β Bron geverifieerd via Steam-gemeenschap
- Patchtitel: π‘Update Information for 4/25π‘
- Patch-releasedatum:
The developer of HoloParade has released a new update for the game on . Dit zijn de nieuwe dingen die u kunt verwachten in deze nieuwe update. Deze informatie is rechtstreeks samengesteld uit de officiΓ«le aankondiging op Steam.Β
I have implemented the following updates for #HoloParade:
β Update Details
γ»Implementation of Skill Upgrade
γγAfter reaching Lv30, you will now earn Skill Upgrade points every 40 Skill obtaining.
γγYou can perform a Skill Upgrade by consuming one point in the Talent Upgrade screen, γ γ
γγselecting one of the possessed skills, and upgrading it (to one rank higher within the same type).
γγGold is the highest rank.Aiming for the highest rank previously incurred extremely high costs for
γγrefining skills. Considering the addition of high-difficulty stages in recent updates, I have made it
γγeasier to refine skills.
γγ
γγIn high-difficulty stages, the most crucial aspects are formation and gameplay. The stages are
γγdesigned to be sufficiently clearable without refining skills. Echter, by selectively refining
γγyour skills, you can expand the range of viable formations and create more opportunities for
γγyour favorite characters to shine.
γ»Added selection of Featured Talents in Scout Gacha
γγYou can now specify Featured Talents for each gacha. By designating a desired talent as Featured,
γγit becomes easier to obtain than other talents of the same rarity.
γγNormaal gesproken, unobtained talents are more likely to appear, and if there is a duplicate, an automatic
γγre-draw occurs once. Echter, talents designated as Featured are not subject to automatic
γγre-draws even if duplicated.
γγThe probabilities for each rarity, such as UR or SR, remain unchanged, so there is no significant
γγimpact on game balance. This setup makes it easier for players to personally draw their favorite
γγtalents.
γ»Added consideration for when a talent that is fully limit-broken appears in Scout Gacha
γγPreviously, if a talent that was fully limit-broken was scouted, nothing was obtained. Nu, jij kunt
γγreceive either 5,000 coins or a scout ticket randomly.
γγAanvullend, as compensation to players who have already fully maxed out limit breaks, scout tickets
γγequal to the number of fully limit-broken talents and 5,000 coins per talent will be granted at
γγstartup.
γγVoorbeeld: If there are 5 fully limit-broken talents, u zult ontvangen 5 scout tickets and 25,000 munten.
γ»Added synergy effects:
γγAmeSame
γγTakaMori
γγPekoMoona
γ»Increased coin acquisition from tours:
γγBelow are the total coins obtained upon clearing the last stage of each tour (Oud β Nieuw)
γγ(Names are hidden to avoid spoilers)
γγTour 1: 4,200 β 5,400
γγTour 2: 9,200 β 11,600
γγTour 3: 16,000 β 20,800
γγTour 4: 26,000 β 31,000
This update has two main objectives:
For casual players, we have made it easier to obtain desired characters and slightly increased the amount of money earned from tours, allowing them to reach the end credits more easily.
For core players, we are alleviating the tedium and stress associated with progressing through end-game content and aiming for status caps by implementing things like skill evolution.
Zoals altijd, there are players who find the game easy and others who find it unreasonably difficult, resulting in a significant disparity. I plan to continue exploring ways (such as enhancing guides) to help players grasp the nuances of gameplay more effectively.
Please continue to enjoy Holoparade!
Voor meer informatie over deze nieuwe update, controleer de officiΓ«le bron hierboven vermeld.