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Angst & Honger 2 Eind – Character Backstory Decisions

Geplaatst op 12/13/2022 Deur Vermillion Geen reacties op Angst & Honger 2 Eind – Character Backstory Decisions
  • Titel: Angst & Honger 2: Eind
  • Releasedatum: December 9, 2022
  • Ontwikkelaar: Miro Haverinen
  • Uitgever: Miro Haverinen

This guide is for finding out what certain character decisions do for each character so you can plan your build before you start a new character.

Levi

Character choice 1: What did you do when your father was at your door?

1) Pray to a God – Pick one of the Gods and gain affinity to that God.

2) Stand up to him – Gain [+25 max hp]

Character choice 2: What weapon did you specialise in?

1) Pistols – Gain [lugr pistol] en 10 [9mm bullets]

2) Rifles – Gain [geweer .303 MK1] en 4 [.303 rondes]

3) Trench guns – Gain [12 gauge trench gun] en 3 [12 gauge shells]

Character choice 3: You were given a suicidal mission what did you do?

1) Take the mission – Pistols gain [gunslinger], rifles gain [marksmanship], trench gun gains [executioner], gain [heroin] and the debuff [heroin addiction]

2) Abandon the sinking ship – Gain nothing but avoid the [heroin addiction] debuff.

Character choice 4: What did you bring to Prehevil?

1) Medical goods – Gain 2 [blue vials] en 1 [cloth fragment].

2) Munitie – Pistol users gain 4 [9mm bullets], rifle users gain 3 [.303 rondes], trench gun users gain 2 [12 gauge shells]

3) Voedsel – Gain 2 [dried meats] en 1 [mouldy bread]

Marina

Character choice 1: What did you study?

1) Occultism – Gain [engrave] vaardigheid.

2) Alchemy – Gain [alchemillia vol 1] en [alchemillia vol 2] boeken.

3) Blood magic – Gain [necromancy] skill/spell.

Character choice 2: What God did you study?

1) Pick one out of the 6 Gods and gain affinity with the God.

Character choice 3: What did you bring to Prehevil?

1) Medical goods – Gain 2 [blue vials] en 1 [cloth fragment].

2) Something to read – Gain [skin bible of a random God] boek.

3) Voedsel – Gain 2 [dried meats] en 1 [mouldy bread].

Daan/Daniel

Character choice 1: What did you do for a living?

1) Honest work – Gain nothing and go to character choice 2.

2) Pickpocket – Gain [loving whispers] spell, gain affinity to Sylvian and go to character choice 3.

Character choice 2: How did you interpret the Baron’s medical teachings?

1) Memorise the line – Gain [medicinal] skill and the [organ harvest] vaardigheid.

2) Continue to learn more – Gain [analyze] vaardigheid.

Character choice 3: What were you in the great war?

1) Medic – Gain [scalpel] wapen, 1 [light blue vial] en 1 [pep pill].

2) Infanterie – Gain [lugr pistol] en 5 [9mm bullets]

Character choice 4: What did you take to Prehevil?

1) Medical goods – Gain 2 [blue vials] en 1 [cloth fragment]

2) Voedsel – Gain 2 [dried meat] en 1 [mouldy bread]

3) Alcohol – Gain 1 [bier] en 1 [vodka].

Abella

Character choice 1: What did you study?

1) Electronics – Gain [short circuit] vaardigheid.

2) Mechanics – Gain [wrench toss] vaardigheid.

Character choice 2: What did you do with the suspected Rondon spy?

1) Meld hem – Gain 10 [shillings] en 1 [lucky coin].

2) Take him home & heal him – Gain [officer sword] wapen.

Character choice 3: How did you help the NLU?

1) Make weapons – Gain [weaponcraft] vaardigheid.

2) Make traps – Gain [trapcraft] vaardigheid.

Character choice 4: What did you take with you to Prehevil?

1) Medical goods – Gain 2 [blue vials] en 1 [cloth fragment].

2) Spare parts – Gain 4 [bolts], 2 [duct tape], 2 [pressure plates] en 3 [schroot].

3) Voedsel – Gain 2 [dried meat] en 1 [mouldy bread].

O’saa

AbridgedCharacter choice 1: What did you take with you?

1) The Chac Chac – Gain the [Chac Chac] magical accessory.

2) The soul stone – Gain the [Soul stone] upgrade item.

Character choice 2: What did you study?

1) Learn worship in Europa – Gain affinity with any God.

2) Learn magic from the Eastern Sanctuaries – Learn [Pyromancy Trick] spell

3) Learn methods of your home country – Learn [Meditation] vaardigheid.

Character choice 3: What did you learn from the yellow mages?

1) Basic technique – Learn [La Danse Macabre] ability.

2) Advanced magic – Learn [Hurting] spell.

Character choice 4: What book did you take from the dungeon of Fear & Honger?

1) Skin bible of Gro-Goroth – Teaches you the sigil of the God. Allows sacrifice for affinity.

2) Skin bible of Rher – Teaches you the sigil of the God. Allows access to other plane when sigil is drawn.

3) Skin bible of Sylvian – Teach you the sigil of the God. Allows you to fully heal HP/MP as well as restore lost limbs when the sigil is drawn.

Character choice 5: What weapon did you take from the dungeon of Fear & Honger?

1) The officer sword – gain the officer sword weapon .

2) The iron spear – gain the iron spear weapon.

Character choice 6: What supplies did you take with you to Prehevil?

1) Medical supplies – Gain 2 [blue vials] en 1 [cloth fragment].

2) Magical goods – Gain 2 [tabak] en 1 [condensed lavendar].

3) Voedsel – Gain 2 [dried meats] en 1 [mouldy bread].

—————————————————————————-

Full versionCharacter choice 1: What did you take with you?

1) The Chac Chac – This is an accessory that increased magic power.

2) The soul stone – This item allows you to upgrade your character once.

Character choice 2: What did you study?

1) Learn worship in Europa – Gain affinity with any God.

2) Learn magic from the Eastern Sanctuaries – Learn [Pyromancy Trick] spell

3) Learn methods of your home country – Learn [Meditation] vaardigheid.

Character choice 3: What did you learn from the yellow mages?

1) Basic technique – Learn [La Danse Macabre] ability.

2) Advanced magic – Learn [Hurting] spell.

The entrance to the dungeon of Fear & Honger.

1) Check Tents – Info then go back

2) Enter the dungeon – Move to next area, inside the dungeon

3) Enter side passage – Info then go back

Inside the dungeon of Fear & Honger.

1) Check kitchen – Go to Kitchen area

2) Check room in front – Go to Rondon flag office.

3) Check the door – Info then go back

4) Go back outside – Info then go back

Kitchen area.

1) Check cupboard – Vinden [old wheat flour]

2) Check barrel – Nothing at all

Rondon flag office.

1) Wood desk – Vinden [small key]

2) Bookshelf – Vinden [Wine vial]

3) Desk – Niets

After kitchen or Rondon flag office you will hear a guard and have to deal with it

1) Hide in Kitchen – You bypass the guard

2) Hide in room in front of you – You bypass the guard

3) Wait and see – You fight the guard.

4) Run outside – You hesitate to leave by still bypass the guard.

Fighting the guard.

1) Attack with staff – Coin toss: Pass: You damage it but it keeps coming, Fail: You get hit and are hurt bad but survive.

2) Cast hurting – Coin toss: Pass: You damage it but it keeps coming, Fail: You get hit and are hurt bad but survive.

3) Evade – You bypass the guard.

The foyer.

1) Lavatory – Go to lavatory area.

2) Dark corridor – Go to Dark corridor near torture chamber area.

3) Stairway – Go to Alter of ALLL-MER area

Lavatory.

1) Investigate – Info

2) Jump in –

Game Over3) Turn back – Return to foyer

Dark corridor near torture chamber.

1) Check chest – Need [small key] if you use it then you get 2 [bear traps]

2) Check corridor – Go to end of corridor & prison cells.

3) Go back to foyer – Return to foyer area.

End of corridor & prison cells.

1) Check cell doors – Info

2) Check door – Need [prison keys] to leave this area. If have then go to Gore hallway.

3) Return to torture chamber. (If you have the [prison keys] and try and go back you will

Game Over)

Alter of ALLL-MER area.

1) Go back to foyer – Return to foyer area.

2) Check altar – Info

3) Check side path – Go to Library area.

Library area.

1) Search the bookshelves – Character choice 4.

2) Check the doorway – Go to small area with dead man

3) Return to foyer – Go to foyer area.

Character choice 4: What book did you take from the dungeon of Fear & Honger?

1) Skin bible of Gro-Goroth – Teaches you the sigil of the God. Allows sacrifice for affinity.

2) Skin bible of Rher – Teaches you the sigil of the God. Allows access to other plane when sigil is drawn.

3) Skin bible of Sylvian – Teach you the sigil of the God. Allows you to fully heal HP/MP as well as restore lost limbs when the sigil is drawn.

Small area with dead man.

1) Search desk – Decision to force open desk or leave. Force open gain you [lucky coin] then you gain [prison keys]

2) Search body – Gain [tabak], [blue vial] en [prison keys]

3) Go back to library – Return to library area.

After forcing open desk or searching the body you will fight the ghoul.

Ghoul fight.

1) Hit with staff – Coin toss: Pass: You hit it but it takes your staff, Fail: Injured but still alive. Return to foyer area.

2) Cast hurting – Coin toss: Pass: You damage it but it keeps coming, Fail: Injured but still alive. Return to foyer area.

3) Ignore it and run – Bypass ghoul fight. Return to foyer area.

Gore hallway.

1) Stairs up – Info

2) Stairs down – Go to dungeon area.

3) Examine contraption – Must have [touw] to go to bottom of ravine area.

4) Examine bodies – Info

Dungeon area.

1) Check cells – Info.

2) Walk over the bridge – Go to past the dungeon bridge area.

3) Examine the ravine – Info.

Past the dungeon bridge.

1) Check cells – Info

2) Go to corridor – Go to intersection area

3) Return to other side – Go to dungeon area.

4) Examine ravine – Info

Intersection.

1) Check back on chasm – Go back to past the dungeon bridge area.

2) Check small room – Go to the officer area.

3) Head deeper into darkness – Go to the hanged man area.

Officer area. (Warning if you use 3 actions here before leaving you will be attacked by the Crow Mauler and

Game Over)

1) Check weapons – Chose between the [officer sword] of [iron spear] wapens

2) Check desk – Gain [pipe] en [tabak]

3) Check chest – Must have [small key], if so then you gain [thorned ring]

4) Check lever – Does nothing

Hanged man area.

1) Examine ravine – Info.

2) Pull up corpse – Gain [touw], Examine body – Info

3) Head back to the intersection – go to intersection area.

Bottom of ravine area.

1) Climb up – Go to gore hallway.

2) Examine wreckage – Info

3) Check camp – Go to camp area.

4) Head into the darkness – Go to in the darkness area.

In the darkness area.

1) Blijven lopen – Go to dead end of cliff.

2) Ga terug – Go to bottom of ravine area.

Dead end of cliff.

1) Head back – Go to bottom of ravine area.

2) Continue along wall – Go to bottom of ravine area.

Camp area.

1) Go back to elevator wreckage – Go bottom of ravine area.

2) Check tents – Gain 5 [matches] en 1 [ornamental lantern]

3) Check documents – Info

4) Go to the dig site – Go to dig site area.

Dig site area.

1) Return to camp – Go to camp area.

2) Go down wooden platform – Vinden [Nas’Rah] and complete the dungeon of Fear & Honger.

Character choice 6: What supplies did you take with you to Prehevil?

1) Medical supplies – Gain 2 [blue vials] en 1 [cloth fragment].

2) Magical goods – Gain 2 [tabak] en 1 [condensed lavendar].

3) Voedsel – Gain 2 [dried meats] en 1 [mouldy bread].

Olivia

Character choice 1: While being outdone by your sister in school what subject did you focus on?

1) Give into jealousy and pursue science – Gain [short circuit] vaardigheid.

2) Stick to botany – Gain [undergrowth awareness] vaardigheid.

Character choice 2: What did you do about your sisters relationship with the professor?

1) Steal the affection of the professor – Gain [recipes of the 15th century] boek.

2) Focus on your own studies – Gain [advanced botanism] vaardigheid.

3) Expose his relationship – Gain nothing.

Character choice 3: What field did you specialise in?

1) Folklore botanism – Gain [skin bible of Vinushka] boek.

2) Toxicology – Gain [toxicology] vaardigheid.

Character choice 4: What did you bring to Prehevil?

1) Bring a book to read – Gain [alchemillia vol 1] boek.

2) Herbs – Gain 2 [green herbs], 2 [blue herbs], 2 [lavender] en 1 [red herb].

3) Voedsel – Gain 2 [dried meats] en 1 [mouldy bread].

Marcoh

Character choice 1: How did you make a living?

1) Pickpocket – Gain [steal] vaardigheid.

2) Burglar – Gain [lockpicking] vaardigheid.

3) Honest – Gain 10 [shillings].

Character choice 2: How did you work out?

1) Kracht – Gain +2 [aanval] stat.

2) Mass – Gain +2 [defence] stat.

3) Footwork – Gain +2 [agility] stat.

4) Weerstand – Gain +25 [max HP].

Character choice 3: How did you specialise?

1) Nauwkeurigheid – Gain [bare-fisted proficiency] vaardigheid.

2) Ontduiking – Gain [bob & weave] vaardigheid.

3) Defence – Gain [perfect guard] vaardigheid

4) Offence – Gain [adrenaline rush] vaardigheid.

Character choice 4: How did you deal with the Ricardo situation?

1) Get Ricardo – Gain [killing intent] vaardigheid.

2) Escape with your sister – Gain [escape plan] vaardigheid.

Character choice 4: What did you take with you to Prehevil?

1) Medical goods – Gain 2 [blue vials] en 1 [cloth fragment]

2) Voedsel – Gain 2 [dried meat] en 1 [mouldy bread]

3) Luxury goods – Gain 1 [heroin] en 1 [pep pill]

Karin Sauer

Character choice 1: What did you do when you escaped Dalia?

1) Convince passerby that you were kidnapped – Gain [persuade] vaardigheid

2) Run into the crowd and hide – Gain [escape plan] vaardigheid

Character choice 2: What did you do at the riot?

1) Help the wounded – Gain 4 [cloth fragments] en 2 [blue vials]

2) Grab a gun – Gain the [lugr pistol] en 6 [9mm bullets]

3) Run away – Gain [escape plan] vaardigheid

Character choice 3: What did you take with you to Prehevil?

1) Medical goods – Gain 2 [blue vials] en 1 [cloth fragment]

2) Self defence items – Gain 1 [Lugr pistol] if not taken yet, 5 [9mm bullets] en [fencing gambeson] armour.

3) Voedsel – Gain 2 [dried meat] en 1 [mouldy bread]

Dat is alles wat we vandaag hiervoor delen Angst & Honger 2: Eind gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Vermillion. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

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  • Titel: Angst & Honger 2: Eind
  • Releasedatum: December 9, 2022
  • Ontwikkelaar: Miro Haverinen
  • Uitgever: Miro Haverinen

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