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Ruimte-ingenieurs

Ruimte-ingenieurs – Hoe remmers in modulaire ontmoetingen uit te schakelen Spawner -compatibele mods

Geplaatst op 05/22/2021 Deur Brother Jason
  • Titel: Ruimte-ingenieurs
  • Releasedatum: Februari 28, 2019
  • Ontwikkelaar: Scherp softwarehuis
  • Uitgever: Scherp softwarehuis

If you’re like me and you don’t like the somewhat recent addition of inhibitors to the MES framework here’s a quick basic fix that should work for all affected mods.

The Fix

Stap 1: Navigate to your Steam folder

Stap 2: From there navigate to the following path:

SteamApps\workshop\content\244850\1521905890\Data\Scripts\ModularEncountersSpawner\Manipulation\

Stap 3: In the folder is a file called “ArmorModuleReplacement.cs” open this one with a text editor of your liking

Stap 4: In the file find the following code:

SmallModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Nanobots-Small"));
SmallModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-JumpDrive-Small"));
SmallModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Jetpack-Small"));
SmallModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Drill-Small"));

LargeModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Nanobots-Large"));
LargeModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-JumpDrive-Large"));
LargeModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Jetpack-Large"));
LargeModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Drill-Large"));

Stap 5: Replace the code with:

/*
SmallModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Nanobots-Small"));
SmallModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-JumpDrive-Small"));
SmallModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Jetpack-Small"));
SmallModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Drill-Small"));

LargeModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Nanobots-Large"));
LargeModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-JumpDrive-Large"));
LargeModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Jetpack-Large"));
LargeModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Drill-Large"));
*/

Stap 6: Save your changes.

Stap 7: Reload your savegame or start fresh

Stap 8: Bum rush the cargo ships and drill under those outposts for glory and motherland or don’t. It’s your choice now.

What Changes

This comments out the Inhibitors being registered with the Replacement logic and prevents them from being replaced by any Spawner trying to. No other functionality is affected.

Please note this only disables Inhibitors placed automatically via automatic Armor Module Replacement by spawners. Blocks manually added to ship blueprints are unaffected since the blocks themselves are still functional. Thus ships already flying around in your game world will not be affected by the change but any newly spawned ones are.

This fix will probably disappear and need to be reapplied when MES is updated or Steam decides to re-download it for whatever reason. Maybe MES will incorporate a config for stuff like this at some point for a more permanent solution or a mod appears to do it. Wie weet.

Optioneel

If you only want some of the inhibitors gone while keeping others instead of replacing the code as shown above you can disable individual lines like this:

SmallModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Nanobots-Small"));
SmallModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-JumpDrive-Small"));
SmallModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Jetpack-Small"));
//SmallModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Drill-Small"));

LargeModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Nanobots-Large"));
LargeModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-JumpDrive-Large"));
LargeModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Jetpack-Large"));
//LargeModules.Add(new MyDefinitionId(typeof(MyObjectBuilder_RadioAntenna), "MES-Suppressor-Drill-Large"));

This for example only disables the Drill Inhibitors while the others remain viable for auto-replacement.

Dat is alles wat we vandaag hiervoor delen Ruimte-ingenieurs gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Brother Jason. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

Als u van mening bent dat de inhoud van deze site uw rechten schendt, inclusief uw intellectuele eigendomsrechten, neem dan direct contact met ons op via ons contactformulier.
Gidsen Labels:Ruimte-ingenieurs

Bericht navigatie

Vorig bericht: Infinitode 2 – How to Access and Play the Secret Levels
Volgende bericht: Mirror's Edge Catalyst Achievement Guide
  • Titel: Ruimte-ingenieurs
  • Releasedatum: Februari 28, 2019
  • Ontwikkelaar: Scherp softwarehuis
  • Uitgever: Scherp softwarehuis

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