This guide will show you the overview of XP allocation, as well as the level system in KeepUp Survival.
Overview of XP allocation
1. Each weapon gives different XP during use
Bijvoorbeeld: a stone axe or an axe gives less XP than a pickaxe when mining stones.
2. Momenteel, only the important Xp are displayed in the table. As an example, a pickaxe is only responsible for stones, sulfur or metal. Hitting a bush with a pickaxe also gives XP but noting this here would be too much effort.
Resource Mining
Pikhouweel:
- Stone mining between 0.2 en 1.6 xp
- Metal mining between 0.3 en 1.9 xp
- Sulfur mining between 0.4 en 1.8 xp
Bijl:
- Tree/Wood mining between 0.3 en 1.7 xp
- Tree Banana/Wood mining between 0.3 en 1.7 xp
- Stone mining between 0.1 en 0.6 xp
- Metal mining between 0.1 en 0.8 xp
- Sulfur mining between 0.1 en 0.9 xp
Stone Axe:
- Tree/Wood mining between 0.2 en 0.9 xp
- Tree Banana/Wood mining between 0.2 en 0.9 xp
- Stone mining between 0.1 en 0.4 xp
- Metal mining between 0.1 en 0.4 xp
- Sulfur mining between 0.1 en 0.4 xp
Schep:
- Sand mining between 0.2 en 1.6 xp
Sickle:
- Bush Berry mining between 0.2 en 0.8 xp
- Bush Fiber mining between 0.2 en 0.8 xp
Resource Cut
- Cut Trees between 0.2 en 1.6 xp
- Cut Banana Trees mining between 0.2 en 1.4 xp
Resource Collect
- Collect Rubbish between 0.2 en 1.1 xp
- Collect Fibers between 0.2 en 1.2 xp
- Collect Mushrooms between 0.2 en 1.2 xp
- Collect Stone between 0.2 en 1.6 xp
Baas
Mutant Bear Harvest between 1.0 en 2.7 xp
- Mutant Bear Damage between 0.6 en 2.0 xp
- Mutant Bear Dead 6000 xp
Dieren
Deer Harvest between 0.4 en 1.6 xp
- Deer Damage between 0.6 en 1.8 xp
- Deer Dead 2.8 xp
Deer Young Harvest between 0.2 en 1.4 xp
- Deer Young Damage between 0.4 en 1.4 xp
- Deer Young Dead 2.2 xp
Dat is alles wat we vandaag hiervoor delen KeepUp Survival gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Flitzpiepe o.0. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.