This is a quick guide for Fantasy Versus detailing the characters available in the game, as well as the abilities that they possess. In case we missed any important details, please let us know in the comment section below.
Ruchomości
There are multiple effects that may be applied to an enemy or an ally. There are different effects based on the character, in which case the effect will be listed in () per the description of the effect. This game likes to add the specific ability to the effect so I will only be taking the common ground. EX:(The unit continues to gain MP. 12×8) (The unit continues to gain HP, the unit transforms)
List of Effects:
- Confused (The Unit cannot tell the difference between enemy and ally)
- Palenie (The Unit continues to lose HP.)
- Dizzy (The movement directions of the unit is reversed)
- Slowed (The attack speed of the unit decreases by 50%)
- Blessed (The unit continues to gain HP.) (The unit continues to gain MP)
- Targeted (The units afflicted damage increases by 75%. The attack speed of the unit increases by 10%)
- Fortified (The unit cannot be stunned)
- Defenseless (The units defense is ignored by incoming attacks)
- Gojenie : zdrowienie ( The unit continues to gain HP)
- Shielded (The units defense increases by 50%)
- Przestraszony (The unit continues to lose MP 10×6 the MP regeneration rate of the unit is decreased bu 100%)
- Ukryty (The move speed of the unit is increased by 10%. The damage the unit receives increases by 10%. Thee unit is invisible)
- Transformed (The affected unit transforms)
- Paralyzed (The unit continues to lose EP 75×6)
The Characters
Rolnik
Active: Grabie – Wymaga 18 poseł, Does 50 Melee DMG.
Efekt – Confused (The Unit cannot tell the difference between enemy and ally)
Active: Kamień – Wymaga 6 poseł, Does 30 Ranged DMG
Efekt – Confused
Active: Latarka – Wymaga 32 poseł, Does 50 Melee DMG
Efekt: Palenie
Active: Big Stone – Wymaga 10 SP, Does 50 Ranged DMG
Efekt: Dizzy
Passive: Lord’s Shelter – Unit has over 25 SP, The move speed of the unit increases by 10%. The units afflicted damage increases by 10%. The attack speed of the unit is increased by 10%
The Hunter
Active: Nóż myśliwski – Wymaga 16 poseł, Does 50 Melee DMG
Efekt:
Active: Net – Wymaga 12 poseł, Does 45 Ranged DMG
Efekt: Slowed
Active: Animal Trap – Wymaga 34 poseł, Does 200 Melee DMG
Efekt:
Active: Hunting Bow – Wymaga 6 SP, Does 60 Ranged DMG
Efekt:
Passive: Zwinne ręce – Unit Has over 25 SP, The units afflicted damage increases by 20%
The Kingdom Spearman
Active: Lance – Wymaga 18 poseł, robi 55 Melee DMG
Efekt:
Active: Sweep- Wymaga 16 poseł, robi 75 Melee DMG
Efekt:
Active: Forward Strike – Wymaga 32 poseł, robi 55 Melee DMG
Efekt:
Active: Swipe – Wymaga 25 SP, robi 180 Melee DMG
Efekt:
Passive: Frontal Assault – Unit has over 25 SP, The move speed of the unit is increases by 10%. The Units afflicted damage increases by 10%
The Kingdom Swordsman
Active: Miecz – Wymaga 22 poseł, robi 70 Melee DMG
Efekt:
Active: Sudden Strike – Wymaga 24 poseł, robi 60 Melee DMG
Efekt:
Active: Attack Orders – Wymaga 52 poseł
Efekt: Targeted
Active: Defense Orders – Wymaga 26 SP
Efekt: Fortified
Passive: – Fortified Stability – Unit has under 34% HP, the defense of the unit is increased by 33%
The Tamer
Active: Nóż – Wymaga 12 poseł, robi 40 Melee DMG
Efekt:
Active: Magic Bullet – Wymaga 20 poseł, robi 20 Ranged DMG
Efekt:
Active: Big Magic Bullet – Wymaga 56 poseł, robi 90 Ranged DMG
Efekt:
Active: Farewell Blessing – Wymaga 30 SP
Efekt: Blessed
Passive: Strong Bond- Unit has over 30 SP, The units afflicted damage increases by 20%
Transformed Tamer
Active: – Wymaga 12 poseł, robi 50 Melee DMG
Efekt:
Active: – Wymaga 28 poseł, robi 50 Melee DMG
Efekt:
Active: – Wymaga 20 SP, robi 100 Melee DMG
Efekt:
The Elven Archer
Active: Elven Knife – Wymaga 16 poseł, robi 50 Melee DMG
Efekt:
Active: Elven Bow – Wymaga 8 poseł, robi 45 Ranged DMG
Efekt:
Active: Arrow Hail – Wymaga 30 poseł, robi 60 Ranged DMG
Efekt:
Active: Light Arrow – Wymaga 7 SP, robi 50 Ranged DMG
Efekt: Defenseless
Passive: Błogosławieństwo Ziemi – Unit has under 34% HP, the unit continues to gain MP
The Sun Priest
Active: Sun Hammer – Wymaga 18 poseł, robi 60 Melee DMG
Efekt:
Active: Chain Strike- Wymaga 22 poseł, robi 100 Melee DMG
Efekt: Dizzy
Active: Gojenie : zdrowienie – Wymaga 76 poseł
Efekt: Gojenie : zdrowienie
Active: Light Prayer – Wymaga 26 SP
Efekt: Shielded
Passive: Sun Blessing – Unit has over 25 SP, The MP regeneration rate of the unit is increased by 20%
The Witch Eye
Active: Nóż – Wymaga 10 SP, robi 60 Melee DMG
Efekt: Przestraszony
Active: Ukłon – Wymaga 8 poseł, robi 45 Ranged DMG
Efekt:
Active: Invisibility – Wymaga 45 poseł
Efekt: Ukryty
Active: Assassinate – Wymaga 87 poseł, robi 275 melee DMG
Efekt: Defenseless
Passive: Blood Rage- Unit has under 34% HP, The MP regeneration rate of the unit is increased by 20%. The move speed of the unit increases by 10%
The Empire Magic Swordsman
Active: Magic Sword – Wymaga 22 poseł, robi 70 Melee DMG
Efekt:
Active: Magic Bullet – Wymaga 14 poseł, robi 50 Ranged DMG
Efekt:
Active: Sudden Strike – Wymaga 22 poseł, robi 60 Melee DMG
Efekt:
Active: Transform – Wymaga 4 poseł
Efekt: Transformed
Passive: Magic Sword – Unit has under 34% HP, the unit continues to gain SP
Transformed Empire Magic Swordsman
Active: Charged Magic Sword – Wymaga 22 poseł, robi 70 Melee DMG
Efekt:
Active: Thunder Strike- Wymaga 18 SP, robi 60 Melee DMG
Efekt: Paralyzed
Active: Thunder Sweep- Wymaga 28 SP, robi 175 Melee DMG
Efekt: Paralyzed
Active: Transform – Wymaga 4 poseł
Efekt: Transformed
The Elven Warrior
Active: Elven Sword – Wymaga 8 poseł, robi 50 Melee DMG
Efekt: Defenseless
Active: Elven Bow – Wymaga 10 poseł, robi 45 Ranged DmG
Efekt:
Active: Sudden Strike- Wymaga 42 poseł, robi 75 Melee DMG
Efekt:
Active: Mighty Strike – Wymaga 35 SP, robi 150 Melee DMG
Efekt: Defenseless
Passive: Air Blessing- The unit has over 30 SP, The EP regeneration rate of the unit is increased by 20%. The move speed of the unit is increased by 20%. The unit cannot be targeted
The Sun Vicar
Active: Sun Staff – Wymaga 18 poseł, robi 50 Melee DMG
Efekt: Palenie
Active: Piorun kulisty – Wymaga 36 poseł, robi 10 Melee DMG
Efekt: Palenie
Active: Fire Burst – Wymaga 76 poseł, does Ranged DMG (No listed DMG number)
Efekt: Palenie
Active: Sun Prayer – Wymaga 26 SP
Efekt: Blessed
Passive: Lekkie błogosławieństwo – Unit has under 34% HP, The unit continues to gain HP
The Frozen Witch
Active: Zamrażać – Wymaga 68 poseł, robi 50 Ranged DMG
Efekt: Mrożony
Active: Curse of the Eye- Wymaga 56 poseł, robi 50 Ranged DMG
Efekt: Przestraszony
Active: Blizzard- Wymaga 56 poseł, robi 75 Ranged DMG
Efekt: Slowed
Active: Lodowa śruba – Wymaga 30 SP, robi 30 Ranged DMG
Efekt:
Passive: Ice Armor- Unit has over 30 SP, the MP regeneration rate ofthe unit is increased by 25. The defense of the unit is increased by 19%
The Empire Mage
Active: Lightning Strike – Wymaga 10 SP, robi 50 Ranged DMG
Efekt: Paralyzed
Active: Magic Bullet – Wymaga 12 poseł, robi 50 Ranged DMG
Efekt:
Active: Mighty Thunder- Wymaga 82 poseł, robi 70 Ranged DMG
Efekt:
Active: Transform – Wymaga 4 poseł
Efekt: Transformed
Passive: Magic Fountain – Unit has over 25 SP, the units afflicted damage increases by 25%
Transformed Empire Mage
Active: – Wymaga 18 poseł, robi 50 Melee DMG
Efekt:
Active: – Wymaga 30 SP, robi 40 Melee DMG
Efekt: Paralyzed
Active: – Wymaga 4 poseł
Efekt: Transformed
Extra Info
There are Currently 13 Characters and 3 empty slots on the roster of characters, with the lowest costing character being 500 Honor, and the highest being 1500.
There is a rank system that will take away Honor starting at the 4th rank “Decurion”
To wszystko, co dzisiaj udostępniamy w tym celu Fantasy Versus przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez Bearishion. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.