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HoloParade Update Patch Notes on April 20, 2024

Geplaatst op 05/12/2024 Deur Patchbot Geen reacties op HoloParade Update Patch Notes on April 20, 2024
  • Titel: Holoparade
  • Releasedatum: December 1, 2023
  • Ontwikkelaar: Roboqlo
  • Uitgever: holo Indie

✅ Bron geverifieerd via Steam-gemeenschap

  • Patchtitel: [4/19] Major Update Implemented!
  • Patch-releasedatum: april 20, 2024

The developer of HoloParade has released a new update for the game on April 20, 2024. Dit zijn de nieuwe dingen die u kunt verwachten in deze nieuwe update. Deze informatie is rechtstreeks samengesteld uit de officiële aankondiging op Steam. 

I have implemented a major update for HoloParade!
I’ll introduce the highlights with images below.
(Details are provided in text at the bottom of the page.)

Update Overview




Update Details

■New Content Added

・Added NePoLaBo (5th generation) en 7 mascots
   Newly recorded voices of Lamy and Botan are included!
・Added the mini-game “Dancing Subaru”
   Subaru Oozora (in duck form) got caught up in a dance battle!
   Watch your rival’s dance, and learn and mimic the choreography and rhythm.
・Implemented the event stage “KONKON World”
   Event stage where you can acquire and limit break mascots related to Fubuki!
   The mascots included are Sukonbu, Nejimaki Fox, Oruyanke, and Miteiru.
   It unlocks after clearing Story 1 (permanent stage).
・The swimsuit outfit for Fubuki with KONKON Beats BGM is now available as DLC
   The DLC is available for purchase: Steam Store page
    *Momenteel, this is not compatible with the Mac OS.
   After purchase, you can change Shirakami Fubuki’s outfit to a swimsuit from the
   formation screen. This DLC also introduces the first Hololive song BGM in
   Holoparade! It includes the original song version sung by Fubuki-san and a brass
   arrangement version tailored for Holoparade. You can set the BGM for any
   UR talent in advance, and when the talent marches, the BGM changes with
   a cut-in to enhance the parade atmosphere! While this BGM features
   Fubuki-san’s song, it can be set for any UR talent.
・Added the event stage “Mascot Parade”
   This stage is exclusively for mascots.
   It requires a different formation strategy than usual.
・Added Story 6 “Capture the Moment”
   High-difficulty stage that unlocks after clearing Story 5.
・Added the event stage “Endless Trials”
   This is a challenge stage that unlocks after clearing Story 4.
   The battles progressively become more challenging.

■Addition of new features, significant improvements

・Low-cost ver. of Holomem have been implemented, making them easier to deploy!
   Previously, the high motivation costs associated with UR talents made them
   difficult to use in the early stages of the game, which felt restrictive to many players.
   Aanvullend, their high cost made them very powerful, reducing early-stage gameplay
   to simple strategies based solely on whether Holomembers could be deployed.
   
   In this update, low-cost versions of Holomembers’ abilities have been added,
   and they are now set as the default. When a Holomember reaches Level 20,
   the previous high-cost version is unlocked, and you can switch freely thereafter.
   This change makes it easier to deploy Holomembers in the early stages without
   compromising strategic depth. It also facilitates formations composed solely of
   Holomembers by incorporating the low-cost versions.
   All previously acquired Holomembers are unlocked for the high-cost version
   regardless of their level.
・Parade Tempo Improvement
   The parade now supports switching to 1.5x speed. You can switch at any time
   according to the situation using the button at the top right of the parade screen.
・New Feature in Formation/Parade: “Synergy Effect”
   This feature activates buffs based on character combinations.
   There are passive effects that automatically activate while specific characters
   are assembled, and active effects that trigger when the activation button is
   pressed while the characters are assembled. While these buffs are not as
   significant as the Symphony effects, there are various combinations to explore.
   Aanvullend, a cut-in effect occurs when the Synergy Effect is activated,
   enhancing the excitement of the parade!
・Significant improvement in formation flexibility
  Secondary Instrument
   Characters of SR rarity and above now have two designated instruments
   and can switch between them.
  Abolition of Voltage Level
   The Voltage Level, which previously increased in conjunction with the Symphony,
   has been abolished and replaced with A-chan Level. A-chan Level increases by
   consuming motivation during parades and does not interact with the
   Symphony effect. This change ensures that the designated instrument now solely
   influences the Symphony effect buff, thus removing the strong constraints on
   formation that were previously linked to the Voltage Level.
  A-chan Level
   When you consume motivation to increase A-chan Level, four random
   enhancement options are displayed, allowing you to choose and extend
   capabilities based on the situation. Aanvullend, while the motivation speed
   bonus from leveling up A-chan Level is less significant than the old Voltage Level,
   the initial rate of motivation increase has been raised as a substitute.
   Please refer to the Help & Tips on the home screen (newly implemented this time)
   for more details.
・Support for Steam achievements
   In addition to in-game achievements, there are various Steam achievements
   available.Achievements that have already been completed will be recognized
   as achieved upon game launch.
   *Mac ver does not support Steam achievements, and no plans yet for future support.
・New feature for character development: “Bond Level”
   The more you parade together, the more their abilities gradually increase.
   Nurture your favorite characters with affection.
   (Bond Level maxes out at 10, increasing ATK and HP by 10%.)
・Added a limitation on the maximum number of hits for area attacks.
   Previously, against bosses with wide-area attacks, even with shields in place,
   attacks could reach the backline, requiring a strategy that relied heavily on
   firepower. While this was by design, the current change allows for a more
   effective use of shields by increasing their availability during marches,
   thus somewhat mitigating the impact of area attacks and broadening
   strategic options. Aanvullend, with the changes to the Voltage Level
   specifications, the advantage of using cost 1 characters as Voltage Level
   boosters has diminished, hence this change also creates more opportunities
   for them to act as effective shields.
■Minor Changes
・Made Christmas and New Year’s limited-time stages permanent.
   The event stages are now permanent, allowing you to
   play at your convenience.
・Implemented a Help & Tips screen.
   Accessible from the left menu on the home screen.
・Improved the UI of the parade screen.
   During the parade, frequently accessed and operated items have been
   consolidated at the bottom of the screen. Previously, motivation and
   Voltage Level were positioned at the top right, requiring frequent shifts
   in gaze, so this has been improved for better accessibility.
   
   Aanvullend, whether any talent is currently marching can now be
   determined by the lighting on or off of the instrument icons above the
   talent icons. Previously, this could only be checked from the status of
   the Symphony effects section, which made it difficult to quickly determine
   which talents were marching. This improvement facilitates quicker and
   clearer visibility.
・Overall strengthening of mascot characters
   Release of low-cost versions of Holomembers and other changes
   require adjustments. To maintain game balance, enemy abilities have
   also been adjusted.
・Changed so that motivation is gained when an ally is defeated,
 rather than when defeating an enemy.
   Changed to provide a chance to push back when losing, rather than
   gaining further advantage when already winning.
・Fubuki’s attack now hits two targets and deals an additional 30% damage to bosses.
   Adjusted to better utilize 100% defense negation.
   Adjusted attack power in accordance with ability changes.
・Changed Marine’s attack to target the enemy with the highest max HP within range.
   Adjusted to better utilize 50% defense negation and high dps.
・Changed Chocolat’s healing amount to gradually decrease over time.
   Decreases by 3% each time, beginnend bij 100% and diminishing to a min of 30%.
   If multiple units are marched, each will decay independently.
   The same applies to Chocolat when appearing as an enemy.
   
・Slightly increased the range and attack radius of “Assistant”
・Added sound effects and visual effects when guard negation is activated.
・Adjusted abilities for black aura and gold aura.
 Black aura
  Block probability:+50% → +40%
  HP:+100% → +120%
  ATK:+100%(no change)
 Gold aura
  Block probability:+60% → +50%
  HP:+200% → +250%
  ATK:+100%(no change)
  Block ignore probability:+30%(no change)
 For other auras, please refer to the newly implemented “Hulp & Tips” screen in the game.
・Tutorial Additions/Changes Due to Specification Changes
・Set the maximum number of Scout Tickets to 1000.
  If you already exceed this limit, it will be maintained, but you will not be able to
  acquire new tickets.
・Adjusted the maximum zoom-out level during parades to provide a wider view.

Voor meer informatie over deze nieuwe update, controleer de officiële bron hierboven vermeld.

Patch-opmerkingen Labels:Holoparade

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Vorig bericht: Ancient Weapon Holly Update Patch Notes on April 19, 2024
Volgende bericht: Internet Cafe Evolution Update Patch Notes on April 19, 2024

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  • Titel: Holoparade
  • Releasedatum: December 1, 2023
  • Ontwikkelaar: Roboqlo
  • Uitgever: holo Indie

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