Learn everything about game mechanics in one place. The author of the game wrote this guide. The guide is spoiler free.
Game goal
You are put into a world that is divided into multiple fractions on Earth. The story is set during the era when old Gods are being replaced by one new God.
As a player, explore the world, solve quests, trade and collect items, talk with gods, learn crafting and progress the main campaign.
As a result of your actions world will constantly change and you will progress toward one of the multiple game endings.
UI ActionBar
1) Health bar
-Health will change color to purple if you are invulnerable.
-Health will show shields with gray color.
2) Mana bar
3) Selected mastery symbol
4) Ability slots
-Right-click on a slot to (En)assign the ability.
-Left click to cast the ability.
-Use the keyboard key named in the downright angle to cast the ability.
-All keys are configurable in-game settings.
-Ability cooldown is shown in down left angle.
5) Special slots
-Assign potions and food in inventory to use them through those slots.
-In the upper right angle is show amount of remaining consumable items.
-Food and potions have separate cooldowns.
-New third special slot will be unlocked once you equip the first necklace.
6) Morale bar
7) Hunger bar
8) Energy bar
9) Compass
-It will point toward the directions of the tracked quest.
10) Character menu, World menu, and Inventory shortcuts
11) Main menu shortcut
12) Active buffs
Hovering any piece of UI will provide additional info.
The action bar will be hidden out of combat. You can hide/show it at any time by pressing the caps lock key on the keyboard. You can disable auto-hide out of combat through the main menu game options.
Player stats
1) Gezondheid
-You will die when health reaches zero.
-Bij 25% time will slow down giving you chances to run away.
-Regenerates out of combat if you are not starving for food.
2) Mana
-Used to cast abilities.
-Regenerates constantly.
3) Moreel
-Gives you the immunity to crowd-control such are stuns, slows, and stagger.
-Gives you increased mana regeneration.
-Reduced every time you are hit in combat.
-Regenerates out of combat.
4) Energie
-Allows you to sprint (shift key).
-Regenerates constantly.
5) Honger
-Regenerates health out of combat.
-Allows you to use fast travel.
Spent slowly and constantly.
Spent quickly during fast travel or sleep.
Food is automatically consumed from inventory when the player is starving. You can disable this in the main menu options.
Player attributes
Player attributes are gained through gameplay and they are lost with death. New characters will get scaled attributes so that they match character progress.
You can inspect all attributes on the character menu.
1) Kracht
Benefits per point:
+1 blunt and slashing damage; +boosts warrior abilities; +10 maximum health; +2 carry weight;
Gained through:
-Walking under heavy load; -Performing melee attacks; -Using warrior and hunter abilities;
2) Behendigheid
Benefits per point:
+2% attack speed; +1 piercing damage; +Boosts hunter abilities;
Gained through:
-Doing ranged attacks with a bow; -Using warrior hunter abilities;
3) Intelligentie
Benefits per point:
+1 magic damage; +15 maximum mana; +Boosts druid spells;
Gained through:
-Using magic attacks;-Using druid spells in combat;-Learning new info from books and
conversations;
4) Endurance
Benefits per point:
+20 maximum health; +1 maximum energy;
Gained through:
-Taking combat damage; -Walking around the world;
5) Moed
Benefits per point:
+1 crowd control immunity; +5% faster mana regeneration;
Gained through:
-Fighting with stronger enemies;
6) Alchemy
Benefits per point:
+Faster gathering; +Faster cooking and potion crafting; +Chances to craft more than one food or potion;
Gained through:
-Cooking food; -Crafting potions; -Collecting ingredients; -Learning recipes;
7) Blunt Attack
Benefits per point:
+3 blunt damage;
Gained through:
-Using blunt weapons in combat (macen, clubs, and axes);
8) Slashing Attack
Benefits per point:
+3 slashing damage;
Gained through:
-Using slashing weapons in combat (swords and axes);
9) Magic Attack
Benefits per point:
+3 magic damage;
Gained through:
-Using magic weapons in combat (spellbooks);
10) Piercing Attack
Benefits per point:
+3 piercing damage;
Gained through:
-Using piercing weapons in combat (spears and bows);
11) Character Level Benefits per point:
+1 new mastery skill to unlock; +enemies with low morale get more easily afraid of you;
Gained through:
-Killing enemies; -Solving quests;
Player talents
Talents make your character unique and allow them to surpass initial game limitations.
There are over 60 different talents. If your character possesses one talent he can not learn the opposite of it, Bijvoorbeeld, a character can not be strong and weak at the same time.
Each character starts with 3 talents. During the gameplay there are chances to earn all talents, Bijvoorbeeld, crafting the potion may develop “Alchemist” talent, but getting hit by an arrow could develop “Stack arrow” talent.
Bij de dood, all talents, positive and negative are lost with character.
Player virtues
Er zijn 14 different virtues in the game.
During the gameplay player will be offered to make a decision 7 keer, each time he will gain a new virtue.
Virtue can be of light and dark types. Light virtues will allow a player to earn bonus light experience and vice-versa.
Virtues stay with the soul and they are not lost upon the death of the character.
Player mastery
Er zijn 96 abilities in the game, and they are split into 3 different masteries.
Na de dood, with a new character, a player has the option to change his mastery. Another way to respec mastery and abilities is through special potions which can be discovered on the map or purchased from traders.
Each mastery is dependent on an equipped weapon and requires a player to have that weapon type to use the abilities.
Once mastery is selected, for every level player will be able to unlock or upgrade the ability. Only one ability can be picked per column. At one point abilities will have level prerequisites, hover over them to see the exact level.
The first two rows are light abilities and the second two rows are dark abilities, their cooldowns get reduced based on the player’s soul level.
Fighter mastery tree provides a good balance between offensive and defensive abilites. On top of that players can branch into a fortune tree with unique ways to earn coins and manipulate enemies.
It requires a melee weapon equipped (sword, spear, axe, mace, torch, two-handed swords, and axes, or any one-handed weapon with a shield in another hand).
Hunter mastery tree is a mix between ranged damage, mobility, and trapping abilities. The idea is to never allow the enemy to get to you. Your damage will often depend on the quality of the bow you are using and how good are you at it.
Hunter abilities require you to have a bow equipped to use them.
Druid mastery tree excel at burst damage to your enemies through powerful combos and nature elements. A player can also opt into a necromancy tree to rise the army of walking dead. Your damage will often depend on your level of skills and how you are combing them in combat.
Druid abilities require you to have a spellbook equipped.
Soul state
Soul state will affect the cooldowns of your abilities, will affect world events, can affect how some characters respond to you, and can affect the final game ending.
Every point of experience which you earn can be of light or dark side, and it pushes your soul in one of those two directions.
Bijvoorbeeld, killing humans or peaceful animals will push your soul toward the dark side, while slaying the beasts or underworld hordes would push it toward the light side.
Side quests often can be solved in two or more ways, rewarding you with light or dark points.
The main story will offer you to make decisions and get virtues that increase the dark or light experience. Those decisions can also affect the paths to how the main story plays out, so you can end up with a series of quests of certain types, based on which side you picked.
There are a lot of small ways to earn certain types of points, Bijvoorbeeld, gambling will give you dark points, or petting the animal will reward you with light points.
The player can be rewarded with certain points also based on dialogue choices.
The type of experience which you gained is represented by the color in the experience popup and the soul state can be checked on the mastery screen.
UI Info panel
Under the info panel, er zijn 4 sections:
- Map panel :
-Shows your position and tracked quest position.
-Allows fast travel.
-Shows date and time.
2) Quests panel :
-Shows you the list of active and solved quests
-Allows you to start tracking specific quests.
-Tracking quest will show its location on the map and the compass.
3) Almanac panel :
-Gives you info about discovered characters.
-Provides you with info about enemy weaknesses.
-Shows current relations between world fractions.
-Shows which fraction is controlling which regions.
4) Progress panel :
-Shows info about game progress.
World events
The world is changing itself through world events.
While some events will always trigger, most of them are dependent on luck and the way how a player is affecting the world.
World travel
You can use fast travel to quickly go to one place. In order to do so you need to discover that place first and have enough food for travel. Food costs are increased with distance, and also they cost more during the winter.
You can not fast-travel from the underworld and other special locations.
In order to fast travel, go to Map (M on the keyboard) and select the location where you want to go.
Walking over roads will give you a speed buff while walking through water will make you slower. There are certain types of boots that will increase those bonuses even further.
Another way to move quickly over the map is by using the animal form.
Animals often travel more quickly compared to humans, but that is not always the case as there are different types of animals.
In order to select an animal to transform into, find a necklace of its type and equip it. Use the space bar to switch between the forms.
The small secret is that killing animals of certain types will give you small chances to obtain that type of necklace. There are other ways to find them and you will earn at least one during the main quest line.
Animals have their own stats and unique traits (check the character panel when transformed), but they can not use abilities.
Press shift to sprint and move 50% sneller. Sprinting spends your energy.
gevechten
In combat, the player deals damage and the goal is to reduce an enemy to 0 health while avoiding death.
Damage can be of 4 types: blunt, slashing, piercing, and magic.
Swords will mostly deal slashing damage, while arrows will deal piercing damage. Something like a spear can deal both slashing and piercing damage, enz.
Damage is calculated by multiplying player attributes with weapon damage type. Bijvoorbeeld, you can have the best bow in the world, and still, deal more damage with a wooden sword because you are bad with bows and good at slashing. Every skill can be increased through the use of a weapon of that type. (see the attributes section)
Armor blocks a percentage of damage and can also be one of the 4 mentioned types.
Bijvoorbeeld, a skeleton will take reduced damage from piercing attacks and increased damage from blunt attacks but for someone like a wild animal would be the opposite.
You can check your approximated damage and damage reduction on the equipment screen.
Another way to test your damage is by attacking the target dummies in the world. Attacking target dummies will also allow you to train your skill of weapon type up to level 15.
Auto-attacks from spellbooks and bows are ranged, they can miss if an enemy moves away from the projectile. Auto-attacks from player melee weapons can not miss unless the player is debuffed by something like having a clumsy talent or being drunk.
Shields give you chances to block attacks, but they reduce your damage and attack speed. Using a shield trades the percentage of your offense for defense.
Some combat tips:
-You can dodge most of the enemy attacks by moving out of range of the enemy or by avoiding the projectile.
-You can perform AA-move by pressing A and the left click. This will attack the closest enemy to the place where you clicked.
-You can stop attacking or moving by pressing the S on the keyboard.
-You can lead enemies into a group of enemies of different fractions, and kill them one by one while they combat each other.
-Animation canceling is allowed so you can apply hit and run tactics.
-Keep in mind that enemies have their bravery and that they can start running away from you. Enemies are generally braver in larger groups.
-Same as you, enemies also have CC resistance, your stun attack will not have the same effect against the rabbit and the bear.
Death mechanic
When playing on ironman difficulty death is permanent.
When a player dies he goes into the underworld as a soul without a body.
From the underworld, players get an option to pick a new character with new talents. New character attributes are scaled with player level.
Once you return to the Earth, you will get the option to change your mastery and you will get the side quest to retrieve the items from the old character.
Dying does not need to be necessarily a bad thing, but dying too many times will slowly push the world toward chaos through world events.
UI Player equipment
1) Carry weight
-All items’ weight is counted, including the equipped ones and those which are in bags.
-Items in bags can weigh less based on bag type.
2) Inventory slots
3) Two slots for bags
-Adding a bag will unlock new slots and provide specific bonuses
-The bag can be unequipped only when it is empty.
4) Two slots for rings
-Ring can unlock advanced versions of abilities you are using.
5) Boots slot
6) Potions slots
-Assign up to 4 different potions to their slots
-You can use one potion type at a time (W on keyboard).
-Press the E key to cycle between equipped potions.
7) Gloves slot
8) Pants slot
9) Animal form necklace slot
-Once equipped press the space tab to switch the form (see the traveling section).
10) Food slot
-Once equipped press Q to consume the food.
11) Backup weapon slot
-Press X to swap between man and backup weapons.
12) Swap the backup weapons button
13) Main weapon slot
14) Off-hand weapon slot
-You can equip a shield secondhand if you are not using a two-hand weapon.
15) Top body slot
16) Head protection slot
17) Stats and bags
You can drag items to move them between slots or simply klik met de rechtermuisknop them to move to the desired slot.
Right-clicking the item will decide where to move the item based on what is player currently doing (bijv.. crafting, looting, trading, inspecting the bag…)
To drop the item to the ground drag it out of inventory. Dropped items can be picked from the ground.
Game items
Every item has its price and its own forge.
Forge tell us how items are crafted and what category it is. Forge also indicates the rarity of the item and can affect the item price.
There are almost 1000 different items in the game currently and they are split into different categories.
The main categories are:
1) Equipment gear (boots, pants, gloves, bovenkant, and helms)
2) Wapens (melee -wapens, schilden, bows, and spellbooks)
3) Rings (used to unlock advanced versions of abilities)
4) Necklaces (used to switch into different animals)
5) Drankjes (for instant effects)
6) Voedsel (to heal hunger and for effects over time)
7) Alchemy ingredients (for crafting the potions)
8) Food ingredients (can be consumed raw or used for food cooking)
9) Trophies (can be sold for an increased price to trophy traders)
10) Special consumables (can be consumed directly from inventory and can not be traded)
11) Bags (for additional slots in inventory)
12) Quest items (can not be dropped or traded)
Items can be found on the map, in the loot of dead enemies, in chests in the world, gained as rewards, or bought from traders.
You can store items in chests in the world and they will be there with the game load. Items dropped to the ground will not persist with game saves.
There are no level limitations on which gear a player can use.
Crafting and gathering
There are two types of crafting:
- Koken – Get ingredients through gathering or animal skinning and cook them into food.
There is a special quest giver in Grad castle which will help a player to discover food recipes.
2) Alchemy – Get ingredients through gathering and use them at alchemy craft stations to craft the potions.
There is a special quest giver near Bor village which will help a player discover new potions.
Progressing through the alchemy side-quest will invite a player eventually to a secret festival, where alchemists are gathered once per month to talk, handel, and celebrate the end of the month.
In order to craft the food or potion add two ingredients and start cooking. You can add ingredients by right-clicking or by dragging the to the slot. You can cook more than one meal/potion at once by adding more than one ingredient of the same type, but the number of ingredients has to be the same in both slots. Cooking this way will multiply the duration, result, and experience accordingly.
You can add random ingredients to try to discover the recipe. All discovered recipes are shown in a cookbook and they will mark the ingredients which you have or you are missing for each product.
Other tips
-Dat kan scout the area by pressing and holding the V on keyboard + right click. It will allow you to exit the body in spirit form and explore the area around you without the risk of being detected.
-When you are walking slowly enemies will have a harder time detecting you. The same goes for high camouflage provided by light equipment.
-Monsters are usually stronger during the nighttime and there are more of them. Your morale will also be lower and you will have a lower range with ranged weapons.
-There are a lot of ways to see better at night, such as using a torch or potions or simply you can sleep it over.
-Er zijn roaming characters during the night. If you see a purple light, it is probably a Krampus, start chasing him for unique loot. You can run into some roaming NPC-s during the day also.
- Traders get new gear every day. Different traders have different gear and helping one trader may give you better prices. Trade prices can be affected by world events.
-Talk with tavern owners to learn about unsolved side quests in that area.
-If you die of an enemy, the next time you fight the same enemy, you get a +10% revenge critical chance against them.
-There are ways to buy and upgrade the huis . House will provide you with fast travel points, a place to sleep, and craft and store items.
-Press C on the keyboard and right-click on a wild animal to pet Het. Petting wild animal gives you a small chance that animal will start following and protecting you.
-There is a gambling inn where you can test your luck. Have you found it?
The average price of items you can get from gambling is close to the spin price.
-You can change the camera angle through the main menu under the video section. You can change the zoom through the mouse wheel.
-You can enable mouse click GFX through the main menu.
-You can disable spell quick cast in the main menu.
-You can customize your spell slots by right-clicking on them and you can change key shortcuts in-game settings.
Dat is alles wat we vandaag hiervoor delen Svarog's Dream gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door lynxbird. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.