This guide will cover all of the equipment in the game including weapons, body armor, head armor, schilden, accessories, and runes.
Invoering
There are over two hundred equip-able items in The Benza RPG. This guide will go over all of the weapons, head armor, body armor, accessories, and runes that can be found in the game.
Wapens
ATT: Aanval, DEF: Defense, MAT: Magic Attack, MAD: Magic Defense, AGI: Wendbaarheid
Zwaarden
Equipped by: Kyle
Toy Sword ATT: 8, MAT: 2
Box Cutter ATT: 16, MAT: 4
Short Sword ATT: 23, MAT: 6
Vitality Sword ATT: 17, MAT: 5, HP Regeneration
Sword of Masters ATT: 30, MAT 8
Held’s Sword ATT: 37, MAT 10
Verdediger’s Sword ATT: 20, DEF: 62, MAT: 15, Counter Attack Rate 20%
Bijlen
Equipped by: Kyle
Wooden Hatchet ATT: 10
Hand Axe ATT: 18
Fire Fighter’s Axe ATT: 25
Mighty Axe ATT: 27, Chance to inflict rage
Battle Axe ATT: 32
Golden Axe ATT: 40
Knives
Equipped by: Chris
Spade ATT: 5, LUCK: 2, Evasion Rate +1%
Kitchen Knife ATT: 10, LUCK: 4, Evasion Rate +2%
Hack Saw ATT: 14, LUCK: 6, Evasion Rate +3%
Throwing Daggers ATT: 12, LUCK: 5, Hits all targets
Sacred Cross ATT: 15, Luck 5, Hits all targets, Light Damage
Stiletto ATT: 18, LUCK: 8, Evasion Rate +4%0
Green Dagger ATT: 22, LUCK: 10, Evasion Rate +5%
Hammers
Equipped by: Chris
Hammer ATT: 7
Rubber Mallet ATT: 12
Forging Mallet ATT: 18
Gennou Hammer ATT: 24
Silver War Hammer ATT: 30
Speren
Equipped by: Alena
Crowbar ATT: 9, AGI: 1
Golden Shovel ATT: 17, AGI: 3
Pitchfork ATT: 24, AGI 5
Fated Spear ATT: 31, AGI 7
Naginata ATT: 38, AGI 9
Guns
Equipped by: Alena, Hamilton
Dart Gun ATT: 4, AGI 2 (Hits three times)
Staple Gun ATT: 9, AGI: 4 (Hits three times)
Paintball Gun ATT: 14, AGI 6 (Hits three times)
Strike Beretta ATT: 19, AGI 8 (Hits three times)
Gas Blow Back Rifle ATT: 24, AGI 10 (Hits three times)
Rapid Reloader ATT: 7, AGI 5 (Hits four times)
Katanas
Equipped by: David
Golf Club ATT: 12, Crit Rate +5%
Wooden Katana ATT: 21, Crit Rate +5%
Rusty Katana ATT: 28, Crit Rate +5%
Decorative Katana ATT: 35, Crit Rate +5%
Katana of Legends ATT: 42, Crit Rate +4%
Bows
Equipped by: David
Plastic Bow ATT: 9, AGI: 2
Wooden Bow ATT: 17, AGI: 4
Crossbow ATT: 24, AGI: 6
Kikyo’s Bow ATT: 31, AGI: 8
Goblin Slaying Bow ATT: 38, AGI: 10
Bow of Light ATT: 27, Light elemental damage
Stunning Bow ATT: 18, AGI: 5, Stun rate 40%
Klauwen
Equipped by: Lee, Maria
Panda Gloves ATT: 5, DEF: 5, LUCK: 2 (Hits twice)
Spiked Leather ATT: 12, DEF: 8, LUCK: 4 (Hits twice)
Brass Knuckles ATT: 20, DEF: 15, LUCK: 8 (Hits twice)
Wolf’s Claws ATT: 28, DEF: 22, LUCK: 12 (Hits twice)
Draak’s Talons ATT: 36, DEF: 29, LUCK: 17 (Hits twice)
Confusing Claw ATT: 22, DEF: 16, LUCK: 9 Charm Rate 30%
Whips
Equipped by: Inko Sensei
Whip ATT: 12, MAT: 5, Hits all targets
Chain Whip ATT: 22, MAT: 10
Demon Tentacle ATT: 24, MAT 12, Hits all targets, Stun rate 40%
Toxic Tickler ATT: 35, MAT 15, Hits all targets, Toxic rate 20%
Rods
Equipped by: Stephanie, Kaori, Za
100 Yen Umbrella ATT: 2, MAT: 8, MAD: 3
Fancy Umbrella ATT: 4, MAT: 16, MAD: 6
Ornate Curtain Rod ATT: 6, MAT: 23, MAD: 12
Magical Girl’s Staff ATT: 8, MAT: 30, MAD: 18
Jeweled Scepter ATT: 10, MAT: 37, MAD 24
Inspiring Wand ATT: 4, MAT: 17, MAD 7, MP regeneration
Prophet’s Wand ATT: 4, MAT: 17, MAD 7
Flails
Equipped by: Kaori
Frying Pan ATT: 6, MAT: 4, DEF: 3
Cosplay Mace ATT: 12, MAT: 8, DEF: 6
Spiked Mace ATT: 18, MAT11, DEF: 12
Flail ATT: 28, MAT: 16, DEF: 24
Sacred Flail ATT: 41, MAT: 22, DEF: 52, Light Damage
Paranormal Weapons
Equipped by: Tamura
Plasma ATT: 13, MAT: 3, DEF:3, MAD: 3
Chainsaw ATT: 21, MAT: 8, DEF: 8, MAD: 8
Dood’ Scythe ATT: 29, MAT: 13, DEF: 13, MAD: 13
Butcher Knife ATT: 37, MAT: 18, DEF: 18, MAD:13, Death Toll rate 15%
iTablets
Equipped by: Hamilton
iTablet 1.0 ATT: 24, MAT:10, HP: 100, MP: 50, TP Regeneration
iTablet 2.0 ATT: 31, MAT: 20, HP: 150, MP: 75, TP Regeneration
iTablet 3.0 ATT: 38, MAT 30, HP: 200, MP 100, TP Regeneration
Body Armor
There are five armor types: Algemeen, Licht, Zwaar, Paranormal, and Magic. Each character can equip one or two armor types and cannot equip any armor that is not in one of those categories.
ATT: Aanval, DEF: Defense, MAT: Magic Attack, MAD: Magic Defense, AGI: Wendbaarheid
GENERAL BODY ARMOR
Equippable by: Kyle, Chris, Stephanie, David, Alena, Inko Sensei, Lee, Tamura, Kaori, Hamilton, Maria
School Uniform ATT: 1, DEF: 3
Sweat Suit ATT: 2, DEF: 8, AGI: 2
MCM Comic Con T-Shirt DEF: 10, MDEF: 10, MAX HP +10, TP Regeneration
Camping Vest ATT: 3, DEF: 12, AGI: 3
Army Vest ATT: 4, DEF: 16, AGI: 4
Bullet Proof Vest ATT: 5, DEF: 20, AGI: 5
Armor of Light ATT: 6, DEF: 24, AGI: 6
LIGHT BODY ARMOR
Equippable by: Kyle, Chris, Alena, Maria
T Shirt DEF: 5, MDEF: 2
Leather Jacket DEF: 13, MDEF: 3
Fancy Suit DEF: 18, MDEF: 6
Pirate Costume DEF: 24, MDEF: 9
Fencing Padding DEF: 30, MDEF: 12
Regal Robes DEF: 36, MDEF: 18
HEAVY BODY ARMOR
Equippable by: Kyle, Inko Sensei, Hamilton
Hazmat Suit DEF: 8, MAX HP +25
Ballistic Jersey DEF: 16, MAX HP +50
Ranger Costume DEF: 24, MAX HP +75
Samurai Armor DEF: 32, MAX HP +100
Dragon Armor DEF: 40, MAX HP +125
MAGIC BODY ARMOR
Equippable by: Stephanie, Chris, Kaori, Za
Battle Ready Blouse DEF: 4, MAT: 2, MDEF: 3
Frilly Dress DEF: 9, MAT: 4, MDEF 6
Prophet’s Robe DEF: 10, MAT: 5, MDEF: 7, Magic Evasion +10%
Stylish Cape DEF: 15, MAT: 7, MDEF: 11
Witches Costume DEF: 21, MAT: 11, MDEF: 16
Elegant Kimono DEF: 27, MAT: 15, MDEF: 21
PARANORMAL BODY ARMOR
Equippable by: Tamura
Wraith’s Wrap DEF: 12, MDEF: 8
Reaper’s Robes DEF: 20, MDEF: 10
Death’s Drapes DEF: 28, MDEF: 16, MAX HP +66
Head Armor
ATT: Aanval, DEF: Defense, MAT: Magic Attack, MAD: Magic Defense, AGI: Wendbaarheid
GENERAL HEAD ARMOR
Equippable by: Kyle, Chris, Stephanie, David, Alena, Inko Sensei, Lee, Tamura, Kaori, Hamilton, Maria
Cat Ears DEF: 1
Baseball Cap ATT: 1, DEF: 3, AGI: 1
Thick Headphones ATT: 2, DEF: 8, AGI: 2, Confusion Resist
Reflective Hat ATT: 4, DEF: 10, AGI: 4, Chance to reflect magic
Pirate Hat ATT: 3, DEF: 13, AGI: 3
Noh Mask ATT: 4, DEF: 17, AGI 4
Helm of Light ATT: 5, DEF: 21, AGI: 5
LIGHT HEAD ARMOR
Equippable by: Kyle, Chris, Alena, Maria
Bandana DEF: 3, MDEF: 1
Skull Cap DEF: 7, MDEF: 2
Safety Helmet DEF: 12, MDEF: 3
Fencing Helmet DEF: 17, MDEF: 4
Dueling Mask DEF: 22, MDEF: 5
Ornate Crown DEF: 27, MDEF: 6
HEAVY HEAD ARMOR
Equippable by: Kyle, Inko Sensei, Hamilton
Bicycle Helmet DEF: 6
Baseball Helmet DEF: 12
Motorcycle Helmet DEF: 18
Ranger Helmet DEF: 24
Samurai Helmet DEF: 30
MAGIC HEAD ARMOR
Equippable by: Stephanie, Chris, Kaori, Za
Hairband DEF: 2, MAT: 1, MDEF: 2
Fancy Bow DEF: 6, MAT: 3, MDEF: 4
Prophet’s Diadem DEF: 7, MAT: 4, MDEF: 5, MP Refresh
Wool Beret DEF: 10, MAT: 5, MDEF: 6
Witches Hat DEF: 14, MAT: 7, MDEF: 8
Circlet DEF: 18, MAT: 9, MDEF: 10
Jeweled Tiara DEF: 22, MAT: 11, MDEF: 12
PARANORMAL HEAD ARMOR
Equippable by: Tamura
Hitaikakushi DEF: 6, MAT: 3, MDEF: 9, Reduces Shadow and Light damage
Schilden
There are four types of shields: klein, groot, magic, and paranormal. Large shields all have an additional effect when the “Guard” command is used. Small shields all add a percentage boost to the evasion rate. Some weapons prohibit the use of shields while equipped.
ATT: Aanval, DEF: Defense, MAT: Magic Attack, MAD: Magic Defense, AGI: Wendbaarheid
SMALL SHIELDS
Equippable by: Chris, Stephanie, Alena, Hamilton
Woven Bracelet DEF: 5, Evasion rate +2%
Leather Wrist Guards DEF: 10, Evasion rate +4%
Cosplay Shield DEF: 15, Evasion rate +6%
Silver Bracelet DEF: 20, Evasion rate +8%
Runic Shield DEF: 25, Evasion rate +10%
Shield of Light DEF: 22, Shadow Defense +25%, Sleep Resist, Evasion rate +7%
LARGE SHIELDS
Equippable by: Kyle, Tamura
Large Shield DEF: 8, Guard command: MP Recovery
Kite Shield DEF: 13, Guard command: Spike shield
Iron Shield DEF: 18, Guard command: HP barrier
Steel Gauntlet DEF: 23, Guard command: Evasion rate up
Ridder’s Shield DEF: 28, Guard command: Balie 20%
MAGIC SHIELDS
Equippable by: Chris, Stephanie, Kaori, Za
Wooden Bangle DEF: 2, MDEF 3,
Bronze Bangle DEF: 5, MDEF: 6, AGI: 2
Iron Bangle DEF: 9, MDEF 11, AGI 4
Mithril Bangle DEF 13, MDEF 16, AGI 6
Dragon Bangle DEF 17, MDEF 21, AGI 8
PARANORMAL SHIELDS
Equippable by: Tamura
Norowareta Tate DEF: 18, MDEF: 10, MAX HP +100
Accessoires
Accessories provide resistance to negative status effects, teach new abilities, or offer beneficial effects that cannot be found anywhere else in the game like removing random encounters or enabling a character to equip any weapon in the game. All characters can equip all accessories, but only one can be equipped at a time.
Sunglasses DEF: 1 40% Blind Resistance
Poison Guard DEF: 1 40% Poison and Stun Resistance
Super Poison Guard DEF: 5 100% Vergif, Stun and Paralyze Resistance
Mental Guard DEF: 1 40% Stilte, Woede, Fascination, Slaap, Confusion Resistance
Super Mental Guard DEF: 5 100% Stilte, Woede, Fascination, Slaap, Confusion Resistance
Enemy Radar Raises chance for preemptive attack in battle
Warning Bell Eliminates surprise attacks in battles
Stocker Preserves TP after the battle ends
Ring of Guts TP charge rate doubles
MP Keeper MP cost lowered by 50%
Elemental Guard 50% resistance to fire, water, ice, wind, and earth
Spectacles AGI: 5, 50% hit rate increase
Mirror of Truth MAT: 10, MAX MP: 30, Can use “Analyze”
Protective Amulet DEF: 10, MDEF: 10, Ontduiking +10%
Magic Enhancer MAT: 10, MAX MP: 100, MP Regeneration
Creepy Skull DEF: 10, MAX HP: 250, TP Regeneration
Obligatory Feather AGI: 10, LUCK: 10, Crit Rate +5, TP Charge Rate up,
Golden Pick ATT: 5, Counter Attack +20%
Eye of Polymath Allows you to equip any weapon
Refresh Ring MP restoration at the end of combat
Regen Ring HP restoration at the end of combat
Ring of Invisibility Removes all random encounters
Runes
Runes provide flat boosts to stats and have no additional effect. All characters can equip all runes, but only one can be equipped at a time.
Guard Stone DEF: 5 MDEF: 5
Guard Ring DEF: 10 MDEF:10
Power Stone ATT: 5 MAT:2
Power Ring ATT: 15 MAT: 5
Speed Stone AGI: 5
Speed Ring AGI: 10
Lucky Stone LUCK: 5
Lucky Ring: LUCK: 10
Magical Stone MAT: 5 MDEF: 5
Magical Ring MAT: 10 MDEF: 10
Shooter Stone Hit Rate +50%
Shooter Ring Hit Rate +100%
Master Stone MP Cost 20% reduction
Master Ring MP Cost 50% reduction
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