Ga naar de inhoud
Rel-bits

Rel-bits

  • Thuis
  • Nieuws
  • Gidsen
  • Videogidsen
  • Patch-opmerkingen
  • Misbruik melden
  • Toggle zoekformulier

Castle Story Decreasing Stuttering and Freezes

Geplaatst op 11/19/2022 Deur micha_i Geen reacties op Castle Story Decreasing Stuttering and Freezes
  • Titel: Castle Story
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about Castle Story is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

Castle Story is not the best-optimized game.
There are many reasons for occasional stutters while playing, but the largest one is the Garbage Collector.

What is the Garbage Collector?

When the game works, there are a lot of things going on in your computer.

  • Every time a Bricktron makes a decision to go do a task, it has to put the information about that task somewhere.
  • Every time it wants to go somewhere, it has to calculate the path to go there.
  • Every time a tree is chopped down, a block is mined, a new item has to be created.

All of those things use up memory. Echter, when they’re not needed anymore, that memory can be freed up. That is the job of the Garbage Collector.

The garbage collector works by pausing the game for a moment, cleaning up the memory the game is not using anymore, and unpausing the game back.

However if the game is not optimized, or if it’s creating a lot of garbage, the garbage collector will have a hard time keeping up, and the time it takes to clean up the memory will increase.

That is the main source of the stutters you see in Castle Story.

Garbage Collector specifics

Castle Story is written using Unity game engine, which uses the Mono runtime to be able to run the game on Windows, Linux and Mac.

The Mono runtime is at the time an old runtime and doesn’t have the modern performance improvements that do exist in runtimes like .NET Core.

However that doesn’t mean we have to suffer!

Mono has support for two kinds of Garbage Collectors:

  • The default one, which works fine for basic applications
  • SGen, which is optimized for work that needs consistent throughput

SGen is directed towards applications that should not pause for longer periods of time, such as servers and games.

Aanvullend, we can change the parameters of the garbage collector, zoals:

  • max-heap-size=<megabytes>M

    Makes the Garbage Collector pre-allocate more memory from your computer, which should decrease the frequency of the stutters, as well as fix out-of-memory crashes.

  • major=marksweep-conc-par

    Makes the major collector work concurrently to the application. Can be useful if the game takes a lot of memory (Castle Story does!)

  • MONO_GC_PARAMS=mode=pause:<milliseconds>

    Changes the SGen mode to pause-configurable, and sets the maximum pause time to X milliseconds. Should decrease the frequency of long stutters.

  • nursery-size=<size in bytes>

    The nursery is an area of memory that holds short-term items. By increasing the size of the nursery (default is 4 megabytes) you can decrease the frequency of the stutters, but they can be a bit longer.

  • minor=simple-par

    Makes the nursery collector work concurrently. While usually not changing much, it can improve the performance if you have also increased the size of the nursery.

Dus… what do I need to do?

Eerst, go to the Castle Story’s main directory:

Stoom > Bibliotheek > Castle Story > Manage > Browse Local Files

Volgende, create a shortcut to the Castle Story.exe bestand.

Right-click on the shortcut and select Eigenschappen.

Dan, in de Doel field, add this (After the quotes!):

–gc=sgen

This enables the SGen garbage collector for Castle Story, which should decrease the stutters considerably.

Make sure you open the game using that shortcut (you can move the shortcut to e.g. your Desktop).

Trouwens, it also disables the annoying launcher.

If you want to fiddle with the Garbage Collector settings, look up “How to set environment variables” to set up the variables for the Garbage Collector.

Dat is alles wat we vandaag hiervoor delen Castle Story gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door micha_i. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

Als u van mening bent dat de inhoud van deze site uw rechten schendt, inclusief uw intellectuele eigendomsrechten, neem dan direct contact met ons op via ons contactformulier.
Gidsen Labels:Castle Story

Bericht navigatie

Vorig bericht: How to Fix Castle Story FPS Drop, Vertraging, en stotterproblemen
Volgende bericht: How to Fix Hover Crashing, Crash bij lancering, en bevriezingsproblemen

Geef een reactie Reactie annuleren

Je e-mailadres wordt niet gepubliceerd. Vereiste velden zijn gemarkeerd met *

  • Titel: Castle Story
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about Castle Story is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

Vrijwaring

Alle geciteerde inhoud is afgeleid van hun respectieve bronnen. Als u denkt dat wij uw inhoud zonder toestemming hebben gebruikt, Zorg ervoor dat u ons bereikt en wij zullen het serieus nemen.
  • Over ons
  • Neem contact met ons op
  • Privacybeleid
  • Servicevoorwaarden

Auteursrecht © 2025 Rel-bits.

Aangedreven door PersBoek Nieuws WordPress thema