A complete guide to all of the levels in Enter The Backrooms, from my experience.
Wstęp
Cześć, traveler! It looks like you want help getting through the first 9 levels of the Backrooms! Nie martw się, as I have explored them thoroughly and will tell you, from my experience, how to survive and escape them.
Each level will follow this format:
Level Number and Nickname
Danger Level
Entities Present
My Experience
Wniosek
Zanim zaczniemy, I also recommend you check out my entity guide, as that will assist you in understanding the entities that you will encounter. Z tym na marginesie… Cieszyć się!
Poziom 0
Poziom 0 “Tutorial Level”
Danger Level: Tame
Entities Present: Duller
Poziom 0 is the first level of the Backrooms, i na szczęście, it is also one of the easiest. Poziom 0 is a great way to get used to the game, having a lot of light, extremely rare entity encounters, and a good amount of supply boxes. To leave level 0, you simply have to find a door in the wall.
Wniosek: Good tutorial level, great for taking a break from action.
Poziom 1
Poziom 1 “Lurking Danger”
Danger Level: Niski
Entities Present: Duller, Uśmiechnięty, Boiled, Faceling, Deathmoth, Clump
Poziom 1 is where you will likely have your first entity encounter, Więc bądź na to przygotowany. The exit to level one, just like level 0, is a door. Getting to it won’t be as easy, chociaż. Boilers can be found periodically through this level, smilers and deathmoths may also make rare appearances as well. Facelings can occasionally be found in outposts as well. While exploring this level, you may find a strange, static textured segment. Entering this area will flip your screen upside down until you leave. The final thing to note about this level is that at some point the lights will most likely turn off. This happens every once in a while, and they will turn back on after a few minutes. Make sure to save your flashlight battery for this, as you won’t be able to see without it.
Wniosek: Mostly simple level, be prepared for entities and lights turning off.
Poziom 2
Poziom 2 “Pipe Dreams”
Danger Level: Niski
Entities Present: Uśmiechnięty, Duller, Faceling, Deathmoth, Clump
Poziom 2 is when things start to heat up. You will most definitely encounter a Duller at some point, and have to evade it. This level is dangerous due to how tight the corridors are, and the fact that there are many dead ends. Możesz, Jednakże, find large open areas with a surplus of boxes to stock up on supplies. Be wary, as you can still be attacked while doing so. Smilers will attack in groups on this level, so it is important to keep your sanity high. Upon exiting this level (with a door), jest 75% chance you will go to level 3, i a 25% you will go to level 4.
Wniosek: Dangerous level without experience, bądź ostrożny.
Poziom 3
Poziom 3 “Stacja elektryczna”
Danger Level: Umiarkowany
Entities Present: Duller, Faceling, Deathmoth, Clump, Insanity
This level is a nice change from the claustrophobic hallways of level 2, but don’t be fooled; it is still just as dangerous. Supplies are more scarce, and dullers are more common. If you don’t know how to deal with them by now, this is the time to learn. Clumps are also fairly common here, and can be dangerous if you aren’t paying attention. This level also introduces insanities, które są rzadkie, but dangerous nonetheless. There are many fake exits on this level, in the form of elevators. Once you find the real exit, jest 90% chance you will go to level 5, and only a 10% chance of going to level 4. Firesalt bombs also randomly go off, which can save you in a pinch.
Wniosek: Dullers start to pose a bigger threat here, make sure you have supplies.
Poziom 4
Poziom 4 “Opuszczone biuro”
Danger Level: Tame
Entities Present: Dullers, Insanities, Facelings
You may have noticed that is is unlikely that you will end up in level 4 in your travels. This is because it is a safe haven, a break from all of the chaos so far. Poziom 4 has very few entities, the only ones that need to be worried about are dullers and insanities. Poziom 4 has supplies and pages almost everywhere, making it the perfect place to stock up for later levels. There are also many facelings that can be traded with. This level is unique in the fact that it has multiple levels (not the backrooms kind, the building kind) within it. Bądź ostrzeżony: Going too high or low on the stairs will send you back to level 0. The higher or lower you go, the brighter or darker the level gets, odpowiednio. There is also occasionally a hallucination saying “All work, No play” that makes it so you can’t move for a moment, leaving you vulnerable. Make sure you are prepared for this to happen. To escape simply find an elevator. None of the ones on level 4 are a trap. Upon leaving, masz 95% chance of entering level 5, i a 5% of entering level 6.
Wniosek: Calm level, perfect for supplies and trading.
Poziom 5
Poziom 5 “Terror Hotel”
Danger Level: Umiarkowany
Entities Present: Duller, Deathmoth, Faceling, Clump, Insanity
Poziom 5 may seem nice at first, but don’t be fooled by it’s calm demeanor. Deathmoths are extremely aggressive here, and dullers are very common as well. There are supply rooms every so often, and an occasional faceling. There is also a chance that an invisible entity will attack you, so he ready to run. All of the elevators on this level are fake, so do not trust them. The only way to escape this level is through the boiler room, which can be found far into the level, and has a similar structure to level 1. It is also possible to leave using the gambling tables, which upon being interacted with will either send you forward or backwards a level. This is also the last level with facelings, so make sure you get your trades done.
Wniosek: May prove difficult, risk gambling tables or find boiler room. Be prepared for deathmoths.
Poziom 6
Poziom 6 “Światła”
Danger Level: Wysoki
Entities Present: Insanity
The most important thing about level 6 is that you absolutely must have a flashlight with extra batteries, otherwise you are dead meat. Poziom 6 is a pitch black collection of rooms with random generation and a decent amount of items scattered throughout. Insanities are the only entity on this level, and they spawn extremely often. You should always expect to have one on your tail, and it is a good idea to stock up on books before entering this level. Your sanity decreases at an alarming rate, so make sure to maintain it. To exit this level, simply adventure deep into it, and eventually you will be transported into level 7.
Wniosek: Extremely dark and full of Insanities, Batteries and books are a must.
Poziom 7
Poziom 7 “Thalassophobia”
Danger Level: Skrajny
Entities Present: Duller, Clump, Insanity, Deathmoth
Poziom 7 is tied for the most difficult and painful level with level 8. The main gimmick with level 7 is the fact that you cannot run as fast as usual due to the water. This makes it nearly impossible to escape the horde of dullers that is chasing you. Oh, I forgot to mention. Dullers spawn nearly every 5 seconds in this level. Insanities and deathmoths are fairly common as well, with the occasional clump. There are two exits to this level, which is a door to level 4, or a hole that leads to level 8. There is virtually no break time in this level, and items are rare. Szczęśliwie, after getting a few level 7 artefakty, it will be easier to escape the entities. Venturing to deep into this level has a chance of you encountering a broken area with no floor or ceiling. This is most likely a bug, but should still be avoided as it has no use in escaping. It is also likely that the water will rise at some point. This greatly decreased your movement speed, and also makes it harder to see. It will lower back down after a small moment.
Wniosek: Very difficult, movement speed greatly decreased. Artifacts essential to survival.
Poziom 8
Poziom 8 “Cave System”
Danger Level: Skrajny
Entities Present: Duller, Deathmoth, Clump, Insanity
Poziom 8 is hell. There are dullers spawning constantly, clumps popping up everywhere, deathmoths swooping down at you ever few seconds, and insanities sneaking up on you. You do not get any breaks here. It’s do or die. Every second you are not running, you are meditating and regaining your stamina. Items are very rare, and at one point there is an event that clears you of all of your belongings, rendering you defenseless. There are sections covered in webs that significantly slow you down, and you will need your flashlight on always. The layout of the level is nearly identical to that of level 1, but with more dead ends. Uciec, you must venture deep into the level while surviving the hordes of entities everywhere. Powodzenia. You’ll need it.
Wniosek: Excruciatingly difficult. Must be constantly running and gathering items. Survival is key. Use items before they are cleared.
Level FUN =)
Level FUN =)
Danger Level: High Tame =)
Entities Present: Imprezowicze
Level FUN is a secret level that you will most likely find at some point in your travels. It can be entered via a trapdoor with the word “Exit” on it in levels 1-6. Do NOT enter it at all costs. Going in will bring you to a party! =) It is comprised of long hallways with “party rooms” commonly on the sides. Partygoers are everywhere in this level, so be extremely careful go say hi! =) The only way to leave is through a rift which leads to level 3, but why would you do that? =)
Wniosek: Enter for a quick way to level 3, but be extremely careful. Come to level FUN now for an awesome party!
Wniosek
Hopefully this guide helps you in your travels throughout the backrooms. A few things to keep in mind : Przede wszystkim, there are many levels after this, these are just the core game ones. You can always exit a level using a rift, these are just how to progress forward. This is all from my personal experience, so please tell me if there are any inaccuracies in the comments!
Thank you for reading the guide, and I’ll see you on the flipside!
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