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Little Nightmares

Little Nightmares – How to Rebind Gamepad Buttons

Geplaatst op 01/30/2022 Deur Andreas Geen reacties op Little Nightmares – How to Rebind Gamepad Buttons
  • Titel: Little Nightmares
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about Little Nightmares is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

This guide will show you how to rebind Little Nightmares gamepad buttons via the configuration file. Before you make any changes, we recommend that you make a backup of the original configuration file of Little Nightmares.

Configuration

  1. Go to the main menu of the game in the control settings and change any key in the keyboard settings. This will create an Input.ini file.
  2. Go to \Steam\steamapps\common\Atlas\Saved\Config\WindowsNoEditor\
  3. Open Input.ini with Notepad.
  4. Look for the line [/script/engine.inputsettings] and paste the following code below it.
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=D,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_DPad_Left,Scale=-1.000000)
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_DPad_Right,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_DPad_Down,Scale=-1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_DPad_Up,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=S,Scale=-1.000000)
AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=W,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=Gamepad_RightTriggerAxis,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=LeftShift,Scale=1.000000)
AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=RightShift,Scale=1.000000)
AxisMappings=(AxisName="Player_Crouch",Key=LeftControl,Scale=1.000000)
AxisMappings=(AxisName="Player_Crouch",Key=Gamepad_FaceButton_Right,Scale=1.000000)
AxisMappings=(AxisName="Player_Grab",Key=E,Scale=1.000000)
AxisMappings=(AxisName="Player_Grab",Key=Gamepad_FaceButton_Left,Scale=1.000000)
AxisMappings=(AxisName="Player_LookHorizontal",Key=Gamepad_RightX,Scale=1.000000)
AxisMappings=(AxisName="Player_LookHorizontal",Key=Left,Scale=-1.000000)
AxisMappings=(AxisName="Player_LookHorizontal",Key=Right,Scale=1.000000)
AxisMappings=(AxisName="Player_LookHorizontalMouse",Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName="Player_LookVertical",Key=Down,Scale=-1.000000)
AxisMappings=(AxisName="Player_LookVertical",Key=Gamepad_RightY,Scale=-1.000000)
AxisMappings=(AxisName="Player_LookVertical",Key=Up,Scale=1.000000)
AxisMappings=(AxisName="Player_LookVerticalMouse",Key=MouseY,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=D,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_DPad_Left,Scale=-1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_DPad_Right,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_DPad_Down,Scale=-1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_DPad_Up,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=S,Scale=-1.000000)
AxisMappings=(AxisName="Player_MoveVertical",Key=W,Scale=1.000000)
ActionMappings=(ActionName="Debug_Teleport",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dollhouse_Exit",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dollhouse_Exit",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dollhouse_Select",Key=Enter,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dollhouse_Select",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_CameraToggle",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_CrouchToggle",Key=MiddleMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Lighter",Key=F,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Lighter",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Lighter",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Pause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Pause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Run",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Player_Run",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Restart_Level",Key=F5,bShift=False,bCtrl=False,bAlt=False,bCmd=False)

In dit voorbeeld, I show how it is configured on my gamepad. This can be changed to your liking.

Here’s a list of the gamepad buttons:

Gamepad_FaceButton_Left - Button X
Gamepad_FaceButton_Right - Button B
Gamepad_FaceButton_Top - Button Y
Gamepad_FaceButton_Bottom - Button A
Gamepad_Special_Right - Button Start
Gamepad_DPad_Left - DPad Left
Gamepad_DPad_Right - DPad Right
Gamepad_DPad_Up - Dpad Up
Gamepad_DPad_Down - DPad Down
Gamepad_LeftX - Left Stick horizontal
Gamepad_LeftY - Left Stick vertical
Gamepad_RightX - Right Stick horizontal
Gamepad_RightY - Right Stick vertical
Gamepad_LeftTrigger - Left Trigger
Gamepad_RightTrigger - Right Trigger
Gamepad_LeftThumbstick - Left Stick Button
Gamepad_RightThumbstick - Right Stick Button

Dat is alles wat we vandaag hiervoor delen Little Nightmares gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Andreas. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

Als u van mening bent dat de inhoud van deze site uw rechten schendt, inclusief uw intellectuele eigendomsrechten, neem dan direct contact met ons op via ons contactformulier.
Gidsen Labels:Little Nightmares

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  • Titel: Little Nightmares
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about Little Nightmares is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

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