Sectors can receive specialization bonuses by meeting a minimum number of buildings built that have the same symbol. The buildings do not need to be active.
Sector Specialization Requirements and Bonuses
Specialization
Requirement
Bonus
Space T1
4 gebouwen
Docking bays load/unload 30% sneller, Hull repair 10% more efficient
Space T2
7 gebouwen
Docking bays load/unload 30% sneller, Hull repair 10% + 20% more efficient (not sure if this is stacking or just 20%), Probes/Ships assembled 30% sneller
Food T1
6? gebouwen
Food buildings require 10% less water, Buildings produce 30% more waste
Food T2
12 Buildings
Food buildings require 10% less water, all buildings produce 30% more waste, Sector +1 Stability
Industry T1
? Buildings
Batteries last 20% longer
Industry T2
12 Buildings
Batteries last 20% longer, Repairs are 30% sneller
Population T1
?
Population T2
?
Dat is alles wat we vandaag hiervoor delen IXION gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door FxFighter. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.