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Project: Gorgon

Project: Gorgon Animal Survival Guide

Geplaatst op 04/23/2022 Deur Heliopteryx Geen reacties op Project: Gorgon Animal Survival Guide
  • Titel: Project: Gorgon
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about Project: Gorgon is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

For those planning to make the change, or who unexpectedly transform.

Planning Ahead

Some NPCs will not talk to animals. Some will not talk to scary animals only, meaning spiders, giant bats, and werewolves.

Before becoming an animal, you should unlock storage with Marna, Joeh, Tadion, and Ivyn in Serbule. They will not talk to any animals, but animals can still access their storage using the Storage Books located next door to Hulon the Hoarder.

You will still be able to craft things for which you have the recipe and materials, but some skill trainers will not talk to animals. Sir Arif in the Serbule Crypt dungeon is one example.

You cannot milk cows or chop wood in animal form, so if you plan on using a lot of these materials for crafting, it would be wise to either stock up beforehand or have a humanoid alternate character. You can find wood in the “buy used” tabs of some vendors, such as Paul Vaughn in Serbule Hills.

For animal form potions such as “Pig Juice” of “Deer Juice,” think before you drink! The antidote potions are always rarer and more expensive.

Types of Beast Forms

All currently available forms:

  • Koe
  • Hert (also available through Druid)
  • Giant Bat
  • Giant Butterfly (does not have a unique set of combat abilities)
  • Varken
  • Konijn
  • Spin
  • Spirit Fox
  • Weerwolf

Koe, Hert, and Pig are normally the most easily accessible, but special events can switch this up a bit.

Being a druid or a werewolf are permanent character alterations which include various requirements and unavoidable side effects, so think carefully before becoming one!

For details on each of these animal forms, such as how to become them.

Combat Skills

Roughly in order of when you are likely to learn these:

  • Unarmed
  • Animal Handling
  • Psychology
  • Mentalism
  • Necromancy
  • Druppel (cow, deer, and spider only)
  • Priester
  • Directeur
  • Ice Magic (rabbit only)

I recommend all players get at least a few levels in Psychology and/or Mentalism, since it’s very useful to have combat abilities that can be used regardless of what equipped items you have and what form you are in. Bijvoorbeeld, if you become an animal unexpectedly, or if a humanoid is gardening and playing an instrument and an enemy appears, and equipping the instrument means unequipping a weapon.

All of these combat abilities can be mixed and matched with each other or with your built in animal combat ability, but Priest and Necromancy are mutually exclusive. To use Necromancy or Priest you must have a piece of clothing or jewelry that enables these abilities, not a handheld weapon.

Voor details, see the Combat Skills page of the wiki. Bovenaan, there is a skill compatibility chart where you can tell at a glance which ones work with animal forms.

Other Skills

Upon typing in chat as an animal, you will notice some of your words are randomly replaced with animal sounds! You need to level Beast Speech, which is done by talking in the chat consistently.

Survival Instincts, learned in Kur Mountains, provides some very useful combat utilities such as an alternative to armor patching. Kur Mountains are a higher level area, where you must keep warm. Spot in Animal Town teaches an animal-friendly way of starting a small fire to warm up.

Werewolves have a couple of related sub-skills, Howling and Beast Metabolism.

Strange Pig

Every now and then, there will be a weeklong event where a strange talking pig shows up near one of the bridges to Serbule Keep. If you are a humanoid, he will turn you into a cow or pig and back again upon request.

This is a great opportunity if you want to try out being an animal but do not want to commit. You can tell if the Strange Pig event is active by looking in the list of currently active events in the game and buffs or debuffs on your character, located in the upper left corner by default.

Dat is alles wat we vandaag hiervoor delen Project: Gorgon gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Heliopteryx. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

Als u van mening bent dat de inhoud van deze site uw rechten schendt, inclusief uw intellectuele eigendomsrechten, neem dan direct contact met ons op via ons contactformulier.
Gidsen Labels:Project: Gorgon

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  • Titel: Project: Gorgon
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about Project: Gorgon is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

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