✅ Źródło zweryfikowane przez Społeczność Steam
- Tytuł poprawki: Empires 2.36.3 Wydany!
- Data wydania poprawki: Kwiecień 20, 2024
The developer of Empires has released a new update for the game on April 20, 2024. Oto nowe rzeczy, których powinieneś się spodziewać lub zmienić w tej nowej aktualizacji. Informacje te zostały zaczerpnięte bezpośrednio z oficjalnego ogłoszenia na Steamie.
We’re happy to announce version 2.36.3 which is live on Steam right now.
Changelog below and also on our Website
Come join us on Niezgoda!
Don’t forget to check Discord events to see the date and time of when Games are played.
(It’s not dead yet)
Did you know we are porting this mod to Unreal Engine 5?
You can follow its development on our Website i/lub Niezgoda
Dziennik zmian:
Bug fixes
- Potential fix for the player collision issues introduced in 2.36.0
Script/Game Balance
Vehicle Chassis
-
Northern Faction Heavy Tank
- Increased available weight by 60
-
Brenodi Empire Heavy Tank
- Increased available weight by 60
Vehicle Weapons
-
Biological Cannon
- Reduced Weight from 120 Do 100
-
Homing Missile
- Reduced Lock On Time from 0.5 Do 0.4
- Reduced Lock On Range Modifier from 0.5s/1000u to 0.4s/1000u
-
- Locking on is now 25% szybciej, it takes between 0.4s to 3.2s from 0.5s to 4s
-
Biological Missile
- Increased Total Ammo Clips from 3 Do 5
- Reduced Cycle Time from 1.5 Do 2
-
Depleted Uranium Rounds
- Increased Clip Size from 80 Do 100
-
Biological Rounds
- Reduced Cycle Time from 0.38 Do 0.12
- Reduced Damage from 8 Do 4
- Reduced Minimal Damage from 6 Do 3
- Reduced Heat from 1.5 Do 0.5
- Increased Clip Size from 30 Do 80
- Reduced Bio Damage agasint Vehicles from 10 Do 5
- Reduced Bio Time against Vehicles and Infantry from 2 Do 1
-
Plasma Rounds
- Reduced Cycle Time from 0.28 Do 0.1
- Reduced Damage from 10 Do 5
- Reduced Minimal Damage from 8 Do 4
- Reduced Heat from 2 Do 0.6
- Increased Clip Size from 40 Do 100
-
High-Explosive Rounds
- Reduced Cycle Time from 0.4 Do 0.135
- Reduced Damage from 8 Do 3
- Reduced Minimal Damage from 7 Do 3
- Reduced Heat from 1.5 Do 0.6
- Increased Clip Size from 25 Do 70
Vehicle Armors
- Reactive
- New Damage Reductions from Machine Gun changes
- Depleted Uranium Rounds: z 25% Do 66%
- Biological Rounds: z 25% Do 66% (not counting the bio effect)
- High-Expllosive Rounds: 66%
- Plasma Rounds: z 0 Do 25%
- New Damage Reductions from Machine Gun changes
Badania
-
Turrets lvl 2
- Increased Cost from 360 Do 480
- Increased Time from 90 Do 120
-
Turrets lvl 3
- Increased Cost from 480 Do 600
- Increased Time from 120 Do 150
Zabudowania
- Vehicle Factory
- Increased Cost from 500 Do 700
Piechota
- Reduced Scout Rifle’s Headshot Multiplier from 3 Do 2
Inne zmiany
- Reverted to 2.36.0 version of soft flesh impact sounds.
Aby dowiedzieć się więcej o tej nowej aktualizacji, sprawdź oficjalne źródło wspomniane powyżej.