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Starożytni bogowie – Przewodnik piromanty dla Aresa i Ateny

Wysłany dnia 08/07/2022 Przez armion Brak komentarzy NA Starożytni bogowie – Przewodnik piromanty dla Aresa i Ateny
  • Tytuł: Starożytni bogowie
  • Data wydania:
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Information about Ancient Gods is still incomplete. Pomóż nam wypełnić szczegóły gry za pomocą tego formularz kontaktowy.

Cześć, I would like to present you a Pyromancer guide.

The aim of this build is to maintains enought shield to not take dammages while slowly building up fire damages. I tested it with Ares and Athena both are good.

Presentation

This guide is for long rushes, you can get your full stuff at something like the second loop.

To make this build work you want to play with Pyromancer as main, peltasta and Berserk.

You want then get both athena and ares passives. This way you will end up stacking shield. Then you will either kill ennemies with either physical damages from berserk such as Rupture or fire dammages with dragon breath and the burn mechanic. In both strategy you will power the damages greatly with attack stance and guard stance which is going to help you to stay alive.

Gods passives

You want to get your complementary passive ASAP (ares for athena and athena for ares). Try to get as much yggdrasil as possible.

Other interesting passives IMO are :

Huitzilopochi Fire Card: It will not deal that much damages but make your oil transform itself into burn.

Xipe totec Basic Movement: Two cards at the beginning is very strong, coupled with osiris passive you will be sure to get the cards you want almost all the time.

Osiris Prophecy : As for Xipe totec you can chose one card among the 3 nexts for the first turn, it is very strong.

An interresting passive can be

Sobek Iron Scale. The cons of this passive is the fact it scale badly with levels.

Here is the sample of the god passives :

It is forbidden to take passives that will destroy your red combos such as

Isis Light barrier

Cards and gems

Firstly try to get as less cards as possible. It will help you to get the best ones all the time. I personnaly forbid myself to have more than 23 card in early, 20 in late.

The cards you want to play are the following :

It will help you to sustain with physical attacks. In fact it will be your only source of sustain. You want the

surge gemwhich double the effect on this card. I only take one of this card.

Avoid to use this spell if you have not enought lifesteal. It is your main source of sustain. One example of this card should be enought.

This card will help you to deal damages and stack your burn on the ennemy. I recommand having 2 Lub 3 of it. You can also put a

surge gemon one to stack even faster !

This is a low cost spell usefull as filler, but also to reduce the fire resistance of ennemies. I used to replace the Fire balls by this spell. Two or 3 samples of this spell is good.

Soul blaze will help you against opponents with great fire resistance. I suggest to have on sample in the deck.

This card is your way to create your first burns. It is not mandatory to have more than given by the basic deck. But one or even two in the deck can help you.

This is your most important card. Chcesz 2 sample of it with the

surge gemon it. It is simply absurd it will provide you a lot of damages in the attack stance and help you to tank with the deff stance. Z

surge gemyou can easily stack the stance 4 czasy.

Actif powers

I honestly mainly use only one power, the discard. It will help you to abuse the stances or stack shield when needed. Uppgrade it level 3 JAK NAJSZYBCIEJ. You can also use the power to stack mana, but with this build you always have something to do. As last spell use the breath fire. Na poziomie 3 the breath fire also reduce ennemies fire defense.

Fight strategy

In early simply spam your fire ball and fire lance as long as you can one turn the ennemies. For the strongest one use

Warif you are playing Ares.

When the game start to be more interesting here is the plan.

The first turnyou want to play your stance in the first turn.

Then use one or several molten shields to prevent HP loss .

With the remaining mana (don’t forget to use the discard actif) here is the priority :

Napalm > Fire Lance > the actif fire breath.

For the next turnsyou want to keep your shield up enought to tank the ennemy next turn. With the remaining mana here is the priority :

Attack stance (with gem, otherwise not necessary) > Dragon Breath > Napalm > Fire Lance > the actif fire breath .

There is some exception, play the Ghoul Friendzy if you have a physical attack card and want to sustain. in most games you wont even use physical damages. Or simply because you are preparing a OS with physical damages.

Don’t hesitate to abuse of the discard level 3 and stance to stack 4 super charge and OS your ennemy. You can also use it for the super gard. I.E if you have not enough molten shield and know your opponent will deal lot of dammages.

To wszystko, co dzisiaj udostępniamy w tym celu Starożytni bogowie przewodnik. Ten przewodnik został pierwotnie stworzony i napisany przez armion. Na wypadek, gdybyśmy nie zaktualizowali tego przewodnika, możesz znaleźć najnowszą aktualizację, postępując zgodnie z tym połączyć.

Jeśli uważasz, że jakakolwiek treść na tej stronie narusza Twoje prawa, w tym Twoje prawa własności intelektualnej, prosimy o niezwłoczny kontakt za pomocą naszego formularza kontaktowego.
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  • Tytuł: Starożytni bogowie
  • Data wydania:
  • Wywoływacz:
  • Wydawca:
Information about Ancient Gods is still incomplete. Pomóż nam wypełnić szczegóły gry za pomocą tego formularz kontaktowy.

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