This is not a guide to use console commands. Just commands to copy and paste.
Summoning A Wrinkler
Użyj polecenia:
var me=Game.wrinklers[0]; me.phase = 1; me.hp = 3;
The ‘wrinkleers[0]’ determines the Wrinklers location around the cookie (z 0-11).
If you want it at a different location just change the number after ‘wrinklers’ w [] brackets.
Na przykład:
var me=Game.wrinklers[6]; me.phase = 1; me.hp = 3;
Summoning Multiple
It is also possible to stack the command to summon multiple at once.
The number for ‘wrinklers[0]’ will have to be different.
Na przykład:
var me=Game.wrinklers[0]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[1]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[2]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[3]; me.phase = 1; me.hp = 3;
I tak dalej…
Here is the command for all at once:
var me=Game.wrinklers[0]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[1]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[2]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[3]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[4]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[5]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[6]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[7]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[8]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[9]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[10]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[11]; me.phase = 1; me.hp = 3;
Summoning Shiny Wrinklers
You can summon 12 shiny Wrinklers with this:
Do (i = 0; I < Game.wrinklers.length; i++) { Game.wrinklers.phase = Game.wrinklers.type = 1; }
After you use this command, it is possible that when using the commands to summon normal Wrinklers it will summon them as shiny instead. If you want to change it back to normal just use:
Do (i = 0; I < Game.wrinklers.length; i++) { Game.wrinklers.phase = Game.wrinklers.type = 2; }
You can also delete all the Wrinklers at once with this:
Do (i = 0; I < Game.wrinklers.length; i++) { Game.wrinklers.phase = Game.wrinklers.type = 0; }
Other Info
When using;
var me=Game.wrinklers[0]; me.phase = 1; me.hp = 3;
you can change the ‘phase = 1’ to ‘phase = 2’
Na przykład:
var me=Game.wrinklers[0]; me.phase = 2; me.hp = 3;
This does not do much other than making the Wrinkler start eating as soon as it spawns instead of it having a small delay before it starts to digest cookies.
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