Ga naar de inhoud
Rel-bits

Rel-bits

  • Thuis
  • Nieuws
  • Gidsen
  • Videogidsen
  • Patch-opmerkingen
  • Misbruik melden
  • Toggle zoekformulier

Darkest Hour A Hearts of Iron Game – Grand Campaign Mod Abyssinia Strategy

Geplaatst op 09/24/2023 Deur Jormakives Geen reacties op Darkest Hour A Hearts of Iron Game – Grand Campaign Mod Abyssinia Strategy
  • Titel: Darkest Hour: A Hearts of Iron Game
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about Darkest Hour: A Hearts of Iron Game is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

This guide provides a strategy for playing a specific video game where you lead a fictional country against British imperialism. The strategy involves various in-game decisions, economic policies, research choices, and military tactics. The goal is to resist imperialist forces and expand your territory.

Aan de slag

I assume you already possess a basic understanding of the game mechanics, so there’s no need to delve into those details. It’s possible that someone might have a more refined strategy, but here’s how I successfully battled against the imperialists and emerged victorious.

When you commence the game, take a moment to pause and navigate to the Decisions menu. Start by selecting ‘Minimum wage’ and then opt for the ‘none’ choice. Daarna volgend, set Taxes to the ‘minimum’ niveau. This initial decision will provide you with a substantial Industrial Capacity (IC) stimuleren. I recommend gradually adjusting your policy towards a Free Market orientation, as we’ll be heavily upgrading our armed forces. Once you’ve offset the 3 dissent points you acquired from the earlier decisions, turn your attention to the Indoctrination option in the Decisions menu. This will grant you 1 policy point toward the Hawk lobby, which will prove beneficial for the forthcoming upgrades. Ten slotte, extend the Terms of service.

Economic Policy

I opted not to engage in any production activities since you already have a sizable force of 32 divisions, and time is of the essence if you intend to gain anything from the Great War. Your objective should be to allocate as much IC as possible towards upgrades while still producing an adequate supply to sell for profit before entering the war. I directed all available resources toward spamming the ‘Invest in national research’ option because your technology teams are relatively underwhelming, and dissent will inevitably be an issue. While you could consider investing in a National development plan to increase your IC further, it’s a pricier option. The starting Total Mobilization (TC) modifier will likely suffice since we won’t be launching simultaneous attacks on all fronts.

Onderzoek

Aanvankelijk, I focused on researching 1870 construction engineering, the two tabulating machines, all logistics technologies, and infantry technologies up until 1914. Try to time your investments in National Research when both technologies are under 50% researched, indien mogelijk, to maximize efficiency. I suggest avoiding research in any of the Great War doctrines as they can impede the mobility of your troops. Given the minimal local infrastructure and considerable distances, you’ll want your army to be as mobile as possible.

Building an Army

Begin by upgrading some of your militias to infantry units, but avoid upgrading all of them simultaneously. Choose a few armies that will serve as your initial attacking force, prioritize their upgrades, and select ‘INF’ from their upgrade menus. While militias may not be particularly formidable, they can defend your territory adequately when entrenched, especially considering the numerous rivers in the vicinity. It’s advisable to avoid launching attacks with them whenever possible and instead let only the selected units designated for infantry upgrades engage in combat initially. This approach will help you conserve IC for Reinforcements.

Once the attacking armies have been upgraded to infantry, you can gradually proceed to upgrade the remaining militias to infantry as well. Op een gegeven moment, you might consider researching and constructing engineers, although I managed without them. Just refrain from initiating attacks across rivers initially, unless you have two armies facing inferior enemy numbers.

The War

When most of your initial attacking armies have been upgraded to infantry, it’s time to initiate your offensive. Consider aligning yourself with the Central Powers; joining Germany’s alliance is a better choice as it incurs less dissent than declaring war on the Entente. Bovendien, if Germany manages to emerge victorious in the Great War, the ensuing events will automatically bring about peace, sparing you from facing the British forces alone in Europe after the war’s conclusion. You can always exit the alliance post-war if you wish.

Your initial objectives should include capturing Assab, Massawa, Djibouti, Mogadishu, and the rest of Somalia. Capturing Somalia shouldn’t pose too much of a challenge; in my experience, the Italians typically only deploy a couple of divisions to defend their possessions. Echter, the British are a different story, usually dispatching numerous divisions to the north, westen, and south borders. Gelukkig, if you’ve joined the war while the Ottomans are still standing strong, the British Imperialists should be preoccupied on other fronts.

Tegelijkertijd, you could dispatch some of your forces to the west to seize Sudanese territories. If the British deploy sufficient forces, and your western divisions, which are still predominantly militia-based, can’t handle them in certain provinces, refrain from attacking there. In plaats van, focus on defending until more troops have been upgraded to infantry. Op dit punt, you can also prioritize some of the western divisions for upgrades.

Keep a watchful eye on the European front while conducting your offensive. If the Austrians manage to advance into Northern Italy, promptly puppet Somalia; anders, you won’t gain any territories. The same applies to Sudan; if the Germans are approaching Paris, puppet Sudan immediately. Since you won’t stand a chance against the Entente alone at this stage, even gaining a couple of small puppet nations is more advantageous than gaining nothing. They will share their research and provide you with supplies, among other benefits.

If you wish to diversify your attachments beyond engineers, consider investing in armored cars. They can be constructed in approximately 72 dagen, are relatively cost-effective in terms of IC, don’t hinder your mobility, and offer your otherwise less capable troops a competitive edge.

While having an air force consisting of 3-4 tactical bombers would greatly enhance your offensive capabilities, it requires extensive research into doctrines, bombers themselves, en 1910 construction engineering to construct them and build air bases. Aanvullend, given the considerable distances between provinces in the vicinity, their utility would be limited. Daarom, don’t prioritize establishing an air force just yet.

Post-War Strategy

Hopelijk, the Central Powers emerge victorious; anders, the British Imperialists will pose a significant threat at the war’s conclusion. Once the war concludes, shift your focus towards expanding your IC, constructing any desired attachments (engineers can be particularly useful), and consolidating your position as a powerhouse nation. You may still covet the territories you couldn’t capture during the Great War, but take your time to become stronger and await opportune moments, such as the Entente becoming embroiled in a major conflict. My experience with the Interwar period and beyond is limited, so this concludes the guide for now.

Wishing you the best of luck in your endeavor to humble the Imperialists and reshape the African order, Commander!

Dat is alles wat we vandaag hiervoor delen Darkest Hour: A Hearts of Iron Game gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Jormakives. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

Als u van mening bent dat de inhoud van deze site uw rechten schendt, inclusief uw intellectuele eigendomsrechten, neem dan direct contact met ons op via ons contactformulier.
Gidsen Labels:Darkest Hour: A Hearts of Iron Game

Bericht navigatie

Vorig bericht: Darkest Hour: A Hearts of Iron Game System Requirements and Optimization Tips
Volgende bericht: How to Fix Blade & Sorcery Crashing, Crash bij lancering, en bevriezingsproblemen

Geef een reactie Reactie annuleren

Je e-mailadres wordt niet gepubliceerd. Vereiste velden zijn gemarkeerd met *

  • Titel: Darkest Hour: A Hearts of Iron Game
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about Darkest Hour: A Hearts of Iron Game is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

Vrijwaring

Alle geciteerde inhoud is afgeleid van hun respectieve bronnen. Als u denkt dat wij uw inhoud zonder toestemming hebben gebruikt, Zorg ervoor dat u ons bereikt en wij zullen het serieus nemen.
  • Over ons
  • Neem contact met ons op
  • Privacybeleid
  • Servicevoorwaarden

Auteursrecht © 2025 Rel-bits.

Aangedreven door PersBoek Nieuws WordPress thema