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No Creeps Were Harmed TD Update Patch Notes on April 3, 2024

Geplaatst op 04/06/2024 Deur Patchbot Geen reacties op No Creeps Were Harmed TD Update Patch Notes on April 3, 2024
  • Titel: No Creeps Were Harmed TD
  • Releasedatum: augustus 18, 2023
  • Ontwikkelaar: MinMax Games Ltd.
  • Uitgever: MinMax Games Ltd.

✅ Bron geverifieerd via Steam-gemeenschap

  • Patchtitel: No Creeps Were Harmed TD: Divergence 0.7.0!
  • Patch-releasedatum: april 3, 2024

The developer of No Creeps Were Harmed TD has released a new update for the game on April 3, 2024. Dit zijn de nieuwe dingen die u kunt verwachten in deze nieuwe update. Deze informatie is rechtstreeks samengesteld uit de officiële aankondiging op Steam. 

THE GATLER

An absolute monster of a turret with massive range. The Gatler takes a while to spin up, but once it gets going it turns into a deadly ammo eating bullet hose that can shred targets at a distance. Accuracy suffers at high fire rates. Has finite ammo and needs to periodically reload.
The Gatler has a set of artifact mods that include multi-shot, penetrate, instant reload and freeze wave.

NEW RANDOMIZED MAPS

-CONDUIT: A huge map inspired by Chamber, with tantalizing routes on the sides forcing you to make some hard choices.
-DIVERGENCE: A large map that focuses on bridge routing and double backing.
-PLATFORM: A large square grid map that may seem simple at first, but will test your maze building prowess.

NEW HAND BUILT MAPS

-ANNEX: A nasty little map that appears trivial, but is surprisingly unwilling to give up space for maze construction.
-EXCHANGE: A 2 level map that requires some real 4D thinking.
-SPRINT: A simple direct line path with platforms dedicated to building the best kill-box ever!

NEW TILES

-NOXIOUS TILE: Creeps that trudge through this tile are probably calling in sick tomorrow.
-SPARK TILE: Creeps that step on this tile are in for a shock.

CONTROLLER MODE IMPROVEMENTS (Still experimental)

-Controller mode has been changed to have 3 states (Full, Menu Only, Uit).
-Full mode allows you to select menu buttons with the D-pad, and to use A and B to place and deselect objects.
-Menu Only mode forces the d-pad menu selection to stay active at all times (recommended for Steam Deck users).
-Controller UI tweaks and improvements.

MAPS CAN BE PLAYED IN ANY ORDER

While the maps may say “locked” you may still play them if your are a glutton for punishment. Play at your own risk!

FASTER SETUP PHASE

-Brian builds MUCH faster during the setup phase.
-Brian can not be stunned during setup phase.
-Brian responds to build orders instantly during setup phase.
-Brian is much more likely to teleport to his destination during setup phase.

STRUCTURE BUTTON SWAPPING

You can now change the order of structure buttons. Right click on a structure button, then right click another button to have them trade places.

ARTIFACT MOD TUNING

-Blaster penetrate shot changes increased from 15, 25, 35 naar 30, 45, 60.
-Artillery fire wave on hit damage increased from 100% naar 175%.
-Brian freeze wave on hit chances increased from 1, 2 3 naar 1, 2, 4.
-Brian fire wave on hit chances increased from 1, 2, 3 naar 1, 2, 4.
-Brian toxic wave on hit chances increased from 1, 2, 3 naar 1, 2, 4.
-Brian multi-shot chances increased from 2, 3, 4 naar 4, 6, 8.
-Lag Field periodic freeze wave chances increased from 10, 15, 20 naar 15, 20, 25.
-Lag Field freeze wave on death chances increased from 40, 60, 75 naar 45, 65, 85.
-Lag Field self boost chances increased from 10, 15, 20 naar 15, 20, 25.
-Flame Turbine penetrate shot chances increased from 15, 25, 35 naar 25, 35, 50.
-Beam freeze on hit chances increased from 35, 45, 65 naar 10, 55, 75.
-Beam freeze wave on hit chances increased from 15, 25, 30 naar 20, 30, 40.
-Beam fire wave on hit damage increased from 100% naar 200%.
-Splatter Gun homing bullet chances increased from 30, 50, 60 naar 40, 60, 80.
-Splatter Gun burn on hit damage increased from 125% naar 175%.
-Ranger instant reload chances increased from 20, 25, 30 naar 20, 30, 40.
-Ranger vortex bomb damage increased from 200% naar 250%.
-Ground Pounder self boost chances increased from 5, 10, 12 naar 5, 10, 15.
-Chain Bolter freeze wave on hit range increased from 150% naar 175%.
-Chain Bolter vortex bomb on hit damage increased from 550% naar 650%.
-Chain Bolter volt wave on hit damage increased from 80% naar 175%.
-Snap Trap volt wave on hit damage increased from 50% naar 150%.
-Snap Trap vortex bomb damage increased from 250% naar 300%.
-Toxic Launcher instant reload chances increased from 10, 20, 25 naar 15, 25, 35.
-Toxic Launcher toxic could damage increased from 20% naar 30%.
-Toxic Launcher self boost damage from 40% naar 50%.
-Mini-You multi shot chances increased from 10, 20, 25 naar 15, 25, 35.
-Mini-You freeze on hit chances increased from 10, 20, 25 naar 15, 25, 35.
-Mini-You volt wave on hit chances increased from 1, 2, 3 naar 3, 5, 7.
-Mini-You volt wave on hit damage increased from 150% naar 250%.
-Mini-You toxic cloud damage increased from 150% naar 200%.
-Pulser multi shot chances decreased from 20, 30, 35 naar 10, 15, 20.
-Laser Gate vortex bomb damage decreased from 550% naar 450%.
-Chrono Ray freeze on hit chances increased from 35, 45, 65 naar 45, 60, 80.
-Chrono Ray freeze wave on hit chances increased from 15, 25, 30 naar 25, 35, 50.

OTHER TUNING

-Most wave 30 maps with a bonus timer of 25 minutes have been reduced to 24 notulen. Most could be completed without rushing.
-Flank, and Stencil bonus timers has been increased to 24 notulen.
-Micro bonus timer increased to 22 notulen.

TWEAKS

-Slight change to how score bonus is calculated. Higher rate at low levels. Slightly lower at extreme high levels.
-Improved random selection of elements on random maps (especially optional bridges).
-Other player mouse icon easier to see (co-op only).
-Improved bridge generation code (sneller, better looking in some cases).
-A few code optimizations (minor).
-Brian’s teleport visual effect has been scaled back a bit since it happens a lot during the setup phase now.
-Back fed new tile types into Circuit, Cascade, Drainage, Flipbook, Invert, Spiral, Stencil, Voxel and Wired.

FIXES

-Fixed case where artifact summery icons were not correct (zeldzaam).
-Fixed case where randomized map generation would barf and take the game down with it (insanely rare).

Voor meer informatie over deze nieuwe update, controleer de officiële bron hierboven vermeld.

Patch-opmerkingen Labels:No Creeps Were Harmed TD

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Vorig bericht: 糟糕!他们太爱我了怎么办? Update Patch Notes on April 3, 2024
Volgende bericht: Dungeons of the Obelisk Update Patch Notes on April 3, 2024

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  • Titel: No Creeps Were Harmed TD
  • Releasedatum: augustus 18, 2023
  • Ontwikkelaar: MinMax Games Ltd.
  • Uitgever: MinMax Games Ltd.

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