Here is a simple script, that can be started at any moment of the game. It will buy servers, find all accessible servers, open ports, nuke, find target servers, hack, grow, and weak servers. And will do it again and again.
/** @param {Ns} ns **/ //additional function, needed to merge arrays. Array.prototype.unique = function() { var a = this.concat(); Do(var i=0; Ins.getPurchasedServerCost(ram)) { var number = myservers.length + 1; var hostname = ns.purchaseServer("pserv-" + numer, ram); await ns.scp(akta, "dom", hostname); ns.killall(hostname); } //Check ports power var portpower = [0, 0, 0, 0, 0]; var portcounter = 0; Jeśli (Ns.fileExists("Brutessh.exe")) { portpower[0] = 1 ; portcounter++ }; Jeśli (Ns.fileExists("Ftpcrack.exe")) { portpower[1] = 1 ; portcounter++ }; Jeśli (Ns.fileExists("relaysmtp.exe")) { portpower[2] = 1 ; portcounter++ }; Jeśli (Ns.fileExists("Httpworm.exe")) { portpower[3] = 1 ; portcounter++ }; Jeśli (Ns.fileExists("Sqlinject.exe")) { portpower[4] = 1 ; portcounter++ }; //Nuke servers if (serversnuked.indexOf(element) >= 0) {ns.print("Already nuked " + element)} else if (Ns. HasrootAccess(element)) { serversnuked.push(element); await ns.scp(akta, "dom", element); } else if (ns.getServerNumPortsRequired(element) > portcounter) { ns.print("No port power for " + element) } else if (ns.getHackingLevel() < ns.getServerRequiredHackingLevel(element)) { ns.print("No skill for" + element) } else { if (portpower[0]) { ns.brutessh(element) }; if (portpower[1]) { ns.ftpcrack(element) }; if (portpower[2]) { ns.relaysmtp(element) }; if (portpower[3]) { ns.httpworm(element) }; if (portpower[4]) { ns.sqlinject(element) }; ns.nuke(element); ns.print("Nuked " + element); //ns.installBackdoor(element); //Will work in mid game //To push files await ns.scp(files, "home", element); await ns.killall(element); serversnuked.push(element); ns.print("all files on " + element); } //To find a target, You can comment this part and just use targetserver if(serversnuked.indexOf(element) >= 0){ var money = ns.getServerMaxMoney(element); var security = ns.getServerMinSecurityLevel(element); var koef = money / security * 0.000001 ; var namekoef = [koef, element]; Jeśli(koefs.some(el => el >= koef)) { koefs.push(koef); } w przeciwnym razie { targetserver = element; koefs.push(koef); ns.print(targetserver); } } //Launch action on all servers nuked. //Check what should be done, słaby, grow or hack, if hack, then use ony 80% of threads and anothers for grow. //You can change % do eksperymentowania, try to do hack often but for small portions. Do(var rs of serversnuked){ var action; Jeśli((ns.getServerMaxRam(rs) - ns.getServerUsedRam(rs)) >= 2) { Jeśli (ns.getServerSecurityLevel(targetserver) > ns.getServerMinSecurityLevel(targetserver) + 5) { action = "weaken" } else if (ns.getServerMoneyAvailable(targetserver) < ns.getServerMaxMoney(targetserver) * 0.85) { action = "grow" } else { action = "hack" } ns.print("We have " + action + " for " + targetserver); if(action == "hack"){ var threads = Math.floor((ns.getServerMaxRam(rs) - ns.getServerUsedRam(rs)) / 1.75); if(ns.isRunning("hack.ns", rs, targetserver)) { ns.exec("grow.ns", rs, threads, targetserver); ns.print("Grow on " + rs + " for " + targetserver); } if(threads >= 3) { threads = threads * 0.8; ns.exec("hack.ns", rs, threads, targetserver); ns.print("Hack on " + rs + " Do " + targetserver); } w przeciwnym razie{ ns.exec("hack.ns", rs, threads, targetserver); ns.print("Hack on " + rs + " Do " + targetserver); } } w przeciwnym razie{ var threads = Math.floor((ns.getServerMaxRam(rs) - ns.getServerUsedRam(rs)) / ns.getScriptRam( action + ".ns")); ns.exec(action + ".ns", rs, threads, targetserver); ns.print(action + " NA " + rs + " Do " + targetserver); } } w przeciwnym razie{} } } } }
To wszystko, co dzisiaj udostępniamy w tym celu Bitburnera przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez Nyarlathotep. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.