Ga naar de inhoud
Rel-bits

Rel-bits

  • Thuis
  • Nieuws
  • Gidsen
  • Videogidsen
  • Patch-opmerkingen
  • Misbruik melden
  • Toggle zoekformulier

ChilloutVR Update Patch Notes on

Geplaatst op 05/24/2024 Deur Patchbot Geen reacties op ChilloutVR Update Patch Notes on
  • Titel: ChilloutVR
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about ChilloutVR is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

✅ Bron geverifieerd via Steam-gemeenschap

  • Patchtitel: ChilloutVR 2024r175 Hotfix 3
  • Patch-releasedatum:

The developer of ChilloutVR has released a new update for the game on . Dit zijn de nieuwe dingen die u kunt verwachten in deze nieuwe update. Deze informatie is rechtstreeks samengesteld uit de officiële aankondiging op Steam. 

We have just released a Hotfix update to ChilloutVR that includes even further improvements to our new voice chat system, as well as other general improvements.

Voice Chat Changes:

  • Adjusted Player Voice Attenuations to apply later in the stack
  • Fixed an issue with Client not sending Ping Message
  • Fixed an issue with HUD Connection Indicator getting stuck shown
  • Fixed an issue with Threads throwing ThreadAbortException when being Destroyed
  • Fixed an issue with Distance Attenuation being applied twice
  • Fixed an issue with SteamAudioSource for Player Voices disabling Distance Attenuation of the AudioSource

General Changes and Fixes:

  • Added a reset offsets button for the Quick Menu

    • “Reset All Settings” in the Settings menu will also reset the Quick Menu offsets
  • Toegevoegd VisemeIdx & VisemeLoudness Core Parameters

    • VisemeLoudness represents the highest weight for any playing viseme mapped between 0f-1f
    • VisemeIdx represents the highest weighted viseme index from 0-14 – Oculus Lipsync Reference

      • If you are using JawBone or SingleBlendshape Viseme Modes, this will fallback to 0-14 based on VisemeLoudness gewicht
  • Adjusted ApplyOLSToBlendShapes to calculate VisemeIdx & VisemeLoudness even if avatar is missing target shapes
  • Adjusted Volume Sliders Max to 200
  • Fixed a NRE issue with Video Player Blit Materials
  • Fixed a regression with SkinnedTransformHider conflicting with Magica Cloth 1
  • Fixed an issue where SkinnedTransformHider would cause mesh to disappear in first person if Magica Cloth 1/2 was toggled at runtime
  • Fixed an issue with Net IK Controller not setting initial height until first Avatar loads
  • Fixed an issue with pickups being dropped when passing them between hands
  • Fixed an issue with the Sil blendshape not being set on viseme reset
  • Fixed an issue with the Sil viseme being the most weighted due to it being inverted before being applied
  • Fixed an issue with TransformHiderManager not handling Avatar Overrender UI pass
  • Fixed default offsets for QuickMenu when attached to the right hand. It should now properly mirror the Left Hand defaults
  • Fixed loading hexagons not showing for players remote players when they join the world
  • Fixed Local eye tracking in desktop not working
  • Fixed not being able to raycast the Quick Menu when on top of the MainMenu
  • Fixed parameter stream Local World Download Percentage
  • Fixed raycast on the QuickMenu hand being able to raycast on the QuickMenu
  • Fixed Tobii Eye tracking not working locally, but works for remotes
  • Refactored CVRAvatarPickupMarker en SpawnablePickupMarker internals

    • Fixed large amounts of markers initializing at once often failing
    • Fixed an issue where a bad API response would break initializing any other pickup markers in queue
    • Implemented caching for pickup marker API results for duration while in-world
    • Adjusted PickupMarkers to only initialize when World Filter initializes them

      • This means pickups instantiated after world load will not initialize
    • Adjusted PickupMarkerManager initialization to only request 200 Pedestal Info at a time
  • Rewrote Loading Avatar Controller

Voor meer informatie over deze nieuwe update, controleer de officiële bron hierboven vermeld.

Patch-opmerkingen Labels:ChilloutVR

Bericht navigatie

Vorig bericht: LAB.AR Update Patch Notes on April 25, 2024
Volgende bericht: Grotten van Qud updaten patchopmerkingen van april 25, 2024

Geef een reactie Reactie annuleren

Je e-mailadres wordt niet gepubliceerd. Vereiste velden zijn gemarkeerd met *

  • Titel: ChilloutVR
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about ChilloutVR is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

Vrijwaring

Alle geciteerde inhoud is afgeleid van hun respectieve bronnen. Als u denkt dat wij uw inhoud zonder toestemming hebben gebruikt, Zorg ervoor dat u ons bereikt en wij zullen het serieus nemen.
  • Over ons
  • Neem contact met ons op
  • Privacybeleid
  • Servicevoorwaarden

Auteursrecht © 2025 Rel-bits.

Aangedreven door PersBoek Nieuws WordPress thema