Quick and dirty guide for uploading mods to Steam Workshop.
How to Upload
Feel like an idiot like I did? Bez obaw! I smashed my head on the keyboard trial and error until I figured this out.
Make your edits to the files you need.
Take those files and place them into an “obiekty” Lub “grafika” falcówka (or both if you have graphics with your mod)
Make a separate folder for your mod, call it whatever the name of your mod is: “ExampleMod”
Miejsce “ExampleMod” into mod_upload located at: Dwarf Fortress\mods\mod_upload
Make a text file called info.txt
Fill out the information inside:
(I’m using my mod as an example of how yours should look)
[ID:foreign_equipment_smithing]
[NUMERIC_VERSION:1]
[DISPLAYED_VERSION:1]
[EARLIEST_COMPATIBLE_NUMERIC_VERSION:1]
[EARLIEST_COMPATIBLE_DISPLAYED_VERSION:1]
[AUTHOR:ANickel]
[NAME:Foreign Equipment Smithing]
[DESCRIPTION:Allows your dwarves to unravel the secrets of crafting foreign weaponry such as scimitars, halberds and blowdarts]
[STEAM_TITLE:Foreign Equipment Smithing]
[STEAM_DESCRIPTION:Allows your dwarves to unravel the secrets of crafting foreign weaponry such as scimitars, halberds and blowdarts]
[STEAM_TAG:mod]
[STEAM_TAG:broń]
Go ahead and save that file, boot up Dwarf Fortress and select the “mod” patka, kliknij “Publish” and you should be good to go.
The file structure stumped me the most, so I’ll leave it here as an example!
Dwarf Fortress\mods\mod_upload\examplemod\objects\modcontentinhere
To wszystko, co dzisiaj udostępniamy w tym celu Twierdza Krasnoludów przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez A Nickel. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.