Wondering what outcomes are possible for the events? This guide may help you choose.
Sector 000: Special Missions
You do want to immediately accept all given special missions to you. These unlock incentives for you to reach, like gathering science data in FTL or helping colonists in space.
Sector 001: Tiddlets
Upon reaching Sector 001 you wil be greeted with a comm signal asking you to deliver Tiddles.
Caveat: Traveling too far with FTL causes Tiddlets to randomly combust and die. You will be range limited in your jump distance. The further you jump, the more Tiddlets it’s guaranteed to kill.
After one jump you will be contacted by a dubious party offering you to sell them the tiddlets. Dat kan (as of Alpha 1) only deliver tiddlets to one party, not both.
Every jump causes the Tiddlets to multiply, so with every FTL you could potentionally rake in a lot of bank.
Choosing to deliver the tiddlets
- Geeft je 400.000$
- Adds 1 point humanitarian and logistics rating per Tiddlet
- If you deliver a lot of them (unclear how many), you get two Long Range Hypserspace Sensors (which gather more science data)
Giving them to the Wanted: Tiddles party
- Geeft je 10.000$ per tiddles
- Adds 1 point criminal and logistics rating per Tiddlet
Addendum
As of Alpha 1, there are currently no more such events other than Tiddles and the incremental monetary bonus when you gather science or rescue people.
Dat is alles wat we vandaag hiervoor delen The Last Starship gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Veni Vidi Vodka. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.