a cheap large army but at the cost of its units having very low cohesion. Most units do not have a negative trait meaning that they function quite normally at first. On top of that they also have many options for fast aggressive cavalry. Jednakże, once combat starts units will quickly lose cohesion that can lead to heavy casualties if not managed well. The US wants to use its larger force to control the pace of the battle where it can manage the low cohesion of its units and minimize casualties. Infantry Weapons

Calvary Weapons

Koszt: $90
Equipped with Springfield M1861
Cechy: Breakable – Retreat at 0 cohesion

Koszt: $120
Equipped with Springfield Model 1866
Cechy: Nic

Koszt: $135
Equipped with Springfield Model 1866
Cechy: Melee Drill – Receives -1 damage in melee

Koszt: $145
Equipped with Springfield Model 1866
Cechy: Zaszokować – Ma +2 charge damage

Koszt: $90
Equipped with Springfield Model 1866
Cechy: Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion

Koszt: $185
Equipped with Sharps M1848
Cechy: Range Drill – Ma +1 range damage
Skirmishing – Immune to attrition

Koszt: $155
Equipped with Springfield Model 1866
Cechy: Efektywność – Ma +1 maneuver order

Koszt: $195
Equipped with Springfield Model 1866
Cechy: Zaszokować – Ma +2 charge damage
Range Drill – Ma +1 range damage

Koszt: $120
Equipped with Sabers
Cechy: Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $140
Equipped with Sabers
Cechy: Skirmishing – Immune to attrition
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $175
Equipped with Sabers
Cechy: Rugged – Ignores terrain penalties

Koszt: $190
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge damage
Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion

Koszt: $165
Cechy: Cumbersome – Can only receive one order per turn
Anti Personal – Ma +2 adjacent range damage

Koszt: $220
Cechy: Cumbersome – Can only receive one order per turn
Range Drill – Ma +1 range damage

Koszt: $210
Cechy: Cumbersome – Can only receive one order per turn
Anti Personal – Ma +2 adjacent range damage

Koszt: $185
Cechy: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions

Koszt: $165
Cechy: Breech Loading – Ma +1 attack order
Anti Personal – Ma +2 adjacent range damage

CSA

The Confederates are a nation that relies on speed and aggression to win a fight. Its infantry mostly share the efficiency trait allowing for two movements a turn allowing for aggressive plays. The Confederate units suffer from slightly lower cohesion that most other nations but their units are also not as cheap to where they can win through sheer weight of numbers. Instead it must use smart movement and its fast cavalry to flank or punch through lines quickly. The confederate forces can be a quick moving and hard hitting force but if it finds itself in a drawn out battle where casualties can mount it can see its spearheads dulled and unable to break through.Infantry Weapons

Calvary Weapons

Koszt: $90
Equipped with Springfield M1855
Cechy: Breakable – Retreats at 0 cohesion

Koszt: $130
Equipped with Springfield M1855
Cechy: Efektywność – Ma +1 maneuver order

Koszt: $80
Equipped with Springfield M1855
Cechy: Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion

Koszt: $205
Equipped with Sharps M1848
Cechy: Rifle Drill – Ma +1 range damage
Skirmishing – Immune to attrition
Efektywność – Ma +1 maneuver order

Koszt: $155
Equipped with Snider Enfield
Cechy: Efektywność – Ma +1 maneuver order

Koszt: $165
Equipped with Snider Enfield
Cechy: Efektywność – Ma +1 maneuver order
Rugged – Ignores terrain penalties

Koszt: $180
Equipped with Snider Enfield
Cechy: Zaszokować – Ma +2 charge damage
Efektywność – Ma +1 maneuver order

Koszt: $190
Equipped with Snider Enfield
Cechy: Rifle Drill – Ma +1 range damage
Efektywność – Ma +1 maneuver order

Koszt: $120
Equipped with Sabers
Cechy: Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion
Zdezorganizowany – Regenerates only half cohesion at start of turn

Koszt: $150
Equipped with Sabers
Cechy: Skirmishing – Immune to attrition
Zdezorganizowany – Regenerates only half cohesion at start of turn
Rugged – Ignores terrain penalties

Koszt: $175
Equipped with Sabers
Cechy: Rugged – Ignores terrain penalties

Koszt: $230
Equipped with Sabers
Cechy: Zaszokować – Ma +2 charge damage
Skirmishing – Immune to attrition
Efektywność – Ma +1 maneuver order

Koszt: $165
Cechy: Cumbersome – Can only receive 1 order per turn
Anti Personal – Ma +2 adjacent range damage

Koszt: $205
Cechy: Cumbersome – Can only receive 1 order per turn
Anti Personal – Ma +2 adjacent range damage

Koszt: $210
Cechy: Cumbersome – Can only receive 1 order per turn
Anti Personal – Ma +2 adjacent range damage

Koszt: $185
Cechy: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions

Koszt: $165
Cechy: Breech Loading – Ma +1 fire order
Anti Personal – Ma +2 adjacent range damage

To wszystko, co dzisiaj udostępniamy w tym celu Ogień & Manewr przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez Complex Strategy. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.

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