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Paper Lily Chapter 1 – How to Get the True Ending

Geplaatst op 02/02/2024 Deur 457aurora Geen reacties op Paper Lily Chapter 1 – How to Get the True Ending
  • Titel: Paper Lily: Hoofdstuk 1
  • Releasedatum: Januari 26, 2024
  • Ontwikkelaar: Leef 6010
  • Uitgever: Leef 6010

This guide will show you the full walkthrough on how to unlock the True Ending in Paper Lily: Hoofdstuk 1.

At Home

Once you arrive home, put bird food from your collection into the bird feeder outside before going inside. Check the fridge for the meal your mom prepared, then head upstairs to your room, the last one on the southern side. Collect your notebook, the rune, salt, and the Return Doorknob from the bottom of the dresser. Don’t forget to feed your TamaGhost.

Nu, head to your parent’s room and grab the Red Thread from the bedside table. Return downstairs and pick up a Red Marker from the living room bookshelf, and get Red Paint from the garage shelves. Step out through the backdoor and have a chat with Hiro. Use the Red Marker to draw on the front door and tie a bow on the phone cord. After setting your alarm, talk to Hiro once more, and then it’s time to go to sleep.

Dream Sequence

Walk through the door located at the top left. Keep moving straight until you reach your locker. Open the locker, and then step into the wardrobe.

At Home

Dial 999281#0 on the phone

The original phone:

1 | 2 | 3
4 | 5 | 6
7 | 8 | 9
* | 0 | #

Choose the option “My bus is late.” Leave the current location and head to the bus stop. Eenmaal daar, board the bus.

Dream Sequence 1

Grab the Red Item I from its location. Daarna, enter the wardrobe.

Bus

Make sure to exit the bus before the time runs out.

Woods

Eerst, engage with the tree located at the end of the path. Dan, backtrack and interact with the second sign; rotate it as needed. Ga verder langs het pad.

Rotate all the Daylight Gate signs to guide you to the north-east part of the woods. Op dezelfde manier, adjust all the Train Station Access signs to direct you towards the south-east part of the woods.

Eindelijk, make your way to the train station.

Train Station

Enter the building, then go downstairs to collect the Scissors.

Move down to the train tracks and head right. Obtain a ticket from the dispenser and follow the bottom path, ensuring not to get too close to the demon.

Take another ticket and follow the top path.

Grab another ticket, cut any of the plants blocking your way, and proceed on that path.

Acquire the Blue Sign, continue ahead, and place the sign back on the wooden post. Nu, return to the woods.

Woods

Head to the Daylight gate and engage with it. Use the Scissors to cut the cables on every lamp in the vicinity. Eenmaal klaar, proceed to enter the gate.

Woud

Near the tree, move east and interact with the statue.

Return to the tree and head north-east. Discover the Padlock Key hidden behind the tree.

Head back to the tree and go west. Make a left before the sign, and at the end of the path, interact with the floor to find the second Padlock Key. Return to the sign and move forward. Engage with the Rune, enter the house, locate the AC Adapter, and interact with the Rune once more. On your way back to the tree, plug in the AC Adapter behind the bushes near the stairs.

Proceed west from the tree. Interact with the picture after climbing the first flight of stairs to find the third Padlock Key.

Fairy Ring (Optioneel)

Using 10 munten, purchase all the fish available from Alba. Head back to the tree and toss all the fish into it. Daarna, enter the fairy ring.

Aan de linkerkant, you’ll find a moving plant. Use the Scissors to cut it and free Aoi. Continue moving forward. At the intersection, go south, and then south again. Skip the hole and reach the bus stop. Return, jump into the hole, and progress forward, avoiding the fairy heads. Jump into the next hole and interact with the end of the path.

Fairy heads mazes solutions:

Maze

There are two ways to navigate the maze and reach the lake:

  • Optie 1: Head east from the tree, insert the Padlock Keys into the gate, en ga binnen.
  • Optie 2: Follow the flower petals to the gate at the maze’s end. Pay attention to the heartbeats; the louder they are, the closer the demon is. Hide in the bushes whenever you hear the heartbeats to avoid danger.

If you have two runes, go to Rune and exchange them for a Bolt Cutter. Proceed to the maze, and when you encounter a fence, use the Bolt Cutter to cut it. Follow the newly opened path, push the wooden log into the river, and cross it.

Secret Passage (Optioneel, instead of the maze)

If you finished the fairy ring, this won’t work. You’ll need two runes and potato chips.

Head to Red’s Tree House. Find the AC Adapter and plug it in the bushes. Nu, go to Kozmo, knock on his head until it breaks, and replace it with the pot outside the Sculptor’s House. Return to the Sculptor’s House, give the potato chips to Kett on the bottom floor.

Nu, go back to Red’s Tree House. Give the two runes to Rune. Ga het huis binnen, grab the Stone Curse Notes from the desk, read them, and use the Bolt Cutter to open the padlock under the carpet. Talk to the Prisoner, give him the Jar of Slugs, then kick the mirror.

Visit Kett again, talk until he drops a flower, and take it. Return to Red’s Tree House, grab Cursed Tree Bark from the tree, and Ink Mushrooms. Make Stone Curse Cure at the chemistry set. Give the cure to the candle man to receive a Blue Candle. Pass the candle to the Prisoner for the keypad code. Always go right when finishing puzzles to reach the lake.

The codes I got are: 9350, 1682, 5729, 573248, but yours might be different.

Eenmaal klaar, you will also unlock one of the Paper Lily: Hoofdstuk 1 prestaties.

Lavender Area

Get to the door and turn the first doorknob to open it. Step outside and open the second doorknob. Head into the tent. Grab the caterpillar and either eliminate it or, as an option, offer it to the Shadow Girl in the first doorknob to earn an achievement.

Exit the tent and put the Doorknob With Eye in the vacant slot. Step inside.

Dream Sequence 2

Go through the second door. Access the garage. Hand over the knife to Mother. Collect Red Item II. Move to the garage and enter the wardrobe.

Faciliteit

Leave the cell and collect your items from the desk. Push the wooden box into the second cell from the right. Climb on the box and remove the vent cover. Crawl into the vents.

There are two ways to lower the water level:

Walk up the stairs and head south. At the end of the path, discover a bucket. Use it to bring water from where Rune is to the bathroom. Repeating this about 10 times will decrease the water level. (You earn an achievement at the end of this)

Om dit te doen, obtain the rune from the lake. In the operating room, grab Fuse 5 from the top cupboard. Exit and proceed on the path. Upstairs on the left, find a bathroom; inside it, in the bottom-right cupboard, locate Fuse 40. In the room opposite to the initial cell, discover a Diamond Handle. Ascend the stairs from Rune, towards the bottom, find a room with a control panel. Obtain a Square Handle and Fuse 10 hier. While in the area, insert Fuse 5 into the control panel. A bit further from the bathroom, find a locked room; unlock it with the Copper Key and solve the puzzle. Op deze manier, discover a Star Handle. In one of the bookshelves, locate a Silver Key. Return to the operating room, use the Silver Key to open the gate, and find Fuse 20 and a rune inside the well. (You earn an achievement at the end of this)

Go back to Rune and give him both runes. In return, receive a map of the facility and a Flat Screwdriver. Use the Flat Screwdriver to open the vent in the room with the bookshelves and find Fuse 15. Return to where Rune is, and inside the big gate behind him, find a Pentagon Handle.

Return to the control panel room and place all the fuses in their designated spots. The top four are 40+20 en 10-15. Dan, position the handles correctly and rotate them.

Go down the stairs, ga dan naar rechts. Step into the house.

Dream Sequence 3

Go through the third door and consume the bird. Collect Red Item III and proceed through the wardrobe.

If you decide not to eat the bird, interact with it again to earn an achievement.

Miss Knives’ Thuis

Leave the room and ascend the stairs.

In the fireplace room, interact with all the plants. Bring tea from next to the fireplace to the first one. Transfer the flowers next to the phone to the second one. Play music from the gramophone for the fourth one.

Exit and head to the door on the left. Inside the bathtub, find a Key. Enter the door to the right. Obtain an Eyeball from the cookie jar. Stir the cauldron. Interact with the frog and feed it to the third plant. Acquire the Lock Pick and give it to Sai.

Leave the room and go to the left. Utilize the Key to unlock the door at the end of the corridor. Take Black Object from the bed.

To find the combination for the box on top of the vanity, count all the key pictures on both floors of the house. The combination is:

018 With the obtained Key, unlock the door inside the library. Interact with the object covered by some drape. Pick up Glass Jar x3 and fill them with water from the pool. Use one Jar of Water on the yellow painting in the hallway, one on the red painting on the other side of the hallway, and one on the blue painting in the hallway upstairs. In the middle of the upstairs hallway, there is a corridor; go to the first room there. Take the Eyeball from the painting. After escaping from the lady, return to the room and retrieve the Black Object from the cage.

Place both Eyeballs on the painting in between floors. Enter the painting and obtain the Black Knife. Return to the room in the library.

Apply any of the paint on the Black Square. Place each of the Black Objects in the pool. Return to the cauldron room and use the knife to cut the object in the cauldron.

Ask Spider what to do next.

Proceed to the room at the end of the small corridor on the top floor. Rearrange the objects in the paintings to the correct order.

The order is:

  1. Hand Mirror
  2. Sketchbook
  3. Cold Compress
  4. Human Foot
  5. Mes

Ignite the fireplace and place the objects in it in order. Engage in the mini-games (you’ll get the same result if you skip, but will not earn the achievement).

Faciliteit

Engage with the first gate. Proceed to the second gate and converse with Spider. Enter the room on the right and insert the Return Doorknob into the door. Interact with the vase twice, then go through the door.

Dat is alles wat we vandaag hiervoor delen Paper Lily: Hoofdstuk 1 gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door 457aurora. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

Als u van mening bent dat de inhoud van deze site uw rechten schendt, inclusief uw intellectuele eigendomsrechten, neem dan direct contact met ons op via ons contactformulier.
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  • Titel: Paper Lily: Hoofdstuk 1
  • Releasedatum: Januari 26, 2024
  • Ontwikkelaar: Leef 6010
  • Uitgever: Leef 6010

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