Complete official walkthrough and solutions guide to Paranormal Detective: Escape from the 90’s.
Solutions
Paranormal Detective: Escape from the 90’s solutions guide/Walkthrough
Warning: Spoilers ahead!
If you want a hint, use the in-game phone system that will just give you a clue. These are the direct answers to the puzzles.
Office
Getting into the laptop
To get into the laptop, collect all of the case files- Delia’s case file, on the laptop, and 4 more:
- In the desk drawer on the left, the middle drawer
- In the cardboard box on the floor, under the map. Case file is behind the binders
- In the trash can to the right of the desk
- On the office chair
- Get the “Top Secret” notebook from the desk drawer (right-middle), and put the case files in order according to their dates.
- Flip the files over, revealing the password: ASIF
Leaving the office
Enter the password into the laptop, and go into the Case Files folder. Open up “case_800.txt”. The message on the screen says “8,0,0”. This is the pass code to the door. Enter it in the keypad on the door to leave the office.
Arcade
Finding all the penguins
Here are the locations of all 6 penguins:
- On the prize shelf by the skee-ball machines, surrounded by other penguins
- On top of the basketball machine (knock off with a basketball)
- Take the dollar that’s on a stool by the sitting driving cabinets, and put it in the change machine by the pinball machines. Change machine will dispense a penguin.
- Retrieve from the claw game.
- In the locked box by the sick ball machines- complete the sick ball puzzle to unlock
- In the safe under the counter behind the prize cabinet. To unlock, use the note from the unlocked box by the skee ball machines.
Locked Box by Sick Ball machines
In the cabinet under the counter behind the prize cabinet, there are two polaroids showing the Sick ball machines with specific scores on each machine.
Score the following scores in the Sick Ball machines in this order, left to right:
- 1st machine: 10 points
- 2nd machine: 30 points
- 3rd machine: 40 points
- 4th machine: 20 points
- 5th machine: 10 points
The locked box should glow green and make a weird sound, when the glow fades the box will unlock and you can open it.
Safe under the counter behind the prize cabinets
Get the note from the locked box you unlocked from Sick Ball. Use the capitalized directions as a guide to enter the code into the keypad. The directions can be interpreted 2 different ways, both will unlock the safe.
Solution #1
Solution #2
6 Penguins, what now?
Take the 6 penguins to the table under the blackboard with the cipher. Grab the note from the locked safe under the counter with the list of Danger Rangers. Use the list to order the penguins by hat color.
- Pink
- Black
- Yellow
- Blue
- Red
- Green
Solving the Blackboard Cipher
One big hint first:
- Rotate all of the penguins so the lines on the bottom of the penguin are underlining the shape they’re next to. This is the correct orientation for the symbols to solve the puzzle. Read on for the complete answer.
How to solve the cipher
Each symbol on the penguin refers to a letter on the cipher. The shape of the penguin symbol is the shape of the lines around the letter. If there is a dot on the penguin symbol, it corresponds to the group of letters that have dots on them. If there is no dot on the penguin symbol, it corresponds to the group of letters that do not have dots in them. So for example, the top-left hand corner of the hash symbol without dots would be _| (U) The middle would be |_| (B) and the top-right would be |_ (N) and so forth.
The actual answer to the cipher:
- DABOMB (“Da Bomb”)
Enter the cipher answer into the keypad to enter the break room. You only need to press the button once for each letter.
Air Hockey Challenge
- If the AI is too difficult, just grab that puck and use your hand to put it in the goal a bunch of times to score points. It’s okay to cheat against an evil robot. You need 6 points to win. Once you win at air hockey, you should receive a chart with dots and arrows, and a bomb milk cap.
Milk Cap Puzzle
Getting the guide
- Grab the milk cap guide from the table in the corner of the break room, the one with the computer on it. The key is under some papers. This will let you see which milk caps go where on the board.
Collecting all the milk caps
- Jan: Baseball cap. On the prize shelf, behind the canteen.
- Feb: Gold bomb. Sitting on a table in the break room
- Mar: Chicken. In the arcade, next to your suitcase on the counter, under your hat
- Apr: Cassette. In the break room, I believe.
- May: Synth. In the arcade, on the prize shelf, under the stuffed monkey.
- Jun: Bomb. Given to you when you beat the AI at air hockey
- Jul: 8 Ball. In the break room fridge.
- Aug: Alien. By the pinball machine, either alien is fine.
- Sep: Crystal ball. Next to the desk in the break room, there’s a stack of papers and boxes, it’s under some of the papers.
- Oct: Spaceship. In the break room I believe.
- Nov: VHS tape. Also in the break room, possibly the arcade. This milk cap is not totally necessary to solve the puzzle.
- Dec: Reindeer. In the arcade, on a milk crate by some arcade machines by the break room.
Getting the key
To read the code from the milk caps, you’ll need the cardboard chart with the dots and the arrows. Align it with the milk cap poster to reveal the code to open the closet door. The Code to the Closet Door: 1-1-3-0-8-4
Raze Password
To unlock Raze, use the password found in the break room. Press buttons 1, 2, 3, 4 to start up the machine. It will ask you for 2 power sources.
Snacky Snake
To play Snacky Snake, pick up the Game dude and press the indicated button to start. Use your joypad/trackpad to direct the snake. Keep playing, the points are cumulative so don’t worry if you die, it still counts towards your total. Eventually, a red dot will appear, get that dot to reveal the clue.
Snacky Snake Clue
- Crystal Knights
- Jump, Attack, Magic, Magic
- Enter this into the Crystal Knights cab to unlock the cabinet.
- If nothing happens, that means you need to unlock the Raze cabinet first.
Time Card Puzzle
Grab the time cards and flip them upside down on the table to reveal the Koolnami code. Assemble the puzzle pieces. The last card is in the closet, on the shelf to the right. Grab that and add it to the rest of the pieces to show the complete rebus puzzle.
Koolnami Code
The answer to the rebus is this:
- Up Up – Down Down
- Left Right – Left Right
- B A – Start B
- Techno Warrior
(tea + k + no) and (w + oar + y + oar)
Enter this code into the Techno Warrior machine to unlock it.
Raze Machine – Waiting for Sources
Once the Crystal Knights cab is unlocked, it will reveal a code:
- 3 – Shoot, Shoot Reload
Go to the Raze machine and press the buttons in this sequence
- 3-shoot-shoot-reload
Once the Techno Warrior cab is unlocked, it will reveal a code also:
- 2 – Melee, Shoot, Reload
Go to the Raze machine and press the buttons in this sequence
- 2-melee-shoot-reload
This will unlock the Raze cab.
Cyberworld
Furbo
- Keep shooting, you need to shoot 125 of them to progress.
Sammy Salmon
- Keep shooting, although the game should progress after 60ish salmon land behind you. If the game is launching fish for a very long time, it may need to be reloaded. The game should continue automatically.
Tommy Gotcha
- Shoot the screen once and he will die. Poor Tommy.
The rest
- Chill and enjoy the show
That's everything we are sharing today for this Paranormal Detective: Escape from the 90s guide. This guide was originally created and written by lunabeat. In case we fail to update this guide, you can find the latest update by following this link.