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Vuur & Maneuver – All Faction Unit Roster Overview

Geplaatst op 07/19/2022 Deur Complex Strategy Geen reacties op Vuur & Maneuver – All Faction Unit Roster Overview
  • Titel: Vuur & Maneuver
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An overview of every faction and the units contained within them.

Second French Empire

The French army is well rounded and can be seen as the “base” factie. All its units are well rounded and fairly costed. This allows the faction to play in almost any way it wants. Whether that is aggressive with cavalry, strong line infantry, or anything else. Although the French do not have any glaring weakness they also do not have anything they are the best at. This means they will have to overcome enemy strengths through being well rounded to win the day. Infantry Weapons

Calvary Weapons

Kosten $100
Equipped with Tabatiere Rifle
Functies : Breakable – Retreats at 0 cohesion

Kosten $165
Equpped with Chassepot Rifle
Functies: Geen

Kosten $180
Equipped with Chassepot Rifles
Functies: Melee Drill – Receives -1 damage in Melee

Kosten: $155
Equipped with Chassepot Rifles
Functies: Range Drill – Has +1 ranged damage
Skirmishing – Immune to Attrition
Breakable – Retreat at 0 cohesion

Kosten: $170
Equipped with Chassepot Rifles
Functies: Skirmishing – Immune to Attrition

Kosten: $200
Equipped with Chassepot Rifles
Functies: Range Drill – Has +1 ranged damage
Skirmishing – Immune to Attrition

Kosten: $215
Equipped with Chassepot Rifles
Functies: Melee Drill – Receives -1 damage in Melee
Rugged – Ignores Terrain Penalties

Kosten: $245
Equipped with Chassepot Rifles
Functies: Range Drill – Has +1 ranged damage
Efficiency – Has +1 Maneuver Order

Kosten: $150
Equipped with Sabers
Functies: Geen

Kosten: $175
Equipped with Sabers
Functies: Shock Attack – Has +2 charge attack

Kosten: $150
Equipped with Sabers
Functies: Skirmishing – Immune to Attrition

Kosten: $200
Equipped with M1866 Fusil Carbine
Functies: Geen

Kosten: $160
Equipped with Sabers
Functies: Melee Drill – Receives -1 damage in Melee

Kosten: $265
Equipped with M1866 Fusil Carbine
Functies: Shock Attack – Has +2 charge attack
Melee Drill – Receives -1 damage in Melee

Kosten: $165
Functies: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Has +2 Adjacent Range Damage

Kosten: $205
Functies: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Has +2 Adjacent Range Damage

Kosten: $210
Functies: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Has +2 Adjacent Range Damage

Kosten: $225
Functies: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions

Kosten: $190
Functies: Anti Personnel – Has +2 Adjacent Range Damage
Range Drill – Has +1 ranged damage

North German Confederation (Pruisen)

The Prussian army prides itself on highly flexible infantry and the best artillery among all nations. Used well you can run circles around enemy infantry with your own and blast any force apart with your Krupp guns. Echter, it’s artillery is the most expensive and losing it can completely collapse your line. On top of that cavalry is mostly average and doesn’t stand out in any real way leaving them potential vulnerable to flanks.Prussian Infantry Weapons
OPMERKING: The Bavarian Werder Rifle is only available to Bavarian Line Infantry.

Prussian Calvary Weapons

Kosten: $120
Equipped with Needle Gun
Functies: Breakable – Retreats at 0 cohesion
Efficiency – Has +1 maneuver order

Kosten: $155
Equipped with Needle Gun
Functies: Efficiency – Has +1 maneuver order

Kosten: $145
Equipped with Needle Gun
Functies: Rugged – Ignores terrain penalties

Kosten: $160
Equipped with Needle Gun
Only unit that can equip Bavarian Werder Rifle
Functies: Shock – Has +2 charge attack

Kosten: $140
Equipped with Needle Gun
Functies: Efficiency – Has +1 maneuver order
Skirmishing – Immune to attrition

Kosten: $195
Equipped with Needle Gun
Functies: Efficiency – Has +1 maneuver order
Melee Drill – Receives -1 damage in melee

Kosten: $215
Equipped with Needle Gun
Functies: Efficiency – Has +1 maneuver order
Range Drill – Has +1 range damage

Kosten: $150
Equipped with Saber
Functies: Geen

Kosten: $190
Equipped with Sabers
Functies: Shock – Has +2 charge attack

Kosten: $265
Equipped with M1862 Dreyse Carbine
Functies: Skirmishing – Immune to attrition

Kosten: $220
Equipped with M1862 Dreyse Carbine
Functies: Efficiency – Has +1 maneuver order

Kosten: $160
Equipped with Sabers
Functies: Melee Drill – Receives -1 damage in melee

Kosten: $185
Equipped with Sabers
Functies: Shock – Has +2 charge attack
Melee Drill – Receives -1 damage in melee

Kosten: $220
Functies: Cumbersome – Can only receive 1 order per turn
Breech Loader – Has +1 attack order
Range Drill – Has +1 range damage

Kosten: $205
Functies: Cumbersome – Can only receive 1 order per turn
Anti Personal – Has +2 adjacent range attack

Kosten: $265
Functies: Cumbersome – Can only receive 1 order per turn
Breech Loader – Has +1 attack order
Range Drill – Has +1 range damage

Kosten: $315
Functies: Cumbersome – Can only receive 1 order per turn
Breech Loader – Has +1 attack order
Range Drill – Has +1 range damage

Kosten: $355
Functies: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions
Breech Loader – Has +1 attack order
Range Drill – Has +1 range damage

United Kingdom (Britain)

The British army fully commits to quality over quantity. Most of it’s infantry and carbine armed cavalry posses the Range Drill trait giving them +1 range damage which makes them devastating at range. In one on one fights almost nothing can beat a British infantry unit because of this. Echter, this comes at the downside of infantry being overall the most expensive in the game limiting the number that the British can field. They will need to rely on their superior range firepower to keep enemies away and minimize losses or else they will lose the battle of attirition.British Infantry Weapons

Calvary Infantry Weapons

Kosten: $170
Equipped with Snider Enfield
Functies: Range Drill – Has +1 range attack

Kosten: $115
Equipped with Enfield
Functies: Range Drill – Has +1 range attack
Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion

Kosten: $175
Equipped with Snider Enfield
Functies: Range Drill – Has +1 range attack
Skirmishing – Immune to attrition

Kosten: $165
Equipped with Snider Enfield
Functies: Range Drill – Has +1 range attack
Skirmishing – Immune to attrition
Rugged – Ignores terrain restrictions

Kosten: $210
Equipped with Snider Enfield
Functies: Range Drill – Has +1 range attack
Melee Drill – Receives -1 damage in melee

Kosten: $240
Equipped with Snider Enfield
Functies: Shock – Has +2 charge attack
Range Drill – Has +1 range attack
Efficiency – Has +1 maneuver order

Kosten: $150
Equipped with Sabers
Functies: Geen

Kosten: $175
Equipped with Sabers
Functies: Shock – Has +2 charge attack

Kosten: $265
Equipped with M1867 Westley-Richards
Functies: Range Drill – Has +1 range attack
Skirmishing – Immune to attrition

Kosten: $235
Equipped with M1867 Westley-Richards
Functies: Range Drill – Has +1 range attack

Kosten: $275
Equipped with M1867 Westley-Richards
Functies: Melee Drill – Receives -1 damage in melee
Range Drill – Has +1 range attack

Kosten: $185
Equipped with Sabers
Functies: Shock – Has +2 charge attack
Melee Drill – Receives -1 damage in melee

Kosten: $165
Functies: Anti Personal – Has +2 adjacent range damage
Cumbersome – Can only receive one order per turn

Kosten: $205
Functies: Anti Personal – Has +2 adjacent range damage
Cumbersome – Can only receive one order per turn

Kosten: $250
Functies: Anti Personal – Has +2 adjacent range damage
Cumbersome – Can only receive one order per turn

Kosten: $225
Functies: Indirect Fire – Can fire over obstructions
Cumbersome – Can only receive one order per turn

Kosten: $165
Functies: Anti Personal – Has +2 adjacent range damage
Breech Loader – Has +1 attack order

Kosten: $280
Functies: Cumbersome – Can only receive one order per turn
Breech Loader – Has +1 attack order

Russian Empire

The Russian Empire relies on superior numbers to overwhelm the enemy to carry the day. Their units are not particularly bad but instead suffer from the disorganized trait. This causes them to only regain half of their cohesion at the start of rounds which causes their units to generally lose ranged fights that drag on. Echter, these cheaper units also means the Russians often outnumber their enemy. Their calvary is a highlight as it’s quite cost effective if it can flank and charge from the side or rear. Otherwise it will want to close up on the enemy where it can play on a more even field by blocking the enemy from gaining their cohesion back while being more tolerant to some losses.Russian Infantry Weapons

Russian Calvary Weapons

Kosten: $80
Equipped with 6 Lines Rifle 1856
Functies: Disorganized – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion

Kosten: $115
Equipped with 6 Lines Rifle 1856
Functies: Disorganized – Regenerates only half cohesion at start of turn

Kosten: $110
Equipped with M1867 Krnka Rifle
Functies: Disorganized – Regenerates only half cohesion at start of turn
Skirmishing – Immune to attrition

Kosten: $180
Equipped with M1867 Krnka Rifle
Functies: Skirmishing – Immune to attrition
Rugged – Ignore terrain penalties
Range Drill – Has +1 range damage

Equipped with M1867 Krnka Rifle
Functies: Melee Drill – Receives -1 damage in melee
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $185
Equipped with M1867 Krnka Rifle
Functies: Range Drill – Has +1 range damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $140
Equipped with Sabers
Functies: Disorganized – Regenerates only half cohesion at start of turn

Kosten: $165
Equipped with Sabers
Functies: Shock – Has +2 charge damage
Skirmishing – Immune to attrition
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $180
Equipped with Sabers
Functies: Shock – Has +2 charge damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $190
Equipped with M1867 Dragoon Krnka
Functies: Disorganized – Regenerates only half cohesion at start of turn

Kosten: $150
Equipped with Sabers
Functies: Melee Drill – Receives -1 damage in melee
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $175
Equipped with Sabers
Functies: Shock – Has +2 charge damage
Melee Drill – Receives -1 damage in melee
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $155
Functies: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $195
Functies: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $200
Functies: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten $235
Functies: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Anti Personal – Has +2 adjacent range damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $155
Functies: Anti Personal – Has +2 adjacent range damage
Breech Loading – Has +1 attack order
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $270
Functies: Cumbersome – Can only receive one order per turn
Breech Loading – Has +1 attack order
Disorganized – Regenerates only half cohesion at start of turn

Ottomaanse rijk

The Ottoman Empire truly embraces the the quantity over quality mind set. In a matter similar to the Russian Empire it’s units are overall cheap however it’s units are even cheaper and suffer from negative traits such as disorganized and breakable. Due to those factors the Ottomans have to aim to overwhelm through sheer number of units. It is incredibly difficult to have a “fair” fight with the ottomans as they can’t trade blows long term. High aggression and accepting losses are what makes the Ottomans a fierce opponent.Ottoman Empire Infantry Weapons

Ottoman Empire Calvary Weapons

Kosten: $80
Equipped with Enfield
Functies: Disorganized – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion

Kosten: $125
Equipped with Enfield
Functies: Shock – Has +2 charge damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $105
Equipped with Enfield
Trait: Breakable – Retreats at 0 cohesion

Kosten: $135
Equipped with Enfield
Trait: Rugged – Ignores terrain penalties

Kosten: $140
Equipped with Snider-Enfield .577
Functies: Melee Drill – Receives -1 damage in melee
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $110
Equipped with Snider-Enfield .577
Functies: Disorganized – Regenerates only half cohesion at start of turn
Skirmishing – Immune to attrition

Kosten: $185
Equipped with Snider-Enfield .577
Functies: Rifle Drill – Has +1 range damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $210
Equipped with M1866 Winchester
Functies: Breakable – Retreats at 0 cohesion
Skirmishing – Immune to attrition

Kosten: $145
Equipped with Sabers
Functies: Shock – Has +2 charge damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $165
Equipped with Sabers
Functies: Shock – Has +2 charge damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $165
Equipped with Sabers
Functies: Shock – Has +2 charge damage
Skirmishing – Immune to attrition
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $110
Equipped with Sabers
Functies: Disorganized – Regenerates only half cohesion at start of turn

Kosten: $230
Equipped with M1866 Winchester
Functies: Melee Drill – Receives -1 damage in melee

Kosten: $135
Functies: Cumbersome – Can only recieve one order per turn
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $195
Functies: Cumbersome – Can only recieve one order per turn
Anti Personal – Has +2 adjacent range damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $200
Functies: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $215
Functies: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $155
Functies: Anti Personal – Has +2 adjacent range damage
Breech Loading – Has +1 attack order
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $210
Functies: Cumbersome – Can only receive one order per turn
Breech Loading – Has +1 attack order
Rifle Drill – Has +1 range damage
Disorganized – Regenerates only half cohesion at start of turn

Austrian Empire

The Austrian army is an interesting force. With most of it’s infantry sporting the skirmish ability allowing to it ignore attrition, the Austrian army can disengage from almost any fight regardless of how it’s going. This flexibility gives them the ability to recover from bad fights or just play a hit and run style game plan that can wear down the enemy over time. Another interesting perk is that all of it’s artillery is able to indirect fire making them quite strong and flexible. All of this mobility does mean that the Austrians can find themselves lacking the heavier side of the army and this can stunt their potential if that can’t face the more elite forces of enemies.Infantry Weapons

Calvary Weapons

Kosten: $135
Equipped with M1854
Functies: Geen

Kosten: $150
Equipped with M1854
Functies: Shock – Has +2 charge damage
Disorganized – Regenerates only half or cohesion at start of turn

Kosten: $145
Equipped with M1854 Lorenz
Functies: Efficiency – Has +1 movement order

Kosten: $135
Equipped with M1854 Lorenz
Functies: Shock – Has +2 charge damage

Kosten: $185
Equipped with M1867 Werndl-Holub
Functies: Skirmish – Immune from attrition

Kosten: $160
Equipped with M1867 Werndl-Holub
Functies: Skirmish – Immune from attrition
Rugged – Ignores terrain penalties

Kosten: $200
Equipped with M1867 Werndl-Holub
Functies: Skirmish – Immune from attrition
Efficiency – Has +1 movement order
Rugged – Ignores terrain penalties

Kosten: $245
Equipped with M1867 Werndl-Holub
Functies: Range Drill – Has +1 range damage
Efficiency – Has +1 movement order

Kosten: $150
Equipped with Sabers
Functies: Geen

Kosten: $160
Equipped with Sabers
Functies: Skirmish – Immune from attrition
Disorganized – Regenerates only half or cohesion at start of turn

Kosten: $190
Equipped with Sabers
Functies: Shock – Has +2 charge damage

Kosten: $185
Equipped with Sabers
Functies: Shock – Has +2 charge damage
Skirmish – Immune from attrition
Disorganized – Regenerates only half or cohesion at start of turn

Kosten: $200
Equipped with M1867 Werndl-Holub Carbine
Functies: Geen

Kosten: $145
Equipped with Sabers
Functies: Geen

Kosten: $205
Functies: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Anti Personal – Has +2 adjacent range damage

Costs: $260
Functies: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Rifle Drill – Has +1 ranged damage

Costs: $250
Functies: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage
Indirect Fire – Can fire over obstructions

Costs: $190
Functies: Anti Personal – Has +2 adjacent range damage
Rifle Drill – Has +1 ranged damage

Sardinia-Piedmont (Italië)

Italy as a faction is a faction that can be somewhat map dependent on how effective they are. They are filled with specialized infantry many of which have the rugged trait allowing them to ignore terrain penalties. These units can be highly effective by doing things other infantry simply cannot but they are often weaker in head on fights. There are also many skirmish and efficient units allowing Italy to be quite mobile in its infantry movements. By ignoring terrain the Italians can be quite aggressive in ways that other nations can’t do and they must leverage this to succeed. If they get tangled in a purely open area they will feel their infantry lacking.Infantry Weapons

Calvary Weapons

Kosten: $80
Equipped with M1860 Piedmontese
Functies: Disorganized – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion

Kosten: $130
Equipped with F ucile M1844
Functies: Efficiency – Has +1 movement order
Rugged – Ignores terrain penalties

Kosten: $125
Equipped with F ucile M1844
Functies: Disorganized – Regenerates only half cohesion at start of turn

Kosten: $150
Equipped with F ucile M1844
Functies: Melee Drill – Recieves -1 damage in melee
Efficiency – Has +1 movement order

Kosten: $90
Equipped with F ucile M1844
Functies: Skirmishing – Immune to attrition
Disorganized – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion

Kosten: $150
Equipped with F ucile M1844
Functies: Rugged – Ignores terrain penalties
Skirmishing – Immune to attrition

Kosten: $170
Equipped with F ucile M1844
Functies: Shock – Has +2 charge damage
Skirmishing – Immune to attrition
Rugged – Ignores terrain penalties

Kosten: $185
Equipped with F ucile M1844
Functies: Range Drill – Has +1 range damage
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $110
Equipped with Sabers
Functies: Disorganized – Regenerates only half cohesion at start of turn
Rugged – Ignores terrain penalties
Breakable – Retreats at 0 cohesion

Kosten: $150
Equipped with Sabers
Functies: Geen

Kosten: $175
Equipped with Sabers
Functies: Shock – Has +2 charge damage

Kosten: $160
Equipped with Sabers
Functies: Skirmishing – Immune to attrition
Rugged – Ignores terrain penalties

Kosten: $175
Equipped with Assorted Carbines
Functies: Shock – Has +2 charge damage

Kosten: $165
Functies: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage

Kosten: $205
Functies: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage

Kosten: $210
Functies: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage

Kosten: $185
Functies: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions

VS

The USA is a force that can bring a cheap large army but at the cost of its units having very low cohesion. Most units do not have a negative trait meaning that they function quite normally at first. On top of that they also have many options for fast aggressive cavalry. Echter, once combat starts units will quickly lose cohesion that can lead to heavy casualties if not managed well. The US wants to use its larger force to control the pace of the battle where it can manage the low cohesion of its units and minimize casualties. Infantry Weapons

Calvary Weapons

Kosten: $90
Equipped with Springfield M1861
Functies: Breakable – Retreat at 0 cohesion

Kosten: $120
Equipped with Springfield Model 1866
Functies: Geen

Kosten: $135
Equipped with Springfield Model 1866
Functies: Melee Drill – Receives -1 damage in melee

Kosten: $145
Equipped with Springfield Model 1866
Functies: Shock – Has +2 charge damage

Kosten: $90
Equipped with Springfield Model 1866
Functies: Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion

Kosten: $185
Equipped with Sharps M1848
Functies: Range Drill – Has +1 range damage
Skirmishing – Immune to attrition

Kosten: $155
Equipped with Springfield Model 1866
Functies: Efficiency – Has +1 maneuver order

Kosten: $195
Equipped with Springfield Model 1866
Functies: Shock – Has +2 charge damage
Range Drill – Has +1 range damage

Kosten: $120
Equipped with Sabers
Functies: Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $140
Equipped with Sabers
Functies: Skirmishing – Immune to attrition
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $175
Equipped with Sabers
Functies: Rugged – Ignores terrain penalties

Kosten: $190
Equipped with Sabers
Functies: Shock – Has +2 charge damage
Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion

Kosten: $165
Functies: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage

Kosten: $220
Functies: Cumbersome – Can only receive one order per turn
Range Drill – Has +1 range damage

Kosten: $210
Functies: Cumbersome – Can only receive one order per turn
Anti Personal – Has +2 adjacent range damage

Kosten: $185
Functies: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions

Kosten: $165
Functies: Breech Loading – Has +1 attack order
Anti Personal – Has +2 adjacent range damage

CSA

The Confederates are a nation that relies on speed and aggression to win a fight. Its infantry mostly share the efficiency trait allowing for two movements a turn allowing for aggressive plays. The Confederate units suffer from slightly lower cohesion that most other nations but their units are also not as cheap to where they can win through sheer weight of numbers. Instead it must use smart movement and its fast cavalry to flank or punch through lines quickly. The confederate forces can be a quick moving and hard hitting force but if it finds itself in a drawn out battle where casualties can mount it can see its spearheads dulled and unable to break through.Infantry Weapons

Calvary Weapons

Kosten: $90
Equipped with Springfield M1855
Functies: Breakable – Retreats at 0 cohesion

Kosten: $130
Equipped with Springfield M1855
Functies: Efficiency – Has +1 maneuver order

Kosten: $80
Equipped with Springfield M1855
Functies: Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion

Kosten: $205
Equipped with Sharps M1848
Functies: Rifle Drill – Has +1 range damage
Skirmishing – Immune to attrition
Efficiency – Has +1 maneuver order

Kosten: $155
Equipped with Snider Enfield
Functies: Efficiency – Has +1 maneuver order

Kosten: $165
Equipped with Snider Enfield
Functies: Efficiency – Has +1 maneuver order
Rugged – Ignores terrain penalties

Kosten: $180
Equipped with Snider Enfield
Functies: Shock – Has +2 charge damage
Efficiency – Has +1 maneuver order

Kosten: $190
Equipped with Snider Enfield
Functies: Rifle Drill – Has +1 range damage
Efficiency – Has +1 maneuver order

Kosten: $120
Equipped with Sabers
Functies: Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion
Disorganized – Regenerates only half cohesion at start of turn

Kosten: $150
Equipped with Sabers
Functies: Skirmishing – Immune to attrition
Disorganized – Regenerates only half cohesion at start of turn
Rugged – Ignores terrain penalties

Kosten: $175
Equipped with Sabers
Functies: Rugged – Ignores terrain penalties

Kosten: $230
Equipped with Sabers
Functies: Shock – Has +2 charge damage
Skirmishing – Immune to attrition
Efficiency – Has +1 maneuver order

Kosten: $165
Functies: Cumbersome – Can only receive 1 order per turn
Anti Personal – Has +2 adjacent range damage

Kosten: $205
Functies: Cumbersome – Can only receive 1 order per turn
Anti Personal – Has +2 adjacent range damage

Kosten: $210
Functies: Cumbersome – Can only receive 1 order per turn
Anti Personal – Has +2 adjacent range damage

Kosten: $185
Functies: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions

Kosten: $165
Functies: Breech Loading – Has +1 fire order
Anti Personal – Has +2 adjacent range damage

Dat is alles wat we vandaag hiervoor delen Vuur & Maneuver gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Complex Strategy. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

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