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- Tytuł poprawki: April Update 2024 – Quality of Life Changes – Ability Animation and Sound Rework
- Data wydania poprawki: Styczeń 1, 2023
The developer of Dungeoneer has released a new update for the game on April 14, 2024. Oto nowe rzeczy, których powinieneś się spodziewać lub zmienić w tej nowej aktualizacji. Informacje te zostały zaczerpnięte bezpośrednio z oficjalnego ogłoszenia na Steamie.
Some very exciting and important news today!
Not only is there a huge quality of life update for Dungeoneer, but I am now pre-launching on Kickstarter!
The Kickstarter is to fund professional services such as voice acting, promotions, art, i więcej!
Reward tiers are still a work in progress, but some items already include personalized Unique Items, NPC, and Steam Keys!
If you enjoy and support this game, Proszę, Proszę, Proszę follow the pre-launch page, it helps me out znacznie.
Follow the Kickstarter Here:
There’s More!
In equally fun and exciting news, Ja jestem, Ponownie, super thrilled to get this patch out – this version of Dungeoneer should have a much better player experience throughout, adding another layer of polish by fixing frustrating controls with movement and clicking on objects in the world. Poza tym, I have reworked the ability animation system to be much more consistent and colorful! – adding new sounds and effects to almost every ability.
I’m pretty happy with how the new system turned out and I’ll probably build onto it more in the future should I ever get to making new abilities or new talent trees. wink
See the patch notes below.
Co dalej
With these changes done, I’m hoping to begin work on the new Hero Dungeons! These will be new and semi-randomly generated (I believe) zones found throughout the world that better utilize character skill trees to add replayability and incentivize multiplayer. The idea is to also move most or add new bosses to these dungeons so the unique gear is much harder to obtain.
I cannot thank you enough for your support and I sincerely hope you enjoy the latest update!
-LonelyLambGG
Opis zmian
- Fixed an issue with summoned unit AI from standing around occasionally
- Fixed hitboxes for items on ground – making them easier to pick up
- Fixed hitboxes on all interactable objects (such as switches, zioła, shrines, skrzynie, itp.) – making it easier to interact with them
- Fixed collision with many meshes which used to be difficult to navigate around
- Fixed collision with many meshes for the player camera
- Fixed various typos
- Fixed an issue where channeled spells did not cost mana
- Fixed an issue where reduced movement speed effects would not be consistent
- Fixed an issue where attack ranges would get messed up for larger units
- Fixed projectiles in PvP (tryb wieloosobowy)
- Changed arrow projectile size
- Updated all ability animations and sounds to be consistent
- Updated Mana Shield’s mana cost, czas trwania, and cooldown
- Updated Bone Armor’s cooldown
- Updated Slow Time to now also reduce attack speed
- Added damage animations and sounds based on damage type
- Added player icon to mini-map
Aby dowiedzieć się więcej o tej nowej aktualizacji, sprawdź oficjalne źródło wspomniane powyżej.